For my group in all of the characters in all campaigns, if one takes a long rest and unchecks the box "Reset Maximum HP changes during this rest", it heals/resets the character's hit points to maximum anyway. Same result whether checked or unchecked. It was working for us up until the last week or two. We do not have our characters fully heal after a long rest; we established home brew house rules for recovering hit points by resting, so we uncheck that box. Is this working correctly for others? Is this a known issue?
Previously, we were able to take a long rest without it automatically healing the characters to full (changing current hit points to equal maximum hit points). We were unchecking a checkbox in the long rest window, and we assumed that was how we were preventing that from happening. Whatever the case may be, when we click Long Rest we are no longer able to prevent it from changing characters current hit points to equal maximum hit points. Previously, we were able to do so, up until sometime last month.
Is there no way to prevent that from happening? At this point if someone forgets how injured the character was and hits "long rest", we are lost. In our game a long rest only heals a number of hit points equal to character level. But there may also be situations where damage can't be restored by rest, requiring some magical healing, so shouldn't there be a way to prevent the long-rest-heal-to-full?
Again, it was working for us for some time (months) -- we believe it worked that way when we were unchecking a box when we'd take a long rest.
{ update: There may be cases when a character should not get their hit points back after a long rest. So, I would like to see a way to prevent that when you click the long rest button, rather than having to note the current hit points and manually add the damage back after completing a long rest. }
I hope this feature wasn't removed/changed/disabled.
Really want to see this fixed too. I have no problem with using a short rest before long rest to use Slow Natural Healing rule while I wait for that to be an option under long rest, but this always healing to full regardless of options pressed makes that next to impossible. I guess that feature broke around the time "Automatically apply healing with dice result" was added to short rest?
This was working properly, at least until a week or two ago (not coincidentally when the character sheets started to shit the bed more generally), but sometime between then and tonight, unchecking the box in the long rest window no longer prevents a character's current hit points from resetting to their maximum hit points.
For my group in all of the characters in all campaigns, if one takes a long rest and unchecks the box "Reset Maximum HP changes during this rest", it heals/resets the character's hit points to maximum anyway. Same result whether checked or unchecked. It was working for us up until the last week or two. We do not have our characters fully heal after a long rest; we established home brew house rules for recovering hit points by resting, so we uncheck that box. Is this working correctly for others? Is this a known issue?
That checkbox doesn’t interact with a PC’s normal HP, it governs resetting any Max HP Overrides.
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Previously, we were able to take a long rest without it automatically healing the characters to full (changing current hit points to equal maximum hit points). We were unchecking a checkbox in the long rest window, and we assumed that was how we were preventing that from happening. Whatever the case may be, when we click Long Rest we are no longer able to prevent it from changing characters current hit points to equal maximum hit points. Previously, we were able to do so, up until sometime last month.
Is there no way to prevent that from happening? At this point if someone forgets how injured the character was and hits "long rest", we are lost. In our game a long rest only heals a number of hit points equal to character level. But there may also be situations where damage can't be restored by rest, requiring some magical healing, so shouldn't there be a way to prevent the long-rest-heal-to-full?
Again, it was working for us for some time (months) -- we believe it worked that way when we were unchecking a box when we'd take a long rest.
{ update: There may be cases when a character should not get their hit points back after a long rest. So, I would like to see a way to prevent that when you click the long rest button, rather than having to note the current hit points and manually add the damage back after completing a long rest. }
I hope this feature wasn't removed/changed/disabled.
Thank you IamSposta.
Really want to see this fixed too. I have no problem with using a short rest before long rest to use Slow Natural Healing rule while I wait for that to be an option under long rest, but this always healing to full regardless of options pressed makes that next to impossible. I guess that feature broke around the time "Automatically apply healing with dice result" was added to short rest?
This was working properly, at least until a week or two ago (not coincidentally when the character sheets started to shit the bed more generally), but sometime between then and tonight, unchecking the box in the long rest window no longer prevents a character's current hit points from resetting to their maximum hit points.
“Slow Natural Healing” is “RAW” option in my DMG (267).
Slow Natural Healing is an optional rule not supported by DDB.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting