When I add a "Bonus - Magic" modifier to a weapon, the fixed modifier is automatically added to both the to-hit and the damage bonus.
Alternatively, I can add "Damage - Melee Weapon Attacks" but the fixed modifier will be added to the damage bonus of all melee attacks (even unarmed).
However, I want to make a weapon that has a bonus to only its damage but not the to-hit.
I tried adding "Damage - Slashing" (same damage type as the weapon) but it just dumbly sticks a "+7 slashing" in the weapon description and never applies it to the damage roll. Most other combinations result in either showing the same or doing nothing at all.
Expected: A "Bonus - Damage" option that correctly applies the fixed modifier to that weapon's base damage.
When I add a "Bonus - Magic" modifier to a weapon, the fixed modifier is automatically added to both the to-hit and the damage bonus.
Alternatively, I can add "Damage - Melee Weapon Attacks" but the fixed modifier will be added to the damage bonus of all melee attacks (even unarmed).
However, I want to make a weapon that has a bonus to only its damage but not the to-hit.
I tried adding "Damage - Slashing" (same damage type as the weapon) but it just dumbly sticks a "+7 slashing" in the weapon description and never applies it to the damage roll. Most other combinations result in either showing the same or doing nothing at all.
Expected: A "Bonus - Damage" option that correctly applies the fixed modifier to that weapon's base damage.
What you want it to accomplish is not currently possible with DDB’s system.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Then they should fix it