This pot of sticky red sap glows amber in firelight. Smearing the sap on your skin creates a protective layer of hardened resin, granting you a +1 bonus to AC for 1 hour. If you are subjected to fire damage while the sap is active, you take no damage and instead the sap erupts into a fiery explosion. Each creature within a 15-foot radius of you must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The bonus to AC is then lost and the sap burns away entirely.
Scraped from the sap-drenched scales of a gumnut drake, this sticky fluid is simultaneously very durable and highly flammable. It gives the drake its ability to passively catch insects and small rodents, who are attracted to its sweet and pungent scent. The drake acquires its name and sappy exterior from the copious amounts of gumnuts it feasts upon in the forest undergrowth.
We recently released the Gumnut Drake, a small arboreal dragon. Check it out here!
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This large flytrap leaf has been fashioned into a shield. The outer edge menaces with teeth designed to trap prey, or weapons, in its grasp.
While you are wearing the shield, if a Large or smaller creature makes a melee attack against you and misses, you can use your reaction to force the creature to make a DC 13 Strength saving throw. On a failed save, the creature is disarmed or, if it made an unarmed strike, the creature is grappled (escape DC 13). The shield closes to entrap the weapon or creature, and does not provide a bonus to AC until it is released. A creature can use an action to remove a trapped weapon with a successful DC 13 Strength (Athletics) check. While wearing the shield you can release a trapped weapon or creature whenever you like (no action required).
Venus swung her arm high to catch the greatsword mid-arc and her leaf-shield snapped shut around the blade. She twisted deftly, wrenching the weapon from her foe before leaping forward to deliver the killing blow.
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Mandrakes are humanoid plant creatures that can instantly kill anyone that hears its mind-rending scream. Once they reach adulthood, mandrakes stalk their forest and swamp lairs in pursuit of anything that moves, fertilizing the ground with their corpses. Even the most formidable beings can fall prey to a mandrake’s death wail, and the wisest course of action is to avoid the telltale sound at all costs...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
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Mandrakes are humanoid plant creatures that can instantly kill anyone that hears its mind-rending scream. Once they reach adulthood, mandrakes stalk their forest and swamp lairs in pursuit of anything that moves, fertilizing the ground with their corpses. Even the most formidable beings can fall prey to a mandrake’s death wail, and the wisest course of action is to avoid the telltale sound at all costs...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
Ooh! Lost of cool plant items lately! And your monster work is getting better too (it was good to begin with).
The weighted blade of this machete is perfect for clearing swaths of foliage. You have a +1 bonus to attack and damage rolls made with this magic weapon, which deals an extra 2d6 slashing damage to plant type creatures.
While wielding the machete, you can add 1d4 to Wisdom (Survival) checks you make to navigate through forest, swamp or jungle terrain.
Created by the Gardener’s Guild of Tenterhooks to give their brave gardeners the edge against the tide of carnivorous plants encroaching upon the town.
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Weirdwood Stalker Large plant, lawful evil —— Weirdwood stalkers are treant-like creatures of wood with humanoid forms. Their grotesque bodies are dotted with innumerable eyes, which peer in all directions at once with mysterious intent. Each weirdwood stalker was once a humanoid that succumbed to “the weirdness”, a curse that afflicts those who linger within the Weirdwood for too long...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
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Weirdwood Stalker Large plant, lawful evil —— Weirdwood stalkers are treant-like creatures of wood with humanoid forms. Their grotesque bodies are dotted with innumerable eyes, which peer in all directions at once with mysterious intent. Each weirdwood stalker was once a humanoid that succumbed to “the weirdness”, a curse that afflicts those who linger within the Weirdwood for too long...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
finally!!! so cool, ive wanted another weird wood bow item for a long time, this one 100% satisfies!
Briarguard Armor (any medium or heavy armor), uncommon (requires attunement)
Clusters of heinous spikes spring from the cuirass, pauldrons and vambraces of this wooden armor.
The armor has 3 charges, and regains all expended charges daily at dawn. As an action while wearing the armor, you can expend 1 charge to gain 5 temporary hit points. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 piercing damage.
The miraculously regrowing armor of Lorb the Pincushion was worth its weight in wood, out of which it was made.
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Weirdwood Axe Weapon (handaxe or battleaxe), uncommon(requires attunement)
While this axe is on your person, you cannot be surprised, except when you are incapacitated. Additionally, you have advantage on opportunity attacks made with this axe. When a hostile creature that you can see moves out of the axe’s normal throwing range (handaxe only), you can use your reaction to throw the axe at the creature. The attack occurs right before the creature leaves the axe’s normal range.
Whittled from branches of the weirdwood tree, these weapons bestow uncanny awareness upon the wielder. The eyes that sprout from its handle spin wildly, eerily and unblinkingly attentive to their surroundings.
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Weirdwood Axe Weapon (handaxe or battleaxe), uncommon(requires attunement)
While this axe is on your person, you cannot be surprised, except when you are incapacitated. Additionally, you have advantage on opportunity attacks made with this axe. When a hostile creature that you can see moves out of the axe’s normal throwing range (handaxe only), you can use your reaction to throw the axe at the creature. The attack occurs right before the creature leaves the axe’s normal range.
Whittled from branches of the weirdwood tree, these weapons bestow uncanny awareness upon the wielder. The eyes that sprout from its handle spin wildly, eerily and unblinkingly attentive to their surroundings.
This strange contraption was developed to produce massive gouts of fire. A juvenile salamander has been coaxed into living inside the fuel canister, where its extreme heat can be captured and expelled from the nozzle.
Every 3 hours, the firespitter gains 1 charge, to a maximum of 8 charges.
As an action while holding the firespitter, you can expend 1 or more charges to expel a 30-foot-cone of fire from the nozzle. A creature in this area must make a DC 15 Dexterity saving throw, taking 1d8 fire damage for each expended charge on a failed save, or half as much damage on a successful one.
If the firespitter has 8 charges for more than 24 hours, it overheats violently and the canister explodes in a 30-foot-radius. Each creature within the area must make a DC 15 Dexterity saving throw, taking 8d8 fire damage on a failed save, or half as much damage on a successful one. The baby salamander is released, and the firespitter is inoperable until it is repaired and a new salamander is coaxed inside. As an action while holding the firespitter, you can expend 1 or more charges to harmlessly release heat from it.
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The head of this spear is in the shape of a watchful eye. The spear has 3 charges, and it regains all expended charges daily at dawn. As an action, you can expend 1 charge to cast the alarm spell from the spear. You have advantage on the next attack you make with this spear against a creature that triggers an alarm set by this spear.
After the guide had chosen a resting place for the evening, Abdou walked to the two spots in the perimeter most vulnerable to ambush and tapped the end of his spear on the ground. It emitted a soft thud each time it struck the dry soil, and Abdou felt resonant vibrations through the darkwood shaft as his mind tethered itself to the spot. The effect was invisible, but Abdou knew that he would be instantly alerted if an unwanted visitor attempted to sneak into camp tonight. After a song and hot stew, he would rest easy.
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Swan Maiden Medium fey (shapechanger), typically chaotic neutral
Swan maidens are shapeshifting fey that dwell in and around water. They can be seen bathing in secluded rivers, ponds, coves, and swamps. Swan maidens live their lives split between the form of a swan and the form of a woman of human or elven lineage. Akin to nymphs, each maiden’s essence is born of and tethered to her natural habitat. A swan maiden whose domain is under threat will defend it with surprising ferocity...
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The artwork is fantastic! However, I am forced to ask: why tentacles instead of feathers or other swan paraphernalia for a swanmay?
Thank you! The swan maiden is a shapeshifter that has a swan skin, which she wears and merges with to become a swan. They spend their time split between human/elven form and swan form. The illustration depicts the maiden's monstrous hybrid form, which she reveals if she has been wronged or her domain is threatened.
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If you're taking suggestions, I always thought a mummy lord heart would be a cool one. It has it's own properties already but I think it'd be cool to turn it into a very rare or legendary magic item sort of like the eye and hand of Vecna, maybe with a curse to go along with it ;)
Just a thought. These are all really good by the way, well done!
This ring is shaped from a finger bone. The creature that donated their bone to craft this magic ring always knows the direction of the ring while it is on the same plane of existence.
I first felt that I was being watched a week ago. I was walking home after acquiring some knick-knacks from the market, when I heard something moving in step with me. The street was deserted when I turned to look around, so I must have imagined it, but the sensation lingered. When I got home, I waited at the window for a minute or two, but nothing revealed itself. I live alone, after Alfred passed away, so I have to be careful. That night, I gift-wrapped the items I had purchased: a crimson cloak, a taxidermied raven, and a ring of bone. My nephew’s birthday was the next day, and he loves those kinds of morbid oddities. I was sure I had taken the ring, but when I came home after the party, it lay unwrapped on my bedroom dresser. My nephew had been satisfied with his gifts, so I decided to toss the ring. You’ll understand how startled I was when I woke the next morning, wearing it on my ring finger. In fact, no matter how many times I try to cast the ring away, I always wake with it on. All the while, the sensation that someone is watching me remains. My house is old and it creaks from time to time, but the floorboards have been especially vocal since I bought the ring. Many times I’ll be cooking or otherwise busy with chores and I’ll suddenly pause, overcome by the feeling that someone is standing just behind me. Nobody ever is, of course. It took me long enough, but I know now that the ring could only be a gift from my dearly departed Alfred. From beyond the grave, his soul is reminding me that we will always be together. I’ve hidden the ring again. Tonight I will lie awake but pretend to sleep as he returns it to me, so that I can see my beloved Alfred one last time.
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Gumnut Balsam
Potion, uncommon
This pot of sticky red sap glows amber in firelight. Smearing the sap on your skin creates a protective layer of hardened resin, granting you a +1 bonus to AC for 1 hour. If you are subjected to fire damage while the sap is active, you take no damage and instead the sap erupts into a fiery explosion. Each creature within a 15-foot radius of you must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The bonus to AC is then lost and the sap burns away entirely.
Scraped from the sap-drenched scales of a gumnut drake, this sticky fluid is simultaneously very durable and highly flammable. It gives the drake its ability to passively catch insects and small rodents, who are attracted to its sweet and pungent scent. The drake acquires its name and sappy exterior from the copious amounts of gumnuts it feasts upon in the forest undergrowth.
We recently released the Gumnut Drake, a small arboreal dragon. Check it out here!
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Verdeguard
Armor (shield), uncommon
This large flytrap leaf has been fashioned into a shield. The outer edge menaces with teeth designed to trap prey, or weapons, in its grasp.
While you are wearing the shield, if a Large or smaller creature makes a melee attack against you and misses, you can use your reaction to force the creature to make a DC 13 Strength saving throw. On a failed save, the creature is disarmed or, if it made an unarmed strike, the creature is grappled (escape DC 13). The shield closes to entrap the weapon or creature, and does not provide a bonus to AC until it is released. A creature can use an action to remove a trapped weapon with a successful DC 13 Strength (Athletics) check. While wearing the shield you can release a trapped weapon or creature whenever you like (no action required).
Venus swung her arm high to catch the greatsword mid-arc and her leaf-shield snapped shut around the blade. She twisted deftly, wrenching the weapon from her foe before leaping forward to deliver the killing blow.
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Mandrake
Medium plant, neutral evil
Mandrakes are humanoid plant creatures that can instantly kill anyone that hears its mind-rending scream. Once they reach adulthood, mandrakes stalk their forest and swamp lairs in pursuit of anything that moves, fertilizing the ground with their corpses. Even the most formidable beings can fall prey to a mandrake’s death wail, and the wisest course of action is to avoid the telltale sound at all costs...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Ooh! Lost of cool plant items lately! And your monster work is getting better too (it was good to begin with).
Bushwhacker’s Machete
Weapon (scimitar), rare
The weighted blade of this machete is perfect for clearing swaths of foliage. You have a +1 bonus to attack and damage rolls made with this magic weapon, which deals an extra 2d6 slashing damage to plant type creatures.
While wielding the machete, you can add 1d4 to Wisdom (Survival) checks you make to navigate through forest, swamp or jungle terrain.
Created by the Gardener’s Guild of Tenterhooks to give their brave gardeners the edge against the tide of carnivorous plants encroaching upon the town.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
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Weirdwood Stalker
Large plant, lawful evil
——
Weirdwood stalkers are treant-like creatures of wood with humanoid forms. Their grotesque bodies are dotted with innumerable eyes, which peer in all directions at once with mysterious intent. Each weirdwood stalker was once a humanoid that succumbed to “the weirdness”, a curse that afflicts those who linger within the Weirdwood for too long...
All of our Monsters' full lore, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
finally!!! so cool, ive wanted another weird wood bow item for a long time, this one 100% satisfies!
Briarguard
Armor (any medium or heavy armor), uncommon (requires attunement)
Clusters of heinous spikes spring from the cuirass, pauldrons and vambraces of this wooden armor.
The armor has 3 charges, and regains all expended charges daily at dawn. As an action while wearing the armor, you can expend 1 charge to gain 5 temporary hit points. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 piercing damage.
The miraculously regrowing armor of Lorb the Pincushion was worth its weight in wood, out of which it was made.
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Weirdwood Axe
Weapon (handaxe or battleaxe), uncommon (requires attunement)
While this axe is on your person, you cannot be surprised, except when you are incapacitated. Additionally, you have advantage on opportunity attacks made with this axe. When a hostile creature that you can see moves out of the axe’s normal throwing range (handaxe only), you can use your reaction to throw the axe at the creature. The attack occurs right before the creature leaves the axe’s normal range.
Whittled from branches of the weirdwood tree, these weapons bestow uncanny awareness upon the wielder. The eyes that sprout from its handle spin wildly, eerily and unblinkingly attentive to their surroundings.
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Awesome! I’ve been waiting so long!
Bushwhacker’s Firespitter
Wondrous item, rare
This strange contraption was developed to produce massive gouts of fire. A juvenile salamander has been coaxed into living inside the fuel canister, where its extreme heat can be captured and expelled from the nozzle.
Every 3 hours, the firespitter gains 1 charge, to a maximum of 8 charges.
As an action while holding the firespitter, you can expend 1 or more charges to expel a 30-foot-cone of fire from the nozzle. A creature in this area must make a DC 15 Dexterity saving throw, taking 1d8 fire damage for each expended charge on a failed save, or half as much damage on a successful one.
If the firespitter has 8 charges for more than 24 hours, it overheats violently and the canister explodes in a 30-foot-radius. Each creature within the area must make a DC 15 Dexterity saving throw, taking 8d8 fire damage on a failed save, or half as much damage on a successful one. The baby salamander is released, and the firespitter is inoperable until it is repaired and a new salamander is coaxed inside. As an action while holding the firespitter, you can expend 1 or more charges to harmlessly release heat from it.
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No salamanders were harmed in the making of this magic item! (I think)
Okay but the art is AMAZING and I love these so muchhhhh
Sentinel Spear
Weapon (spear), uncommon
The head of this spear is in the shape of a watchful eye. The spear has 3 charges, and it regains all expended charges daily at dawn. As an action, you can expend 1 charge to cast the alarm spell from the spear. You have advantage on the next attack you make with this spear against a creature that triggers an alarm set by this spear.
After the guide had chosen a resting place for the evening, Abdou walked to the two spots in the perimeter most vulnerable to ambush and tapped the end of his spear on the ground. It emitted a soft thud each time it struck the dry soil, and Abdou felt resonant vibrations through the darkwood shaft as his mind tethered itself to the spot. The effect was invisible, but Abdou knew that he would be instantly alerted if an unwanted visitor attempted to sneak into camp tonight. After a song and hot stew, he would rest easy.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
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Thank youu!! We try 😤
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Swan Maiden
Medium fey (shapechanger), typically chaotic neutral
Swan maidens are shapeshifting fey that dwell in and around water. They can be seen bathing in secluded rivers, ponds, coves, and swamps. Swan maidens live their lives split between the form of a swan and the form of a woman of human or elven lineage. Akin to nymphs, each maiden’s essence is born of and tethered to her natural habitat. A swan maiden whose domain is under threat will defend it with surprising ferocity...
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
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The artwork is fantastic! However, I am forced to ask: why tentacles instead of feathers or other swan paraphernalia for a swanmay?
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Thank you! The swan maiden is a shapeshifter that has a swan skin, which she wears and merges with to become a swan. They spend their time split between human/elven form and swan form. The illustration depicts the maiden's monstrous hybrid form, which she reveals if she has been wronged or her domain is threatened.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
If you're taking suggestions, I always thought a mummy lord heart would be a cool one. It has it's own properties already but I think it'd be cool to turn it into a very rare or legendary magic item sort of like the eye and hand of Vecna, maybe with a curse to go along with it ;)
Just a thought. These are all really good by the way, well done!
Updog
Finger Ring
Ring, common
This ring is shaped from a finger bone. The creature that donated their bone to craft this magic ring always knows the direction of the ring while it is on the same plane of existence.
I first felt that I was being watched a week ago. I was walking home after acquiring some knick-knacks from the market, when I heard something moving in step with me. The street was deserted when I turned to look around, so I must have imagined it, but the sensation lingered.
When I got home, I waited at the window for a minute or two, but nothing revealed itself. I live alone, after Alfred passed away, so I have to be careful. That night, I gift-wrapped the items I had purchased: a crimson cloak, a taxidermied raven, and a ring of bone. My nephew’s birthday was the next day, and he loves those kinds of morbid oddities. I was sure I had taken the ring, but when I came home after the party, it lay unwrapped on my bedroom dresser. My nephew had been satisfied with his gifts, so I decided to toss the ring. You’ll understand how startled I was when I woke the next morning, wearing it on my ring finger. In fact, no matter how many times I try to cast the ring away, I always wake with it on.
All the while, the sensation that someone is watching me remains. My house is old and it creaks from time to time, but the floorboards have been especially vocal since I bought the ring. Many times I’ll be cooking or otherwise busy with chores and I’ll suddenly pause, overcome by the feeling that someone is standing just behind me. Nobody ever is, of course.
It took me long enough, but I know now that the ring could only be a gift from my dearly departed Alfred. From beyond the grave, his soul is reminding me that we will always be together. I’ve hidden the ring again. Tonight I will lie awake but pretend to sleep as he returns it to me, so that I can see my beloved Alfred one last time.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!