Same issue currently, and this is the first topic that comes up when I Google it. The fact that this has been an issue for over 3 years does not give me hope they'll fix it any time soon, which is super annoying.
I feel compelled to suggest you try and get out more often.
PS- You can implement a simple workaround for it yourself fairly easily using the Homebrewer. (It'll take less than 5 minutes with a slow internet connection.):
Paste the subclass' intro into both the Description, and Short Description fields and [SAVE CHANGES].
Click “Edit” for the Divine Magic feature.
Where it shows that feature has the 5 initial Options, [ADD AN OPTION].
Name the Option something like "Affinity Spell Replacement;" in the Description field enter something similar to the suggested text below; set the Required Class Level to "2;" [CREATE OPTION]. • "Whenever you gain a sorcerer level you can choose one sorcerer spells you know and replace it. If you choose your affinity spell for replacement, you must replace it with a spell from the cleric spell list and of a level for which you have spell slots."
In the "Spells" section of your new Option, [ADD A SPELL]. Only enter the following information in the designated fields/dropdowns and complexly ignore absolutely everything else: • Spell Class: Cleric • Level Divisor: 2 • Consumes Spell Slot: Yes • Counts As Known: No • [SAVE]
Then [SAVE CHANGES] for the Option, followed by the Feature, and finally for the whole Subclass.
Do anything you wish to kill the next 20 minutes, and then check your results on a character sheet.
Come back here to confirm how little time it took and how easy it was. (Perhaps even spare a word or two about how brilliant I am.)
Amazing, so you have a solution for this that requires every user to solve the issue separately, yet Dndbeyond has been unable to create an implementation for 3 years.
It does seem that if this works the way you describe, it would add an additional spell beyond the one already granted though. Perhaps I am not understanding.
Incidentally, this issue is no longer confined to the divine soul. Several new subclasses are dealing with the same thing with just as little dndbeyond support.
Amazing, so you have a solution for this that requires every user to solve the issue separately, yet Dndbeyond has been unable to create an implementation for 3 years.
It does seem that if this works the way you describe, it would add an additional spell beyond the one already granted though. Perhaps I am not understanding.
Incidentally, this issue is no longer confined to the divine soul. Several new subclasses are dealing with the same thing with just as little dndbeyond support.
As a private user I devised a workaround for myself as private homebrew, and am merely sharing a “how to” with the DDB comunity. It is an unfortunate truth that DDB is legally prohibited from implementing the same workaround for the official subclass. Their contract with WotC prohibits them from doing stuff like adding random-ass options to class features. If DDB added that option WotC and it’s parent company Hasbro would have legal rights to sue DDB into absolute oblivion. (As a private user creating private homebrew and not violating anybody else’s copyrights, I am not subject to the same legal restrictions.)
You are not understanding. In order to chose this new option one would have to replace the alignment related affinity they initially chose in the dropdown as part of the Divine Magic feature in the character builder.
I also posted a similar “how-to homebrew hack” for the Aberrant Mind/Clockwork Soul subclasses in another thread. I’m sure if you look you can find it. I suggest a Google search including “DDB forum,” my username, and some relevant keywords. (In fact, that same search method will almost always produce results because I have been answering every, any, and all questions related to homebrewing on DDB for a couple years now.)
It is exceedingly disingenuous to claim that DDB has not done anything to support this feature, or any other. You know how in the game, many feats, features and traits have prerequisites like class levels, character level, ability score minimums, etc? Well, so does real life. For example:
”Fix” stuff like this. ☝️ Prerequisite- Redesign the “Spells” subform in the content creator to work in a way it was originally never intended to work.
Redesigning the Spells subform. Prerequisite- The capacity to do so without inadvertently causing malfunctions in content with access to that subform. Such content includes: classes; subclasses; base, sub, and variant races; feats; and magic items.
The aforementioned capacity. Prerequisite- Discombobulating ev-ver-ry-thing from everything else so that changes to one thing cannot adversely affect everything else.
Discombobulation. Prerequisites (6)- Separation of all official content from all homebrewed content; separation of all content from the content creation platform; separation of content creation platform from character creation platform; separation of the character creation platform from all of the individual character sheets; separation of the marketplace from the official content; isolating each of those things from one another.
Separation & Quarantine. Prerequisite- Replacing the original Monolith with a network of dedicated servers.
Server Upgrades. Prerequisites (3)- Procurement of a facility to store and maintain multiple servers; purchasing multiple brand new servers; redesigning the character builder and character sheets to query data from any server other than the initial monolith.
Character Sheet Framework Update. Prerequisites (1 major big honkin’ one)- Figuring out all of that ☝️ stuff first so they knew what had to happen and in what order it needs to happen.
So you see, they are finally up to the “fixin’ stuff” phase, but first they had to meet that whole long chain of prerequisites. They started that whole process in Nov/Dec 2018, and have spent (by my very conservative estimate) at least a couple of million dollars to get from where they started to where they are now.
If you choose to consider a three year long, multimillion dollar investment as “little support,” that’s your right as long as this stays a free country. However, please be aware that by anyone else’s estimation that easily qualifies as a gimongous ****ton of investment just to get to the point where they can actually support stuff like this.
Amazing, so you have a solution for this that requires every user to solve the issue separately, yet Dndbeyond has been unable to create an implementation for 3 years.
It does seem that if this works the way you describe, it would add an additional spell beyond the one already granted though. Perhaps I am not understanding.
Incidentally, this issue is no longer confined to the divine soul. Several new subclasses are dealing with the same thing with just as little dndbeyond support.
As a private user I devised a workaround for myself as private homebrew, and am merely sharing a “how to” with the DDB comunity. It is an unfortunate truth that DDB is legally prohibited from implementing the same workaround for the official subclass. Their contract with WotC prohibits them from doing stuff like adding random-ass options to class features. If DDB added that option WotC and it’s parent company Hasbro would have legal rights to sue DDB into absolute oblivion. (As a private user creating private homebrew and not violating anybody else’s copyrights, I am not subject to the same legal restrictions.)
You are not understanding. In order to chose this new option one would have to replace the alignment related affinity they initially chose in the dropdown as part of the Divine Magic feature in the character builder.
I also posted a similar “how-to homebrew hack” for the Aberrant Mind/Clockwork Soul subclasses in another thread. I’m sure if you look you can find it. I suggest a Google search including “DDB forum,” my username, and some relevant keywords. (In fact, that same search method will almost always produce results because I have been answering every, any, and all questions related to homebrewing on DDB for a couple years now.)
It is exceedingly disingenuous to claim that DDB has not done anything to support this feature, or any other. You know how in the game, many feats, features and traits have prerequisites like class levels, character level, ability score minimums, etc? Well, so does real life. For example:
”Fix” stuff like this. ☝️ Prerequisite- Redesign the “Spells” subform in the content creator to work in a way it was originally never intended to work.
Redesigning the Spells subform. Prerequisite- The capacity to do so without inadvertently causing malfunctions in content with access to that subform. Such content includes: classes; subclasses; base, sub, and variant races; feats; and magic items.
The aforementioned capacity. Prerequisite- Discombobulating ev-ver-ry-thing from everything else so that changes to one thing cannot adversely affect everything else.
Discombobulation. Prerequisites (6)- Separation of all official content from all homebrewed content; separation of all content from the content creation platform; separation of content creation platform from character creation platform; separation of the character creation platform from all of the individual character sheets; separation of the marketplace from the official content; isolating each of those things from one another.
Separation & Quarantine. Prerequisite- Replacing the original Monolith with a network of dedicated servers.
Server Upgrades. Prerequisites (3)- Procurement of a facility to store and maintain multiple servers; purchasing multiple brand new servers; redesigning the character builder and character sheets to query data from any server other than the initial monolith.
Character Sheet Framework Update. Prerequisites (1 major big honkin’ one)- Figuring out all of that ☝️ stuff first so they knew what had to happen and in what order it needs to happen.
So you see, they are finally up to the “fixin’ stuff” phase, but first they had to meet that whole long chain of prerequisites. They started that whole process in Nov/Dec 2018, and have spent (by my very conservative estimate) at least a couple of million dollars to get from where they started to where they are now.
If you choose to consider a three year long, multimillion dollar investment as “little support,” that’s your right as long as this stays a free country. However, please be aware that by anyone else’s estimation that easily qualifies as a gimongous ****ton of investment just to get to the point where they can actually support stuff like this.
You left out so many other things! They had to hire people, manage people, clean their offices, breathe, eat and sleep.
My god they did so much other work just to get here!
Or maybe you just described a lot of their other priorities that they did first. While those are obviously important that isn't the same as saying that they did those to get to this . During the same time they made a bunch of dice variants no one asked for, a night mode for character sheets, and made a bunch of YouTube content. In other words, doing some work on some projects doesn't change the fact that they have been ignoring important parts of the basic functionality of their services. Their basic service is to provide online access to the rules and to provide character sheets that work with the rules. At this point if I had a reasonable alternative I would walk away from Dndbeyond.
You left out so many other things! They had to hire people, manage people, clean their offices, breathe, eat and sleep.
My god they did so much other work just to get here!
Or maybe you just described a lot of their other priorities that they did first. While those are obviously important that isn't the same as saying that they did those to get to this . During the same time they made a bunch of dice variants no one asked for, a night mode for character sheets, and made a bunch of YouTube content. In other words, doing some work on some projects doesn't change the fact that they have been ignoring important parts of the basic functionality of their services. Their basic service is to provide online access to the rules and to provide character sheets that work with the rules. At this point if I had a reasonable alternative I would walk away from Dndbeyond.
I know for a fact the initial system couldn’t handle the changes and they needed a complete overhaul before they could even start. They haven’t ignored anything, they just had to redesign how things interacted before they could fix how it functioned. When they originally put everything together it was designed for a Monolith.
(Okay, maybe you don’t understand what that means.)
To a system designed for a monolith, everything is just one thing. That means, in this case: character sheets, builder, content (official and homebrew), creation platform, market place, heck even these forums, all of it was all one thing. It just looked like a bunch of interconnected parts to us because of the display and interface. But to the monolith and the software programmed for it your character sheets, my homebrew, WotC’s compendiums, and DDB’s creation platform was all just one single thing. (Kinda like the Borg collective.) If you added my homebrew to your collection and then one of your friends added it to their character sheet, the system didn’t take my ‘brew and stick it in your box and then go into your box to slap it onto their sheet. It didn’t have to, it just displayed something somewhere it wasn’t displaying before. That’s why the entire system was so lightning fast previously. That’s why it’s slower now, because it’s all on different dedicated servers so things have to clear multiple caches now. 🤷♂️
But hey, you go right ahead and believe whatever you want to buddy, it’s a free country. There’s folks who believe vaccines are more dangerous than viruses, folks who believe the earth is flat, and folks who believe they faked the moon landing too. I don’t try to stop them either.
I posted the truth, whoever comes here afterwards can at least see that right along with your comments. They are also free to make up their own minds, but at least I know the facts are at least here for them to consider.
A basic description of how software development works doesn’t explain the lack of priority to fixing product defects. Especially this one; the fix having been promised several times over several years.
While it is probably true, that there was no clean solution for the problem, I am very sure that a fix would be possible. It might not be as clean but it would deliver the promised content.
Right now I have to build it myself with homebrew. So I have to add the content I paid for myself with a workaround.
Also, the as far as I know the required changes are done and I still cannot change the spell, so the feature is still missing. When will this bug be fixed?
The official answer is that it is on the roadmap, but it is quite obviously an unknown number of miles ahead and possibly listed as "if it is ever convenient."
I feel compelled to suggest you try and get out more often.
PS- You can implement a simple workaround for it yourself fairly easily using the Homebrewer. (It'll take less than 5 minutes with a slow internet connection.):
Paste the subclass' intro into both the Description, and Short Description fields and [SAVE CHANGES].
Click “Edit” for the Divine Magic feature.
Where it shows that feature has the 5 initial Options, [ADD AN OPTION].
Name the Option something like "Affinity Spell Replacement;" in the Description field enter something similar to the suggested text below; set the Required Class Level to "2;" [CREATE OPTION]. • "Whenever you gain a sorcerer level you can choose one sorcerer spells you know and replace it. If you choose your affinity spell for replacement, you must replace it with a spell from the cleric spell list and of a level for which you have spell slots."
In the "Spells" section of your new Option, [ADD A SPELL]. Only enter the following information in the designated fields/dropdowns and complexly ignore absolutely everything else: • Spell Class: Cleric • Level Divisor: 2 • Consumes Spell Slot: Yes • Counts As Known: No • [SAVE]
Then [SAVE CHANGES] for the Option, followed by the Feature, and finally for the whole Subclass.
Do anything you wish to kill the next 20 minutes, and then check your results on a character sheet.
Come back here to confirm how little time it took and how easy it was. (Perhaps even spare a word or two about how brilliant I am.)
We have this workaround that works very well for every player who uses the Divine Soul class - and we have to thank IamSposta for the tutorial.
In theory, a million players can solve this problem by homebrewing a million "Divine Soul"-based classes, using a method not too difficult to reproduce.
In practice, the developers at DDB are unable to give us a satisfactory and effective UNIQUE solution for these million players...
It's simple in homebrew and seems impossible in the original class.
The "quarter" has come and gone.
After paying for Metamagic / Charisma feats for this specific build I'm sad to see we still can't change our Divine Magic spell for something else.
Have you considered giving up and abandoning your hope for a fully functional product for which you already paid?
Yeah, it is starting to look like the "rules exceptions" they were working on May have only been disciple of life.
Same issue currently, and this is the first topic that comes up when I Google it. The fact that this has been an issue for over 3 years does not give me hope they'll fix it any time soon, which is super annoying.
They are working on a bunch of backlogged character sheet problems this year. Hopefully this is one of them.
Abandon hope.
I mean MATT MERCER is playing a divine soul sorcerer. If that doesn't bring light to this, they just aren't going to bother.
This issue is the bane of my life. ;)
I feel compelled to suggest you try and get out more often.
PS- You can implement a simple workaround for it yourself fairly easily using the Homebrewer. (It'll take less than 5 minutes with a slow internet connection.):
• "Whenever you gain a sorcerer level you can choose one sorcerer spells you know and replace it. If you choose your affinity spell for replacement, you must replace it with a spell from the cleric spell list and of a level for which you have spell slots."
• Spell Class: Cleric
• Level Divisor: 2
• Consumes Spell Slot: Yes
• Counts As Known: No
• [SAVE]
Yer dun. ✌️
I hope that helps.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Amazing, so you have a solution for this that requires every user to solve the issue separately, yet Dndbeyond has been unable to create an implementation for 3 years.
It does seem that if this works the way you describe, it would add an additional spell beyond the one already granted though. Perhaps I am not understanding.
Incidentally, this issue is no longer confined to the divine soul. Several new subclasses are dealing with the same thing with just as little dndbeyond support.
As a private user I devised a workaround for myself as private homebrew, and am merely sharing a “how to” with the DDB comunity.
It is an unfortunate truth that DDB is legally prohibited from implementing the same workaround for the official subclass. Their contract with WotC prohibits them from doing stuff like adding random-ass options to class features. If DDB added that option WotC and it’s parent company Hasbro would have legal rights to sue DDB into absolute oblivion. (As a private user creating private homebrew and not violating anybody else’s copyrights, I am not subject to the same legal restrictions.)
You are not understanding. In order to chose this new option one would have to replace the alignment related affinity they initially chose in the dropdown as part of the Divine Magic feature in the character builder.
I also posted a similar “how-to homebrew hack” for the Aberrant Mind/Clockwork Soul subclasses in another thread. I’m sure if you look you can find it. I suggest a Google search including “DDB forum,” my username, and some relevant keywords. (In fact, that same search method will almost always produce results because I have been answering every, any, and all questions related to homebrewing on DDB for a couple years now.)
It is exceedingly disingenuous to claim that DDB has not done anything to support this feature, or any other. You know how in the game, many feats, features and traits have prerequisites like class levels, character level, ability score minimums, etc? Well, so does real life. For example:
So you see, they are finally up to the “fixin’ stuff” phase, but first they had to meet that whole long chain of prerequisites. They started that whole process in Nov/Dec 2018, and have spent (by my very conservative estimate) at least a couple of million dollars to get from where they started to where they are now.
If you choose to consider a three year long, multimillion dollar investment as “little support,” that’s your right as long as this stays a free country. However, please be aware that by anyone else’s estimation that easily qualifies as a gimongous ****ton of investment just to get to the point where they can actually support stuff like this.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
jfc
You left out so many other things! They had to hire people, manage people, clean their offices, breathe, eat and sleep.
My god they did so much other work just to get here!
Or maybe you just described a lot of their other priorities that they did first. While those are obviously important that isn't the same as saying that they did those to get to this . During the same time they made a bunch of dice variants no one asked for, a night mode for character sheets, and made a bunch of YouTube content. In other words, doing some work on some projects doesn't change the fact that they have been ignoring important parts of the basic functionality of their services. Their basic service is to provide online access to the rules and to provide character sheets that work with the rules. At this point if I had a reasonable alternative I would walk away from Dndbeyond.
???
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I know for a fact the initial system couldn’t handle the changes and they needed a complete overhaul before they could even start. They haven’t ignored anything, they just had to redesign how things interacted before they could fix how it functioned. When they originally put everything together it was designed for a Monolith.
(Okay, maybe you don’t understand what that means.)
To a system designed for a monolith, everything is just one thing. That means, in this case: character sheets, builder, content (official and homebrew), creation platform, market place, heck even these forums, all of it was all one thing. It just looked like a bunch of interconnected parts to us because of the display and interface. But to the monolith and the software programmed for it your character sheets, my homebrew, WotC’s compendiums, and DDB’s creation platform was all just one single thing. (Kinda like the Borg collective.)
If you added my homebrew to your collection and then one of your friends added it to their character sheet, the system didn’t take my ‘brew and stick it in your box and then go into your box to slap it onto their sheet. It didn’t have to, it just displayed something somewhere it wasn’t displaying before. That’s why the entire system was so lightning fast previously. That’s why it’s slower now, because it’s all on different dedicated servers so things have to clear multiple caches now. 🤷♂️
But hey, you go right ahead and believe whatever you want to buddy, it’s a free country. There’s folks who believe vaccines are more dangerous than viruses, folks who believe the earth is flat, and folks who believe they faked the moon landing too. I don’t try to stop them either.
I posted the truth, whoever comes here afterwards can at least see that right along with your comments. They are also free to make up their own minds, but at least I know the facts are at least here for them to consider.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
A basic description of how software development works doesn’t explain the lack of priority to fixing product defects. Especially this one; the fix having been promised several times over several years.
While it is probably true, that there was no clean solution for the problem, I am very sure that a fix would be possible. It might not be as clean but it would deliver the promised content.
Right now I have to build it myself with homebrew. So I have to add the content I paid for myself with a workaround.
Also, the as far as I know the required changes are done and I still cannot change the spell, so the feature is still missing. When will this bug be fixed?
The official answer is that it is on the roadmap, but it is quite obviously an unknown number of miles ahead and possibly listed as "if it is ever convenient."
We have this workaround that works very well for every player who uses the Divine Soul class - and we have to thank IamSposta for the tutorial.
In theory, a million players can solve this problem by homebrewing a million "Divine Soul"-based classes, using a method not too difficult to reproduce.
In practice, the developers at DDB are unable to give us a satisfactory and effective UNIQUE solution for these million players...
It's simple in homebrew and seems impossible in the original class.
Lol