If you have a bag of holding. It adds a separate space in your inventory for the things in the bag, that calculates the weight inside the bag separately from your carry weight. Your carry weight is just the 15lbs for the bag.
This should be a relatively easy feature to implement, whether it be a separate tab, or a subsection under inventory.
Containers like the bag of holding are planned. I imagine ot will work how you describe.
But it is not that easy a thing to implement (people keep saying that). They have to rebuild the character sheet inventory to add this.
Have you heard the story of assassins creed adding a crouch button? Ubisoft had to rewrite 6 million lines of code for it. Obviously, DDB is a much smaller scale than a huge game like that, but the point remains, it is never as easy as it seems.
As a developer I can safely say....its easier than you think.
It could easily be done by a strong database guy and web developer in a few weeks.
There is really no excuse for this type of inventory management to not be in already.....it should have been in when they went live.
You're forgetting the designer that needs to design the UX flow. And the artist that need to make the new UI elements. And the front-end developer who needs to hook it up to the character sheet. And the QA time to actually make sure it doesn't cause items to get lost if things error. And the producer to ensure its all future proof for what's on the roadmap.
No feature ever takes a couple of Devs a couple of weeks.
No feature ever takes a couple of Devs a couple of weeks.
You post a lot of good stuff here mate, but in this day and age the 2 week cycle happens. We have a company of thousands and our devs work in Agile sprints of 2 weeks, and yes things get added in 2 weeks to production, not everything ... but "things", enough of them to refute the ever claim.
Sure, two week cycles happen. Hell, I work in a company that runs agile, 2 week sprints. That doesn't mean a feature can get turned around in a single sprint. Especially a feature that would affect this many users on a fundamental level of the user experience. QA alone would be weeks on something like this (I work in QA management specifically).
I think you took my statement of "no feature ever takes a couple of devs a couple of weeks" a touch too literally, but I was vague anyway, so I'll rephrase. A new feature is rarely as simple to implement as first thought, and features rarely (and shouldn't) go to live with just a couple of devs working a couple of weeks. That was my point; it takes production, project management, design, feedback, backend work, frontend work and extensive QA to get any feature to live. One as involved as this? Even moreso.
And it's been mentioned in the dev update a few weeks back that inventory management is looking like it might be on track for an update this year (along with AL validation)
Would love to see this feature implemented; for me it would make it much easier to immerse myself in world and follow little details between sessions if I have a trail of what is/isn't in my bag - often so I can actually get caught out! Especially when shenanigans occur - the bag being stolen, broken, buried for safe keeping etc
Old time player, who has been following 5e for a while. Started with AD&D, CoC, RuneQuest, T&T, MERP, Role Master and Paranoia. I'm 50 yo at time of writing.
It is currently on the “next quarter” list of the public roadmap, although that list has not been updated for a bit, and I believe Adam has said that they may move to a different way of sharing plans, as they are finding the Trello list is not working real well for that task.
Old time player, who has been following 5e for a while. Started with AD&D, CoC, RuneQuest, T&T, MERP, Role Master and Paranoia. I'm 50 yo at time of writing.
Also to mention how stable is the development environment itself such as unit tests that run with builds, test code coverage, automated tests for the UI and backend. There's a lot that goes into building quality stable software. A lot of effort to build a high-quality system that does not break with changes and encourages good development processes are tacked on as an afterthought. Technical debt is real and so is entropy as changes are implemented in a web application. If those types of efforts in building a quality application are ignored it increases the amount of time it takes to add new features. Hopefully, the developers at DnDBeyond have been following good principles of software development so that features like this can be done without breaking existing systems. It also reduces the amount of QA time because automation can test the majority of functionality for you. Which in turn speeds up the release process because systems can be verified quickly without manually testing everything.
As a developer I can safely say....its easier than you think.
It could easily be done by a strong database guy and web developer in a few weeks.
There is really no excuse for this type of inventory management to not be in already.....it should have been in when they went live.
You're forgetting the designer that needs to design the UX flow. And the artist that need to make the new UI elements. And the front-end developer who needs to hook it up to the character sheet. And the QA time to actually make sure it doesn't cause items to get lost if things error. And the producer to ensure its all future proof for what's on the roadmap.
No feature ever takes a couple of Devs a couple of weeks.
As a dev I can confirm this.
You often reference the roadmap, where do I find the roadmap, I'd like to see it if it's publically available.
You often reference the roadmap, where do I find the roadmap, I'd like to see it if it's publically available.
https://trello.com/b/vIKxuEs8/dd-beyond-upcoming-features although I don’t think it os quite up to date, and they have said that they are going to be moving to a different method for sharing the public roadmap adam also gives a summary of work in progress and upcoming items in his weekly dev update on Twitch on Thursdays
This would be an awesome feature.
If you have a bag of holding. It adds a separate space in your inventory for the things in the bag, that calculates the weight inside the bag separately from your carry weight. Your carry weight is just the 15lbs for the bag.
This should be a relatively easy feature to implement, whether it be a separate tab, or a subsection under inventory.
Thoughts?
Containers like the bag of holding are planned. I imagine ot will work how you describe.
But it is not that easy a thing to implement (people keep saying that). They have to rebuild the character sheet inventory to add this.
Have you heard the story of assassins creed adding a crouch button? Ubisoft had to rewrite 6 million lines of code for it. Obviously, DDB is a much smaller scale than a huge game like that, but the point remains, it is never as easy as it seems.
As a developer I can safely say....its easier than you think.
It could easily be done by a strong database guy and web developer in a few weeks.
There is really no excuse for this type of inventory management to not be in already.....it should have been in when they went live.
You're forgetting the designer that needs to design the UX flow. And the artist that need to make the new UI elements. And the front-end developer who needs to hook it up to the character sheet. And the QA time to actually make sure it doesn't cause items to get lost if things error. And the producer to ensure its all future proof for what's on the roadmap.
No feature ever takes a couple of Devs a couple of weeks.
Find my D&D Beyond articles here
You post a lot of good stuff here mate, but in this day and age the 2 week cycle happens. We have a company of thousands and our devs work in Agile sprints of 2 weeks, and yes things get added in 2 weeks to production, not everything ... but "things", enough of them to refute the ever claim.
So I disbelieve in your "ever" on that one ... and anyone who wants this feature, go and up-vote that item so @badeye tracks it up the priority list :)
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360023072613-Containers-
Life's hard - get a helmet!
Sure, two week cycles happen. Hell, I work in a company that runs agile, 2 week sprints. That doesn't mean a feature can get turned around in a single sprint. Especially a feature that would affect this many users on a fundamental level of the user experience. QA alone would be weeks on something like this (I work in QA management specifically).
I think you took my statement of "no feature ever takes a couple of devs a couple of weeks" a touch too literally, but I was vague anyway, so I'll rephrase. A new feature is rarely as simple to implement as first thought, and features rarely (and shouldn't) go to live with just a couple of devs working a couple of weeks. That was my point; it takes production, project management, design, feedback, backend work, frontend work and extensive QA to get any feature to live. One as involved as this? Even moreso.
And it's been mentioned in the dev update a few weeks back that inventory management is looking like it might be on track for an update this year (along with AL validation)
Find my D&D Beyond articles here
Legend says the UI for a separate bag of holding is still under way...
Supposedly next quarter is when the character sheet overhaul will move onto their chopping block...
Would love to see this feature implemented; for me it would make it much easier to immerse myself in world and follow little details between sessions if I have a trail of what is/isn't in my bag - often so I can actually get caught out! Especially when shenanigans occur - the bag being stolen, broken, buried for safe keeping etc
Is this still on the table?
Old time player, who has been following 5e for a while. Started with AD&D, CoC, RuneQuest, T&T, MERP, Role Master and Paranoia. I'm 50 yo at time of writing.
It is currently on the “next quarter” list of the public roadmap, although that list has not been updated for a bit, and I believe Adam has said that they may move to a different way of sharing plans, as they are finding the Trello list is not working real well for that task.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Thank you for letting me know, ArwensDaughter.
Old time player, who has been following 5e for a while. Started with AD&D, CoC, RuneQuest, T&T, MERP, Role Master and Paranoia. I'm 50 yo at time of writing.
Also to mention how stable is the development environment itself such as unit tests that run with builds, test code coverage, automated tests for the UI and backend. There's a lot that goes into building quality stable software. A lot of effort to build a high-quality system that does not break with changes and encourages good development processes are tacked on as an afterthought. Technical debt is real and so is entropy as changes are implemented in a web application. If those types of efforts in building a quality application are ignored it increases the amount of time it takes to add new features. Hopefully, the developers at DnDBeyond have been following good principles of software development so that features like this can be done without breaking existing systems. It also reduces the amount of QA time because automation can test the majority of functionality for you. Which in turn speeds up the release process because systems can be verified quickly without manually testing everything.
As a dev I can confirm this.
You often reference the roadmap, where do I find the roadmap, I'd like to see it if it's publically available.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
https://trello.com/b/vIKxuEs8/dd-beyond-upcoming-features although I don’t think it os quite up to date, and they have said that they are going to be moving to a different method for sharing the public roadmap adam also gives a summary of work in progress and upcoming items in his weekly dev update on Twitch on Thursdays
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk