Its not perfect but if you want to track it, you can make a dice count 0 then add the bonus damage afterwards.
So it would end up saying 0d4+1 so it wouldn't look very pretty but it would still track flat damage
However the reason this is the case currently in DDB is that 5e is not known for just doing straight damage, there is always a randomness element to all damage (the only exception to this is the unarmed strike)
Its not perfect but if you want to track it, you can make a dice count 0 then add the bonus damage afterwards.
So it would end up saying 0d4+1 so it wouldn't look very pretty but it would still track flat damage
However the reason this is the case currently in DDB is that 5e is not known for just doing straight damage, there is always a randomness element to all damage (the only exception to this is the unarmed strike)
All monster damage is given as both dice rolls and the specific damage done as well. However, it's a core rule that melee attacks do 1 + STR damage, so it's disappointing that we can't model that on our own.
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I'd like something like this, just a flat damage amount without any dice.
Its not perfect but if you want to track it, you can make a dice count 0 then add the bonus damage afterwards.
So it would end up saying 0d4+1 so it wouldn't look very pretty but it would still track flat damage
However the reason this is the case currently in DDB is that 5e is not known for just doing straight damage, there is always a randomness element to all damage (the only exception to this is the unarmed strike)
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