Am I missing something with the Encounter Builder? I have created some encounters, but I can't find a way to link them to a campaign after creation. I can go back and recreate the encounters manually by creating them from the campaign in the first place, but I didn't see that when I started out and I want the ability to link them back.
Surely the Summary page should have an option to link to a campaign, or even when you hit Duplicate it allowed you to select the campaign (or None).
Also for extra credit: When I do create a linked encounter for a Campaign, why is it not listed in a section on the DM's private version of the campaign? So I can jump to maps and encounters directly.
You can easily link an encounter to a campaign. In the encounter builder you just need to edit the encounter, and then click on the [MANAGE CHARACTERS] button:
The popup will list a bunch of generic hypothetical combinations of party sizes with PCs with different levels. Scroll down and you’ll see all your campaigns listed below those and just click on the campaign you want the encountered linked to.
As far as the extra credit question goes, this site was originally designed to solely factor to players’ needs regarding character maintenance. All the DM tools were basically added on ad hoc individually and piecemeal and not with any actual thought towards integrating them with one another. Now they’re supposedly working on finding some way to link them all together and have them feed into the VTT they’ve announced that they’re working on. However, knowing what a fluster cluck their code is, and how fubar things are on their backend, combined with their track record for announcing development projects and then quietly abandoning them, and add to that the fact that the things they do actually complete tend to take for-effing-ever, get launched with relatively minimal functionality and practically infested with bugs…. Lets just say I don’t expect it for a while, don’t have high hopes for it in terms of how much it’ll actually do, and don’t expect it to do even that much particularly well either. Who knows, I may end up pleasantly surprised, but I don’t honestly anticipate that I will be.
You can easily link an encounter to a campaign. In the encounter builder you just need to edit the encounter, and then click on the [MANAGE CHARACTERS] button:
The popup will list a bunch of generic hypothetical combinations of party sizes with PCs with different levels. Scroll down and you’ll see all your campaigns listed below those and just click on the campaign you want the encountered linked to.
Heh, I looked at the presets, but I never scrolled down far enough to realize the campaigns were down there. It would make more sense to have your own campaigns at the top and then generic presets below it for those who want to do that.
As far as the extra credit question goes, this site was originally designed to solely factor to players’ needs regarding character maintenance. All the DM tools were basically added on ad hoc individually and piecemeal and not with any actual thought towards integrating them with one another. Now they’re supposedly working on finding some way to link them all together and have them feed into the VTT they’ve announced that they’re working on. However, knowing what a fluster cluck their code is, and how fubar things are on their backend, combined with their track record for announcing development projects and then quietly abandoning them, and add to that the fact that the things they do actually complete tend to take for-effing-ever, get launched with relatively minimal functionality and practically infested with bugs…. Lets just say I don’t expect it for a while, don’t have high hopes for it in terms of how much it’ll actually do, and don’t expect it to do even that much particularly well either. Who knows, I may end up pleasantly surprised, but I don’t honestly anticipate that I will be.
I sort of see that here. I've only just started on the site, but I assumed given that there was a character builder, campaign manager, encounter manager and a map builder, that they would be tied together. It shouldn't be terribly difficult to list the encounters tagged to the campaign, on that campaign. Or to link the maps tagged to the campaign, on the campaign.
As it is, I'm adding to the DM private notes with links set to "Open in new window" for each encounter and map in the storyline, but it's a manual kludge around it.
I came here looking for exactly this. I too missed scrolling down to see the campaigns. Either putting the campaigns at the top, or even better having a separate button to copy an encounter into a campaign would be preferable. As is, the user interface is not at all intuitive.
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Am I missing something with the Encounter Builder? I have created some encounters, but I can't find a way to link them to a campaign after creation. I can go back and recreate the encounters manually by creating them from the campaign in the first place, but I didn't see that when I started out and I want the ability to link them back.
Surely the Summary page should have an option to link to a campaign, or even when you hit Duplicate it allowed you to select the campaign (or None).
Also for extra credit: When I do create a linked encounter for a Campaign, why is it not listed in a section on the DM's private version of the campaign? So I can jump to maps and encounters directly.
You can easily link an encounter to a campaign. In the encounter builder you just need to edit the encounter, and then click on the [MANAGE CHARACTERS] button:
The popup will list a bunch of generic hypothetical combinations of party sizes with PCs with different levels. Scroll down and you’ll see all your campaigns listed below those and just click on the campaign you want the encountered linked to.
As far as the extra credit question goes, this site was originally designed to solely factor to players’ needs regarding character maintenance. All the DM tools were basically added on ad hoc individually and piecemeal and not with any actual thought towards integrating them with one another. Now they’re supposedly working on finding some way to link them all together and have them feed into the VTT they’ve announced that they’re working on. However, knowing what a fluster cluck their code is, and how fubar things are on their backend, combined with their track record for announcing development projects and then quietly abandoning them, and add to that the fact that the things they do actually complete tend to take for-effing-ever, get launched with relatively minimal functionality and practically infested with bugs…. Lets just say I don’t expect it for a while, don’t have high hopes for it in terms of how much it’ll actually do, and don’t expect it to do even that much particularly well either. Who knows, I may end up pleasantly surprised, but I don’t honestly anticipate that I will be.
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Heh, I looked at the presets, but I never scrolled down far enough to realize the campaigns were down there. It would make more sense to have your own campaigns at the top and then generic presets below it for those who want to do that.
I sort of see that here. I've only just started on the site, but I assumed given that there was a character builder, campaign manager, encounter manager and a map builder, that they would be tied together. It shouldn't be terribly difficult to list the encounters tagged to the campaign, on that campaign. Or to link the maps tagged to the campaign, on the campaign.
As it is, I'm adding to the DM private notes with links set to "Open in new window" for each encounter and map in the storyline, but it's a manual kludge around it.
Thanks for the help and the insight!
I came here looking for exactly this. I too missed scrolling down to see the campaigns. Either putting the campaigns at the top, or even better having a separate button to copy an encounter into a campaign would be preferable. As is, the user interface is not at all intuitive.