This is a very useful tool, as I am a fairly OCD GM. I can keep track of all the players, type down notes the players should be taking, and keep track of the npc's and monsters from the story. Despite all these useful tools, there are some major things that stick out to me. Another note, I usually write my own adventures. The Mobile app isn't very user friendly, and I can't keep characters or campaigns on the app itself, but I do like the fact that I can export character sheets from the site into IBooks. I don't know how expensive it is to run D&D beyond, so I don't know if I am out of place by saying this, but everything in the marketplace is very pricey, especially since I can usually find a PDF of whatever book I need online with no cost. Another thing is that the homebrew option is not very user friendly, and I think it would be good to make it have less typing. These are just a few things that stick out to me, but I really think that this will be a fantastic resource if people keep telling the developers what they want to see it become, and give feedback. Thank you for all the hard work you do for D&D beyond, and I hope to see this become even better than it already is.
(snip) especially since I can usually find a PDF of whatever book I need online with no cost. Another thing is that the homebrew option is not very user friendly, and I think it would be good to make it have less typing.
All those PDFs that are “online with no cost” are usually what we call “piracy.” It’s part of the reason all of these books are so expensive. In nobody stole anything, goods would be cheaper.
How do you create original elements for your roleplaying world without typing? Not being catty here, that’s an actual question. You said you “write” your own adventures and I’m unsure how one accomplishes that without typing. The Homebrew editor can be tedious in some aspects, but requires a minimal amount of writing. It just seemed like a weird nitpick.
I don't know how expensive it is to run D&D beyond, so I don't know if I am out of place by saying this, but everything in the marketplace is very pricey, especially since I can usually find a PDF of whatever book I need online with no cost.
Grabbing a "free PDF" is illegal and hurts both the company that produces the game and the D&D Beyond developers. The digital products already have a big discount ($30 vs $50 for the core books) and you can buy only what you need. See A Buyer's Guide for D&D Beyond.
I agree that the homebrew system could be more user friendly. It's something the devs are aware of but they have a lot on their plates.
I just think that if they had a cleaner layout of where to input stuff, it might make things easier for me personally. There is not a lot that could be done about that because everyone is different and have their own likes and dislikes, so I don't know if anything could help with that. That buyers guide will also help a lot so I know what to purchase.
The homebrew interface will be receiving an overhaul. What you see now is essentially the back-end tools that the team created so they could enter the official products into the system, with additional error checking added.
It's far from perfect but it became evident that the ability to create homebrew was considered vital by a large proportion of the community. What we currently have allows that. One of the reasons we don't have extensive documentation is exactly because the current interface will change.
In the meantime, both James Intracaso and I have written several guides on homebrew creation .
This is a very useful tool, as I am a fairly OCD GM. I can keep track of all the players, type down notes the players should be taking, and keep track of the npc's and monsters from the story. Despite all these useful tools, there are some major things that stick out to me. Another note, I usually write my own adventures. The Mobile app isn't very user friendly, and I can't keep characters or campaigns on the app itself, but I do like the fact that I can export character sheets from the site into IBooks. I don't know how expensive it is to run D&D beyond, so I don't know if I am out of place by saying this, but everything in the marketplace is very pricey, especially since I can usually find a PDF of whatever book I need online with no cost. Another thing is that the homebrew option is not very user friendly, and I think it would be good to make it have less typing. These are just a few things that stick out to me, but I really think that this will be a fantastic resource if people keep telling the developers what they want to see it become, and give feedback. Thank you for all the hard work you do for D&D beyond, and I hope to see this become even better than it already is.
All those PDFs that are “online with no cost” are usually what we call “piracy.” It’s part of the reason all of these books are so expensive. In nobody stole anything, goods would be cheaper.
How do you create original elements for your roleplaying world without typing? Not being catty here, that’s an actual question. You said you “write” your own adventures and I’m unsure how one accomplishes that without typing. The Homebrew editor can be tedious in some aspects, but requires a minimal amount of writing. It just seemed like a weird nitpick.
Grabbing a "free PDF" is illegal and hurts both the company that produces the game and the D&D Beyond developers. The digital products already have a big discount ($30 vs $50 for the core books) and you can buy only what you need. See A Buyer's Guide for D&D Beyond.
I agree that the homebrew system could be more user friendly. It's something the devs are aware of but they have a lot on their plates.
The Forum Infestation (TM)
I just think that if they had a cleaner layout of where to input stuff, it might make things easier for me personally. There is not a lot that could be done about that because everyone is different and have their own likes and dislikes, so I don't know if anything could help with that. That buyers guide will also help a lot so I know what to purchase.
The homebrew interface will be receiving an overhaul. What you see now is essentially the back-end tools that the team created so they could enter the official products into the system, with additional error checking added.
It's far from perfect but it became evident that the ability to create homebrew was considered vital by a large proportion of the community. What we currently have allows that. One of the reasons we don't have extensive documentation is exactly because the current interface will change.
In the meantime, both James Intracaso and I have written several guides on homebrew creation .
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you, I look forward to seeing what all the hard work produces!