Hey! I'm trying to create a large encounter with a ton of monsters for a dungeon crawl, but once I input 9 different monsters, I run out of space and I can't see anything that I add after the 9th monster. I can still add things, but they don't appear, and I only have a scroll bar for the whole page, not for the list of monsters specifically. I'm planning to enter all monsters of the same type as a group and then manually separate initiatives, but this feels a little buggy?
My bad, poor choice of words. I was referring to the difference between hitting the "Add" button from the master list and just hitting the "+1" button on the monster icon in the Encounter Summary sidebar. If you click "Add" several times, it will give each monster its own initiative, whereas if you just "Add" several monsters and then click "+1" several times on each, the Combat Tracker will recognize each as its own unit and assign the group the same initiative.
I use it as a workaround, since I haven't had much success with the Group feature in the past either
Ahh, ha ha. Gotcha. But honestly, why would you want to have to deal with all of those individual Initiatives every round? I am personally more inclined to group various disparate monsters together at the same initiative to reduce my bookkeeping and shorten “the DM’s turn” in order to speed up combat as much as possible.
Ordinarily I would agree with you, but I'm running Icewind Dale, and my players have just started exploring Xardorok's fortress. On one level is like 38 Duergar plus a bunch of other monsters who will all be interested/concerned if/when combat breaks out...so there's a TON of enemies lol
But to avoid the bog, I'm generally grouping the duergar into clusters of 4-6 individuals who start in the same area and for whom it would make sense to act on the same initiative.
I ran into that problem too, and it was working normally a week or so ago.
I had an encounter built with all the possible monsters for a long arena style combat where the heroes were constantly getting reinforcements thrown at them (randomly determined by PC input). I used to be able to scroll down the list and find the monster or group of monsters, but suddenly it stopped letting me scroll through the list and I could only access the monsters at the top. Made it really frustrating because I no longer had a convenient list of the monsters and had to redo everything by hand.
If you're using desktop, snap the window to half of the screen. This will make D&D Beyond switch out of full-screen desktop mode and the monster list has its own scrollbar that you can use to navigate down the list of monsters.
I wasn't sure if this was a good idea or not... but I was thinking about playing a druid and was considering building an "encounter" to catalogue beasts for wild shape and summoning purposes. I thought it could save a few minutes looking up stat blocks.
I wasn't sure if this was a good idea or not... but I was thinking about playing a druid and was considering building an "encounter" to catalogue beasts for wild shape and summoning purposes. I thought it could save a few minutes looking up stat blocks.
A better option is probably to add them in the extras section of your character sheet.
I wasn't sure if this was a good idea or not... but I was thinking about playing a druid and was considering building an "encounter" to catalogue beasts for wild shape and summoning purposes. I thought it could save a few minutes looking up stat blocks.
A better option is probably to add them in the extras section of your character sheet.
Hey! I'm trying to create a large encounter with a ton of monsters for a dungeon crawl, but once I input 9 different monsters, I run out of space and I can't see anything that I add after the 9th monster. I can still add things, but they don't appear, and I only have a scroll bar for the whole page, not for the list of monsters specifically. I'm planning to enter all monsters of the same type as a group and then manually separate initiatives, but this feels a little buggy?
You won’t have to manually separate their Initiatives, groups don’t currently all use the same initiative rolls (unless they finally fixed that.)
Creating Epic Boons on DDB
DDB Buyers' Guide
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My bad, poor choice of words. I was referring to the difference between hitting the "Add" button from the master list and just hitting the "+1" button on the monster icon in the Encounter Summary sidebar. If you click "Add" several times, it will give each monster its own initiative, whereas if you just "Add" several monsters and then click "+1" several times on each, the Combat Tracker will recognize each as its own unit and assign the group the same initiative.
I use it as a workaround, since I haven't had much success with the Group feature in the past either
Ahh, ha ha. Gotcha. But honestly, why would you want to have to deal with all of those individual Initiatives every round? I am personally more inclined to group various disparate monsters together at the same initiative to reduce my bookkeeping and shorten “the DM’s turn” in order to speed up combat as much as possible.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ordinarily I would agree with you, but I'm running Icewind Dale, and my players have just started exploring Xardorok's fortress. On one level is like 38 Duergar plus a bunch of other monsters who will all be interested/concerned if/when combat breaks out...so there's a TON of enemies lol
But to avoid the bog, I'm generally grouping the duergar into clusters of 4-6 individuals who start in the same area and for whom it would make sense to act on the same initiative.
I ran into that problem too, and it was working normally a week or so ago.
I had an encounter built with all the possible monsters for a long arena style combat where the heroes were constantly getting reinforcements thrown at them (randomly determined by PC input). I used to be able to scroll down the list and find the monster or group of monsters, but suddenly it stopped letting me scroll through the list and I could only access the monsters at the top. Made it really frustrating because I no longer had a convenient list of the monsters and had to redo everything by hand.
Meh...
I found a work around:
If you're using desktop, snap the window to half of the screen. This will make D&D Beyond switch out of full-screen desktop mode and the monster list has its own scrollbar that you can use to navigate down the list of monsters.
I wasn't sure if this was a good idea or not... but I was thinking about playing a druid and was considering building an "encounter" to catalogue beasts for wild shape and summoning purposes. I thought it could save a few minutes looking up stat blocks.
A better option is probably to add them in the extras section of your character sheet.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Thank you!!! I wasn't aware of the feature! How cool!
No rollables there though, FYI.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting