Wondering when the dev team is going to release a proper campaign manager? There are a number of attempts at campaign managers but I have yet to use one that actually works well, and that is why I still use OneNote to run my campaigns. That will be what finally convinces me to purchase the content (or start offering copies of the physical books with the digital). I bet a lot of gold that your sales would jump up with the release of a good campaign manager, and lets be honest what you have now is not a campaign manager.
A proper campaign manager has the following attributes (and many more):
Time lines
Sections for writing notes and dialogue
NPC stats/backgrounds
Encounter builder/manager
Active maps with pins
Active maps with fog of war/line of sight, etc. for displaying to players
Modes for running an online game and for a physical in person game (why is no one doing this???)
In general, I agree, but most of this feels like various levels of stretch goals and not minimum requirements. What it at least needs is:
Better campaign notes, able to add and sort as separate notes rather than 1 big text box.
Able to add links to sections of adventure books, etc.
Adventure books need quick and easy navigation between map and area descriptions (planned).
Need to be able to add monster/npc stats to campaign manager similar to creature section of character sheet.
Way to actively track PC hp and different abilities without having to go in and out of character sheets. Maybe have players able to prompt a spell/feature to pop up on DM screen.
Many of your suggestions go beyond a campaign manager and into a hombrew adventure system (which again is a good stretch goal). Some is for a VTT (which is planned, but long term goal). And I dont know what the virtual/physical toggle would do, either way, you need your character sheets, campaign manager, and adventure book...
Wondering when the dev team is going to release a proper campaign manager? There are a number of attempts at campaign managers but I have yet to use one that actually works well, and that is why I still use OneNote to run my campaigns. That will be what finally convinces me to purchase the content (or start offering copies of the physical books with the digital). I bet a lot of gold that your sales would jump up with the release of a good campaign manager, and lets be honest what you have now is not a campaign manager.
A proper campaign manager has the following attributes (and many more):
In general, I agree, but most of this feels like various levels of stretch goals and not minimum requirements. What it at least needs is:
Many of your suggestions go beyond a campaign manager and into a hombrew adventure system (which again is a good stretch goal). Some is for a VTT (which is planned, but long term goal). And I dont know what the virtual/physical toggle would do, either way, you need your character sheets, campaign manager, and adventure book...
An encounter builder is in process. More campaign management tools are planned. But the Curse team never provides ETAs.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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