I feel like the equipment part of the character creation process could use some improvement. Maybe an approach that makes it feel less cumbersome:
I imagine an interface where you have sections with slots for Equipped items: Armor, Weapons, Gear, Attuned items: Attuned item 1, Attuned item 2, Attuned item 3. On each of the slots, you have an Add button that will open the modal window for item search, already filtered for the item type of the section you have selected. You can use the Add button on the item in the modal window, that will add it to a slot in the selected section. On each of the equipped items you have an Equipped button.
For the Unequipped items (Carried), you have an Equip button that lets you choose in which slot you want to equip it, with options based on the item type: Armor, Weapon, Gear or Attuneditem 1, 2 o 3 (if requires attunement and an attunement slot is available).
Also, if and equipped item in the Armor, Weapon or Gear slots requires attunement, it should appear in an attunement slot, with the same name/icon but faded and disabled, filling that slot and making it unavailable.
Also, the modal window for item searching could have options (already filtered for the section/slot you have chosen) so you can search for other variables other than name:
Agreed. I did think the equipment page was a little unintuitive as well, and I like the ideas mentioned (if I'm visualizing them right).
Also, if the character is level 1, perhaps show up non-magical equipment first (or only, with a button to include magical)? I suspect it would streamline the creation of fresh characters (who rarely start with an Adamantine Armor +1 or the like). Of course, the search should still work as it does now.
When the compendium pages are designed so well it feels a little odd that the character builder resorts to a basic list and search box without filters.
It would also be nice to have controls in the item description to adjust the quantity. For instance I added 1 torch to my character and then wanted to see how the builder would behave if I added more to discover that the torch entry now said "quantity 6, weight 6 lbs", however, as far as I can see if I use one, I have to remove the torch entry and then add 5 torches back.
I feel like the equipment part of the character creation process could use some improvement. Maybe an approach that makes it feel less cumbersome:
I imagine an interface where you have sections with slots for Equipped items: Armor, Weapons, Gear, Attuned items: Attuned item 1, Attuned item 2, Attuned item 3. On each of the slots, you have an Add button that will open the modal window for item search, already filtered for the item type of the section you have selected. You can use the Add button on the item in the modal window, that will add it to a slot in the selected section. On each of the equipped items you have an Equipped button.
For the Unequipped items (Carried), you have an Equip button that lets you choose in which slot you want to equip it, with options based on the item type: Armor, Weapon, Gear or Attuned item 1, 2 o 3 (if requires attunement and an attunement slot is available).
Also, if and equipped item in the Armor, Weapon or Gear slots requires attunement, it should appear in an attunement slot, with the same name/icon but faded and disabled, filling that slot and making it unavailable.
Idk... what do you guys think?
Thank you for the feedback. Reworking the equipment system seems to be a recurring suggestion, so any ideas you all have will be much appreciated! :)
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Also, the modal window for item searching could have options (already filtered for the section/slot you have chosen) so you can search for other variables other than name:
Agreed. I did think the equipment page was a little unintuitive as well, and I like the ideas mentioned (if I'm visualizing them right).
Also, if the character is level 1, perhaps show up non-magical equipment first (or only, with a button to include magical)? I suspect it would streamline the creation of fresh characters (who rarely start with an Adamantine Armor +1 or the like). Of course, the search should still work as it does now.
When the compendium pages are designed so well it feels a little odd that the character builder resorts to a basic list and search box without filters.
It would also be nice to have controls in the item description to adjust the quantity. For instance I added 1 torch to my character and then wanted to see how the builder would behave if I added more to discover that the torch entry now said "quantity 6, weight 6 lbs", however, as far as I can see if I use one, I have to remove the torch entry and then add 5 torches back.