Again not a major issue... just IDK I kinda want a way to allow scores higher than cap, since these exist. My players are more than capable of reaching and eventually breaking though this cap, And havewatched. So like can I we have a way to change cap, or override it, or debug or something. It's a non-issue I know but like please.
Like Orcpub can let me break ability cap (and level cap, kinda it let you stack class levels at a max 20 per class so crazy shit is possible anyway), I can't see any major issue letting me, even if it's just a toggle option. It would be nice I can just know I can have a character with 15000Str, I could call him Atlas. The issue only came up as my campaign were becoming gods as the end meta goal; It's a neat objective as it presents a world one might not play, fight the crazy shit that one might not enonuet in a regular campaign, it's quickly becoming apparent that ability scores will surpass 30 eventually, due to well becoming or at least demigods, (godhood takes more than ability).
So I know this is kinda off the wall, and that there is more to be of this utility first, before stuff like this become relevant. It's just one DM's need.
Btw other than that I haven't got much that hasn't been already discussed by others that you've got on mind of issue; D&D Beyond is awesome, keep up the great work.
Like yeah; I know, I just don't see a reason that I can't go further, and break the cap. Like this homebrew and niche sure but, there are things that would go past 30 in there real form. Avatars are lesser to the real deal. 5e can work past 30 my campaign can prove it, obviously anecdotal, we've have been running fine with other sites to allow past 30, and running the game with stuff with more than 30 score. It's homebrew I know but still, it doesn't sound so godly that you can only reach 30. I know I probs one of only very very few arguing this, but I am SO...
I just, IDK friend... I just like why not.
Eeh forget it, I'll just stick to doing by hand on excel why don't I me and my homebrew campaign not fitting the standard mold needing break caps. *humpf sigh*
My title point sill stands, they don't function past 30. It seems easy enough have to breach cap with just two items; Storm Giant Belt and the Str Tome, this will reach 31. It's seem more then resonable to reach this point with strictly normal gameplay in standard setting; Sure glossing over obtaining them thats whatever it D&D, reaching at least 31 is possible, standard high level play. Anyway I don't think anyone but me cares, I'm tired I'm a go sleep.
Edit: Why is my account... uhg. Phone account is still. *sigh* I thought I fixed this.
Like this homebrew and niche sure but, there are things that would go past 30 in there real form. Avatars are lesser to the real deal.
Not really. The true form of a greater deity is beyond mortal comprehension and wouldn't have statistics (see DMG chapter 1.) In any context that matters, the deity's physical form is going to have ability scores in the same 1-30 range as everything else. Tiamat's stat block is a good reference point.
5e can work past 30 my campaign can prove it, obviously anecdotal, we've have been running fine with other sites to allow past 30, and running the game with stuff with more than 30 score.
Well sure, I'm not saying it can't be done. But it's kind of like asking to raise the speed of light. The rules are built around the assumption that 30 is the absolute limit, and the ability scores for every single monster in the multiverse are assigned with that scale in mind.
Storm Giant Belt and the Str Tome, this will reach 31.
The tome only ups the STR score of the person wielding the belt. Even then it would be "29 or your stat", so the 29 would still stand.
What Pokepaladdy is saying is if your characters natural Strength is 20 the tome would raise it to 22, then the girdle would make it 29, they wouldn't add together. Also the tomes can only be used once and then will not work for 100 years.
Storm Giant Belt and the Str Tome, this will reach 31.
The tome only ups the STR score of the person wielding the belt. Even then it would be "29 or your stat", so the 29 would still stand.
What Pokepaladdy is saying is if your characters natural Strength is 20 the tome would raise it to 22, then the girdle would make it 29, they wouldn't add together. Also the tomes can only be used once and then will not work for 100 years.
I thought that too and sure I guess it's an attuned effect that's not natural.
Right okay whatever, use it once, have to wait 100 years to use it again okay; Whatever, again as I've said before that's no really an issue; If as collective they want to use these tomes to get themselves past and beyond 30 they will. They don't care how long it takes.
And by what it says on the Tome they are well within the rules to do so, time and balance be damed. It saids they can change the maximum and they will gladly.
30's just the assumption; They have the means to make it just an assumption.
I'm just pointing out DnD Beyond not equip to deal with it, and think it's resonable if the situation arises to be able to move the cap. like being able to do that it's really going affect anyone negatively. Since it's a choice to change it.
Anyway I feel again I'm arguing to a crowd; I have means to run this outside of DnD Beyond, I just thought it would be neat to be not need to.
I understand the frustration - you can see the thing you want to do and are being told that there's an arbitrary limit.
This limit of 30 for stats is part of the design for 5th edition D&D, defined by Wizards of the Coast, the creators of 5th edition.
As the officially licensed licensed toolset, D&D Beyond is limited to accurately representing those rules.
Other, unlicensed tools may choose to allow expansion outside of the rules, which is their choice top do so.
With respect the official ruling of the books is also that any other rules presented are only guidelines for structure and a DM should review them to change what they need for their specific games. This is also very actively promoted by Jeremy Crawford, Mike Mearls and Chris Perkins on Twitter who all work for WotC and made these rules and guidelines. So, your attempt to stick to these "rules" are actually against the rules of the books. You treat it as "you cannot" when the official rules are "should not but can". It seems unlikely WotC will say in their products you change the rules as needed, override whatever you want, and have high levels of staff promoting this ethos yet tell you "your paying clients are not allowed to follow the rules of the book because we say so".
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
With respect the official ruling of the books is also that any other rules presented are only guidelines for structure and a DM should review them to change what they need for their specific games. This is also very actively promoted by Jeremy Crawford, Mike Mearls and Chris Perkins on Twitter who all work for WotC and made these rules and guidelines. So, your attempt to stick to these "rules" are actually against the rules of the books.
Yes, but there's infinite ways you could choose to break the rules - many of which are questionable and counterproductive - and DDB doesn't have infinite resources. They don't even have perfect support for the finite set of rules most people do use yet (which isn't a knock against them; that's a tall order.)
Not all rules are equally important to the system either. Even Mike and Jeremy will warn you against messing with rules like the 1 concentration spell limit. But if you want to let Magic Weapon affect the Ranger's companion's natural weapons, let the Arcane Archer use crossbows or let a wizard swap out some cantrips? Go nuts.
This particular rule break is less than ideal because it goes against one of the basic design decisions of the game and there's better ways to make a character feel godly that don't require going so far off the rails (e.g. epic boons, feats outside of the class progression, legendary magic items.)
Case in point, they could give their "Atlas" character an epic boon that says they can carry up to 225,000 pounds and they'd get the exact same benefits to lifting and carrying as having 15,000 strength without also giving the character +7495 on their attack rolls, damage rolls, strength checks and strength saves.
It seems unlikely WotC will say in their products you change the rules as needed, override whatever you want, and have high levels of staff promoting this ethos yet tell you "your paying clients are not allowed to follow the rules of the book because we say so".
Sorry about the formatting mess - I'm on mobile atm and bacbackspaced too many times.
A question was asked (why can't I have this?) and I've answered it. Whether the facts seems likely to people, I have no control over - all I can do is provide information. :)
Please bear in mind that I am not part of the meetings between Curse & Wizards, where the details of the licensing agreement were worked out, so I can't provide any insight into WHY this is the case, but I can tell you that it is.
These rules may also relax over time, or they might not.
That the rules are ultimately only guidelines is fine, but that doesn't mean that there isn't a reason to codify those guidelines as, well, rules. The way a game plays and what it is about stems from the rules, and when you take Rule Zero (the DM can overrule any of the rules) to the extreme why are you even playing D&D? Why aren't you looking for a system that either does what you want it to do, which is codified in the rules, find one that bends to what you want to do a little better, design your own dang game, or just forget the rules altogether and play pretend with limited structure? D&D isn't designed to be a game about powerful gods. Rules matter, even when it's encouraged that you bend them, and what you're asking for isn't simply not supported by the rules, it's fundamentally different from what the game is about. Why should DDB support that?
Rollback Post to RevisionRollBack
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Just some unmatured thoughts on this after some thought, it's not fully formed but I feel, is a workaround to fit the rules, informed, with no need to literally break the cap, just change its use.
I not going to voice my opinion on what you guys have said since I worked out a simple way to deal with my situation and still use DDB; But I do agree with the points you guys have made, some I don't but here this discussion that's the point.
I am simply going to for the godlike ability to simply times the value associated with it by 10.
I thought of the idea in the shower, I know, whatever; My thought went basically that gods are literally a power above mortals, also dealing with a scaling problem outside of D&D dealing with power sets. The two thoughts combined and well come up with the idea that:
I just thought since ability scores can only go as low as 3 to put it at +30 you simply *10. The progression stays the same stuff changes at every even level so and so forth the math can work indefinitely, the *10 is a scaling. If you get what i'm getting at.
Note: Again this is unfiltered, so like I know...you know. *shrugs*.
Note^2: After some more thought I realize I haven't worded this properly. I will come back tomorrow with a write up to explain myself, just know that this is 'issue' has if was an issue at all has been resolved, and actually better than I original idea of straight +30 stats, as this new idea preserves 'Bounded Accuracy' and scaling further beyond +30, skills wise AC wise etc, it just kinda works, at least in mind at least. It just needs vetting. Thanks for responding and dealing with me. Fixing my issue which turned out to be more non than actual.
Not that it's that huge of an issue.
But like it does say "...your score increases by 2, as does your maximum for that score."
So like the cap increases after every use.
But I can't change the cap on DnD Beyond.
Again not a major issue... just IDK I kinda want a way to allow scores higher than cap, since these exist.
My players are more than capable of reaching and eventually breaking though this cap, And have watched.
So like can I we have a way to change cap, or override it, or debug or something. It's a non-issue I know but like please.
Like Orcpub can let me break ability cap (and level cap, kinda it let you stack class levels at a max 20 per class so crazy shit is possible anyway), I can't see any major issue letting me, even if it's just a toggle option. It would be nice I can just know I can have a character with 15000 Str, I could call him Atlas.
The issue only came up as my campaign were becoming gods as the end meta goal; It's a neat objective as it presents a world one might not play, fight the crazy shit that one might not enonuet in a regular campaign, it's quickly becoming apparent that ability scores will surpass 30 eventually, due to well becoming or at least demigods, (godhood takes more than ability).
So I know this is kinda off the wall, and that there is more to be of this utility first, before stuff like this become relevant. It's just one DM's need.
Btw other than that I haven't got much that hasn't been already discussed by others that you've got on mind of issue; D&D Beyond is awesome, keep up the great work.
}(|){There are no ability scores higher than 30 in D&D 5th edition. Even the avatars of gods are limited to scores of 30.
The Forum Infestation (TM)
Like yeah; I know, I just don't see a reason that I can't go further, and break the cap.
Like this homebrew and niche sure but, there are things that would go past 30 in there real form.
Avatars are lesser to the real deal. 5e can work past 30 my campaign can prove it, obviously anecdotal, we've have been running fine with other sites to allow past 30, and running the game with stuff with more than 30 score. It's homebrew I know but still, it doesn't sound so godly that you can only reach 30.
I know I probs one of only very very few arguing this, but I am SO...
I just, IDK friend... I just like why not.
Eeh forget it, I'll just stick to doing by hand on excel why don't I me and my homebrew campaign not fitting the standard mold needing break caps. *humpf sigh*
}(|){My title point sill stands, they don't function past 30. It seems easy enough have to breach cap with just two items; Storm Giant Belt and the Str Tome, this will reach 31. It's seem more then resonable to reach this point with strictly normal gameplay in standard setting; Sure glossing over obtaining them thats whatever it D&D, reaching at least 31 is possible, standard high level play. Anyway I don't think anyone but me cares, I'm tired I'm a go sleep.
Edit: Why is my account... uhg. Phone account is still. *sigh* I thought I fixed this.
}(||){
Not really. The true form of a greater deity is beyond mortal comprehension and wouldn't have statistics (see DMG chapter 1.) In any context that matters, the deity's physical form is going to have ability scores in the same 1-30 range as everything else. Tiamat's stat block is a good reference point.
Well sure, I'm not saying it can't be done. But it's kind of like asking to raise the speed of light. The rules are built around the assumption that 30 is the absolute limit, and the ability scores for every single monster in the multiverse are assigned with that scale in mind.
The Forum Infestation (TM)
The tome only ups the STR score of the person wielding the belt. Even then it would be "29 or your stat", so the 29 would still stand.
What Pokepaladdy is saying is if your characters natural Strength is 20 the tome would raise it to 22, then the girdle would make it 29, they wouldn't add together. Also the tomes can only be used once and then will not work for 100 years.
I thought that too and sure I guess it's an attuned effect that's not natural.
Right okay whatever, use it once, have to wait 100 years to use it again okay; Whatever, again as I've said before that's no really an issue; If as collective they want to use these tomes to get themselves past and beyond 30 they will. They don't care how long it takes.
And by what it says on the Tome they are well within the rules to do so, time and balance be damed. It saids they can change the maximum and they will gladly.
30's just the assumption; They have the means to make it just an assumption.
I'm just pointing out DnD Beyond not equip to deal with it, and think it's resonable if the situation arises to be able to move the cap. like being able to do that it's really going affect anyone negatively. Since it's a choice to change it.
Anyway I feel again I'm arguing to a crowd; I have means to run this outside of DnD Beyond, I just thought it would be neat to be not need to.
}(||){
Hi there,
I understand the frustration - you can see the thing you want to do and are being told that there's an arbitrary limit.
This limit of 30 for stats is part of the design for 5th edition D&D, defined by Wizards of the Coast, the creators of 5th edition.
As the officially licensed licensed toolset, D&D Beyond is limited to accurately representing those rules.
Other, unlicensed tools may choose to allow expansion outside of the rules, which is their choice top do so.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
With respect the official ruling of the books is also that any other rules presented are only guidelines for structure and a DM should review them to change what they need for their specific games. This is also very actively promoted by Jeremy Crawford, Mike Mearls and Chris Perkins on Twitter who all work for WotC and made these rules and guidelines. So, your attempt to stick to these "rules" are actually against the rules of the books. You treat it as "you cannot" when the official rules are "should not but can". It seems unlikely WotC will say in their products you change the rules as needed, override whatever you want, and have high levels of staff promoting this ethos yet tell you "your paying clients are not allowed to follow the rules of the book because we say so".
From the DMG intro:
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This particular rule break is less than ideal because it goes against one of the basic design decisions of the game and there's better ways to make a character feel godly that don't require going so far off the rails (e.g. epic boons, feats outside of the class progression, legendary magic items.)
Case in point, they could give their "Atlas" character an epic boon that says they can carry up to 225,000 pounds and they'd get the exact same benefits to lifting and carrying as having 15,000 strength without also giving the character +7495 on their attack rolls, damage rolls, strength checks and strength saves.
The Forum Infestation (TM)
Sorry about the formatting mess - I'm on mobile atm and bacbackspaced too many times.
A question was asked (why can't I have this?) and I've answered it. Whether the facts seems likely to people, I have no control over - all I can do is provide information. :)
Please bear in mind that I am not part of the meetings between Curse & Wizards, where the details of the licensing agreement were worked out, so I can't provide any insight into WHY this is the case, but I can tell you that it is.
These rules may also relax over time, or they might not.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
That the rules are ultimately only guidelines is fine, but that doesn't mean that there isn't a reason to codify those guidelines as, well, rules. The way a game plays and what it is about stems from the rules, and when you take Rule Zero (the DM can overrule any of the rules) to the extreme why are you even playing D&D? Why aren't you looking for a system that either does what you want it to do, which is codified in the rules, find one that bends to what you want to do a little better, design your own dang game, or just forget the rules altogether and play pretend with limited structure? D&D isn't designed to be a game about powerful gods. Rules matter, even when it's encouraged that you bend them, and what you're asking for isn't simply not supported by the rules, it's fundamentally different from what the game is about. Why should DDB support that?
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Just some unmatured thoughts on this after some thought, it's not fully formed but I feel, is a workaround to fit the rules, informed, with no need to literally break the cap, just change its use.
I not going to voice my opinion on what you guys have said since I worked out a simple way to deal with my situation and still use DDB; But I do agree with the points you guys have made, some I don't but here this discussion that's the point.I am simply going to for the godlike ability to simply times the value associated with it by 10.I thought of the idea in the shower, I know, whatever; My thought went basically that gods are literally a power above mortals, also dealing with a scaling problem outside of D&D dealing with power sets. The two thoughts combined and well come up with the idea that:Mortals = X*1Gods = X*10ElderGods = X*100????? = X*1000etc.I just thought since ability scores can only go as low as 3 to put it at +30 you simply *10. The progression stays the same stuff changes at every even level so and so forth the math can work indefinitely, the *10 is a scaling. If you get what i'm getting at.Note: Again this is unfiltered, so like I know...you know. *shrugs*.
Note^2: After some more thought I realize I haven't worded this properly. I will come back tomorrow with a write up to explain myself, just know that this is 'issue' has if was an issue at all has been resolved, and actually better than I original idea of straight +30 stats, as this new idea preserves 'Bounded Accuracy' and scaling further beyond +30, skills wise AC wise etc, it just kinda works, at least in mind at least. It just needs vetting. Thanks for responding and dealing with me. Fixing my issue which turned out to be more non than actual.
}(|){Glad you figured out something to help you play the game you're looking to play. Sorry if I was a bit hard on you.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)