I like the character sheets just fine but I often see them overwhelm and/or turn off would be players who are otherwise fine with your standard RPG video game options. The more I have used DnD Beyonds site and its interactivity it made me wonder if there is a 'simple view' option? Something that boils the character sheet down to a simpler set of choices for their turns in the vein of a final fantasy menu or something?
It's not a videogame, why have a videogame style sheet?
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I see your example uses monk, one of the simplest classes, instead of a wizard with spell slots, spells known, spells prepared, rituals, familiars, summons, spell components, etc. In fact as a 4 elements monk you could have spells that can be cast.
You also seem to have made some arbitrary choices like making actions "defend" actions. Why are disengage and hide not options here?
There is also no spot for HP, AC, or saves. And your inventory is empty.
I point out these things because you example doesn't simplify anything any more than DDB's character sheet does. It would In fact be even more overwhelming if it had had all the necessary information I mentioned. Unfortunately this is a bit of a complex game with a lot of info you could need at any moment. The actions page does a decent job of listing what your options in combat are.
Mentioning wizards, or any spellcaster, is a great point. I love how D&DB character sheet shows spells - it's so neat and organised to quickly access my spells and can even see at a glance what spells do when upcasting them.
I like the inventory, it's easy for me to create my components with notes on what spell they're for - within 2 seconds I will immediately know if I have enough to bring my familiar back or set that Glyph of Warding.
The information I need is placed where I need it and with minimal clicking.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I don’t know about the spells. That page could use a do over. I wish it didn’t do all of that leveling up the way it does. Something a bit more concise would be swell.
I don’t know about the spells. That page could use a do over. I wish it didn’t do all of that leveling up the way it does. Something a bit more concise would be swell.
To each their own. I like the way it is. I could see a benefit of a toggle switch to change if you see upcasted effects (toggle on: see the blue upcasted versions, toggle off: only see spells at their base level).
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Just as an option for beginners to use as training wheels so to speak. I think once you use that and get the hang of how things work it becomes evident why you would turn it off. It could also be a good option for boiling down new types of more complicated characters. This would in no way be to turn it into a video game, but the opposite. A palatable method of helping that audience learn D&D.
I like the character sheets just fine but I often see them overwhelm and/or turn off would be players who are otherwise fine with your standard RPG video game options. The more I have used DnD Beyonds site and its interactivity it made me wonder if there is a 'simple view' option? Something that boils the character sheet down to a simpler set of choices for their turns in the vein of a final fantasy menu or something?
Example
But the whole point of D&D is that you don’t have those limited choices. The whole point is that you can do almost anything.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It's not a videogame, why have a videogame style sheet?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I see your example uses monk, one of the simplest classes, instead of a wizard with spell slots, spells known, spells prepared, rituals, familiars, summons, spell components, etc. In fact as a 4 elements monk you could have spells that can be cast.
You also seem to have made some arbitrary choices like making actions "defend" actions. Why are disengage and hide not options here?
There is also no spot for HP, AC, or saves. And your inventory is empty.
I point out these things because you example doesn't simplify anything any more than DDB's character sheet does. It would In fact be even more overwhelming if it had had all the necessary information I mentioned. Unfortunately this is a bit of a complex game with a lot of info you could need at any moment. The actions page does a decent job of listing what your options in combat are.
Mentioning wizards, or any spellcaster, is a great point. I love how D&DB character sheet shows spells - it's so neat and organised to quickly access my spells and can even see at a glance what spells do when upcasting them.
I like the inventory, it's easy for me to create my components with notes on what spell they're for - within 2 seconds I will immediately know if I have enough to bring my familiar back or set that Glyph of Warding.
The information I need is placed where I need it and with minimal clicking.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I don’t know about the spells. That page could use a do over. I wish it didn’t do all of that leveling up the way it does. Something a bit more concise would be swell.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
To each their own. I like the way it is. I could see a benefit of a toggle switch to change if you see upcasted effects (toggle on: see the blue upcasted versions, toggle off: only see spells at their base level).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Just as an option for beginners to use as training wheels so to speak. I think once you use that and get the hang of how things work it becomes evident why you would turn it off. It could also be a good option for boiling down new types of more complicated characters. This would in no way be to turn it into a video game, but the opposite. A palatable method of helping that audience learn D&D.
look at the sidekicks...just have them pick one of those. worked for two of my family members who just had no care at all for all the nuance.
Guide to the Five Factions (PWYW)
Deck of Decks