Can't wait to see this fixed in the next big update...they said was supposed to be at the end of the year or early next year...lets hope they are right!
This bug is almost a badge of honor. If you play Divine Soul, Abberant, or Clockwork, you have to be really be invested given this defect. It's comical how long this has been going on, I'm just proud to be apart of this story. #BeyondSorcerer
I tried implementing a workaround by creating a subclass based on Divine Soul. Basing your homebrew subclass on the existing one works fairly well except for one rather significant problem: your homebrew subclass doesn't add cleric spells to your character's options for learned spells, presumably because there is no functionality in the homebrew framework to add an entire class's spells to your class spell list.
I ended up editing the Divine Magic feature and adding an item in the Additional Spell List section with the cleric spells that I wanted to learn. I guess I'll need to modify that in the future if I want to learn any more. Note that if you don't do this before switching your character's subclass to your homebrew one, it will forget all the cleric spells you have learned. Definitely copy your character before changing the subclass!
On the upside, it was super easy to change the affinity spell for the Good domain to Healing Word.
You can just add Cleric to the Additional Spell List in the Basic Information section for the subclass. (For whatever reason, copying a subclass doesn't copy over that field and the other fields on the same line as it.)
IamSposta - Can you please publish something like, "Divine Soul Fixed" as a subclass so we can try this out without having to try to homebrew that sub-class modification?
IamSposta - Can you please publish something like, "Divine Soul Fixed" as a subclass so we can try this out without having to try to homebrew that sub-class modification?
I would, but it would be against the site rules. If, however, you invite me to a private campaign for 2 I’ll hook you up with a copy.
IamSposta - Can you please publish something like, "Divine Soul Fixed" as a subclass so we can try this out without having to try to homebrew that sub-class modification?
I would, but it would be against the site rules. If, however, you invite me to a private campaign for 2 I’ll hook you up with a copy.
Yeah, I made aberrant mind - fixed to use, and can't publish that for same reason.
I don't want this fixed. I'm hoping it's something that carries over to 6E and we can collectively revel in the birth of a new idiom. With technology, all things are possible, but swapping sub-class granted spells during level up is Beyond humanity's capacity for invention.
This is no longer an issue for me as over the past 4 years, my then brand new Divine Soul Sorcerer has reached level 20 and retired. Luckily he and his party were able to save the world despite the never used bane spell on his spell list.
I just had a very interesting conversation. I reached out on Twitter to Andrew Searles. Andrew is a Product Manager at Dndbeyond. I responded to a tweet of his about the Wizards purchase, and mentioned (in an overly acerbic way) that I hoped that this would result in some improvements in features like this.
Surprisingly Andrew reached out and initiated a conversation with me over zoom. He spoke very forthrightly and directly about the internal process and priorities here.
While it didn't leave me with much in the way of hope for this specific feature, I feel much more confident that they are working on their core business of providing a system for implementing the rules, and that they are hopeful that the transition to being a subsidiary of WOTC will be a move in the right direction.
Andrew was not critical of Fandom, but my understanding from what he said was that WOTC obviously experiences a more direct benefit from making improvements in the playability of D&D whereas Fandom's primary motivator was increasing the revenue stream.
Anyway, the update for this thread is that concerns such as this one are being heard. They are actively aware of these items and they are not happy with how far behind that they currently are in implementing the D&D rules. They are hoping to have the opportunity to make material improvements and do better.
He did not say that this specifically would be addressed. What he said was that they thought of the total volume of unaddressed issues as a collective percentage, and that what they were working on was ways to not just knock one or 2 items off the list, but like 5% of the total volume of issues. Far from perfect, but it sounds like we can look for significant progress in the coming months.
The biggest note was that he felt very optimistic that the new owners would like to see Dndbeyond be a better implementation of the rules in general, since that benefits WOTC.
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What a great idea. Could do the same for Clockwork and Abberant Mind. Just have a longer list of available replacements which increase by level.
Can't wait to see this fixed in the next big update...they said was supposed to be at the end of the year or early next year...lets hope they are right!
Still an issue. I'm having the same problem with my Aberrant Mind Sorcerer.....
If I am reading this thread correctly, the first report of this was Jan 2018. Is it really 4 years?
That ain’t bad considering the book was out for 14 months by Jan ‘18.
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This bug is almost a badge of honor. If you play Divine Soul, Abberant, or Clockwork, you have to be really be invested given this defect. It's comical how long this has been going on, I'm just proud to be apart of this story. #BeyondSorcerer
That sounds pretty bad!
I tried implementing a workaround by creating a subclass based on Divine Soul. Basing your homebrew subclass on the existing one works fairly well except for one rather significant problem: your homebrew subclass doesn't add cleric spells to your character's options for learned spells, presumably because there is no functionality in the homebrew framework to add an entire class's spells to your class spell list.
I ended up editing the Divine Magic feature and adding an item in the Additional Spell List section with the cleric spells that I wanted to learn. I guess I'll need to modify that in the future if I want to learn any more. Note that if you don't do this before switching your character's subclass to your homebrew one, it will forget all the cleric spells you have learned. Definitely copy your character before changing the subclass!
On the upside, it was super easy to change the affinity spell for the Good domain to Healing Word.
You can just add Cleric to the Additional Spell List in the Basic Information section for the subclass. (For whatever reason, copying a subclass doesn't copy over that field and the other fields on the same line as it.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Never heard of sarcasm?
Creating Epic Boons on DDB
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Ooh, nice, thanks!
I haven't investigated the sub-class fix, but I created these feats as a workaround:
https://www.dndbeyond.com/feats/903190-divine-soul-fix
https://www.dndbeyond.com/feats/903182-clockwork-soul-aberrant-mind-fix
Enjoy.
Downsides:
IamSposta - Can you please publish something like, "Divine Soul Fixed" as a subclass so we can try this out without having to try to homebrew that sub-class modification?
I would, but it would be against the site rules. If, however, you invite me to a private campaign for 2 I’ll hook you up with a copy.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Yeah, I made aberrant mind - fixed to use, and can't publish that for same reason.
I don't want this fixed. I'm hoping it's something that carries over to 6E and we can collectively revel in the birth of a new idiom. With technology, all things are possible, but swapping sub-class granted spells during level up is Beyond humanity's capacity for invention.
This is no longer an issue for me as over the past 4 years, my then brand new Divine Soul Sorcerer has reached level 20 and retired. Luckily he and his party were able to save the world despite the never used bane spell on his spell list.
I just had a very interesting conversation. I reached out on Twitter to Andrew Searles. Andrew is a Product Manager at Dndbeyond. I responded to a tweet of his about the Wizards purchase, and mentioned (in an overly acerbic way) that I hoped that this would result in some improvements in features like this.
Surprisingly Andrew reached out and initiated a conversation with me over zoom. He spoke very forthrightly and directly about the internal process and priorities here.
While it didn't leave me with much in the way of hope for this specific feature, I feel much more confident that they are working on their core business of providing a system for implementing the rules, and that they are hopeful that the transition to being a subsidiary of WOTC will be a move in the right direction.
Andrew was not critical of Fandom, but my understanding from what he said was that WOTC obviously experiences a more direct benefit from making improvements in the playability of D&D whereas Fandom's primary motivator was increasing the revenue stream.
Anyway, the update for this thread is that concerns such as this one are being heard. They are actively aware of these items and they are not happy with how far behind that they currently are in implementing the D&D rules. They are hoping to have the opportunity to make material improvements and do better.
Thanks for updating on this. I've also been wondering if this, aberrant, and clockwork would get attention after the WotC acquisition.
He did not say that this specifically would be addressed. What he said was that they thought of the total volume of unaddressed issues as a collective percentage, and that what they were working on was ways to not just knock one or 2 items off the list, but like 5% of the total volume of issues. Far from perfect, but it sounds like we can look for significant progress in the coming months.
The biggest note was that he felt very optimistic that the new owners would like to see Dndbeyond be a better implementation of the rules in general, since that benefits WOTC.