I made a homebrew subclass for the fighter centered around mimics, but it's flagged for being too similar to the Circle of Spores Druid. I'll paste the class description below so you guys might be able to see what it is.
Name: Mimic Knight
Short Description: A fighter subclass which was raised alongside mimics, letting them use the mimics to aid in battle.
Description:
When you pick this subclass at level 3, you gain 2 mimics to pick from. You gain one additional mimic at level 7 and 15, for a total of 4.
Sword Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Vile Sword
When you make a damage roll with this sword, add 1d8 acid damage to it. This is buffed to 2d8 at level 7 and 3d8 at level 15.
Fleshy Sword
When you make an attack with this sword, you can use a free action to attempt to grapple it with the sword.
Seeing Sword
When you make an attack with this sword, add +2 to the attack roll and damage roll.
Shield Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Tendril Shield
When holding this shield, you have an additional 5 feet of reach. This shield has a +2 to AC.
Curved Shield
You can choose to make a dexterity ranged attack (20/60) with this shield, and you are proficient in this attack. On a hit, deal 1d8 slashing damage, which is buffed to 2d8 and 3d8 at 7th and 11th level respectively. This shield comes back to you at the end of the attack. This shield has a +2 to AC.
Heavy Shield
When holding this shield, you have +3 to AC.
Boot Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Sticky Boots
When wearing these boots, you have a climb speed equal to your walk speed.
Winged Boots
When wearing these boots, you have a fly speed equal to half your walk speed.
Speedy Boots
When wearing these boots, your walk speed is raised by 15.
Armor Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Tentacle Armor
When wearing this armor, you can use an action to make an unarmed attack against an enemy within 15 feet of you. The target must succeed on a DC 14 Strength saving throw or take 2d6 acid damage. This is buffed to 3d6 and 4d6 at 7th and 11th level respectively. This armor has an AC of 15.
Toxic Armor
When wearing this armor, you can use an action to have the mimic spit toxic gas around you in a 20-foot-radius sphere centered on yourself. Each hostile creature must make a DC 15 Constitution saving throw or be poisoned until the end of your next turn. This armor has an AC of 15.
Reflecting Armor
When wearing this armor, if an enemy lands a melee attack on you, you can deal damage to the attacker with your reaction. This damage is 1d6 acid damage. It is increased to 2d6, 3d6, and 4d6 at level 5, 7, and 11, respectively. This armor has an AC of 14.
Item Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Bag of Holding Mimic
When the mimic is in this form, it acts like a bag of holding, except that it can only hold 250 pounds instead of 500. You can tell the mimic who is permitted to put things in or take things out. If the mimic notices someone who is not permitted try to do either, it bites when they reach their arm in, dealing 1d4 acid damage. If the mimic changes form while things are held in this form, the items can only be retrieved when the mimic changes back to this form.
Alchemy Jug Mimic
This mimic acts like a blue alchemy jug, but instead produces one-fourth of the fluid.
Spewing Mimic
This mimic can be used as a ranged weapon, spitting vomit in a 10-foot cone. Each creature must make a DC 13 Dexterity saving throw, or take 4d6 acid damage on a failed save, or half as much on a passed one. This action can only be used 3 times per long rest. If attempting to use it any more times, roll any die. On an even number, take 2d6 acid damage. On an odd number, deal the attack as normal.
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Didn't work. It still says "Mimic Knight is currently too similar to Circle of Spores to share with the community." and "This homebrew Subclass does not have the necessary class features with the correct required levels."
Fixing the latter will likely fix the former. It’s worth noting, though, that these warnings only apply it you’re looking to publish your subclass for the global community. If you’re just using this in your own campaign, you can safely ignore those warnings and use it as-is.
Homebrew subclasses frequently get flagged as being "too similar" to Circle of Spores specifically if they don't have any text in the Description field, which yours seemingly doesn't.
Oh, is all that stuff with the list of Mimic Types in the Description? My mistake, it looked to me like that was a class feature and the Description above it was blank.
I seem to have fixed one of the problems, I didn't see that there was just an option to add a class feature instead of putting it in the description, so I went ahead and did that, but the "This homebrew Subclass does not have the necessary class features with the correct required levels." is still there. Does feature scaling, such as gaining another type of mimic, count as a feature?
If you haven't put any class features in there at all, then yeah, it's going to flag you for not having the right class features at the right levels. Fighter subclasses grant features at levels 3, 7, 10, 15, and 18.
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I made a homebrew subclass for the fighter centered around mimics, but it's flagged for being too similar to the Circle of Spores Druid. I'll paste the class description below so you guys might be able to see what it is.
Name: Mimic Knight
Short Description: A fighter subclass which was raised alongside mimics, letting them use the mimics to aid in battle.
Description:
When you pick this subclass at level 3, you gain 2 mimics to pick from. You gain one additional mimic at level 7 and 15, for a total of 4.
Sword Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Vile Sword
When you make a damage roll with this sword, add 1d8 acid damage to it. This is buffed to 2d8 at level 7 and 3d8 at level 15.
Fleshy Sword
When you make an attack with this sword, you can use a free action to attempt to grapple it with the sword.
Seeing Sword
When you make an attack with this sword, add +2 to the attack roll and damage roll.
Shield Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Tendril Shield
When holding this shield, you have an additional 5 feet of reach. This shield has a +2 to AC.
Curved Shield
You can choose to make a dexterity ranged attack (20/60) with this shield, and you are proficient in this attack. On a hit, deal 1d8 slashing damage, which is buffed to 2d8 and 3d8 at 7th and 11th level respectively. This shield comes back to you at the end of the attack. This shield has a +2 to AC.
Heavy Shield
When holding this shield, you have +3 to AC.
Boot Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Sticky Boots
When wearing these boots, you have a climb speed equal to your walk speed.
Winged Boots
When wearing these boots, you have a fly speed equal to half your walk speed.
Speedy Boots
When wearing these boots, your walk speed is raised by 15.
Armor Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Tentacle Armor
When wearing this armor, you can use an action to make an unarmed attack against an enemy within 15 feet of you. The target must succeed on a DC 14 Strength saving throw or take 2d6 acid damage. This is buffed to 3d6 and 4d6 at 7th and 11th level respectively. This armor has an AC of 15.
Toxic Armor
When wearing this armor, you can use an action to have the mimic spit toxic gas around you in a 20-foot-radius sphere centered on yourself. Each hostile creature must make a DC 15 Constitution saving throw or be poisoned until the end of your next turn. This armor has an AC of 15.
Reflecting Armor
When wearing this armor, if an enemy lands a melee attack on you, you can deal damage to the attacker with your reaction. This damage is 1d6 acid damage. It is increased to 2d6, 3d6, and 4d6 at level 5, 7, and 11, respectively. This armor has an AC of 14.
Item Mimic
This mimic has the ability to take one of 3 forms, which it can change to at your command using an action.
Bag of Holding Mimic
When the mimic is in this form, it acts like a bag of holding, except that it can only hold 250 pounds instead of 500. You can tell the mimic who is permitted to put things in or take things out. If the mimic notices someone who is not permitted try to do either, it bites when they reach their arm in, dealing 1d4 acid damage. If the mimic changes form while things are held in this form, the items can only be retrieved when the mimic changes back to this form.
Alchemy Jug Mimic
This mimic acts like a blue alchemy jug, but instead produces one-fourth of the fluid.
Spewing Mimic
This mimic can be used as a ranged weapon, spitting vomit in a 10-foot cone. Each creature must make a DC 13 Dexterity saving throw, or take 4d6 acid damage on a failed save, or half as much on a passed one. This action can only be used 3 times per long rest. If attempting to use it any more times, roll any die. On an even number, take 2d6 acid damage. On an odd number, deal the attack as normal.
Click the main Save Changes button.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Didn't work. It still says "Mimic Knight is currently too similar to Circle of Spores to share with the community." and "This homebrew Subclass does not have the necessary class features with the correct required levels."
Fixing the latter will likely fix the former. It’s worth noting, though, that these warnings only apply it you’re looking to publish your subclass for the global community. If you’re just using this in your own campaign, you can safely ignore those warnings and use it as-is.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Homebrew subclasses frequently get flagged as being "too similar" to Circle of Spores specifically if they don't have any text in the Description field, which yours seemingly doesn't.
pronouns: he/she/they
It does, just under the short description.
Oh, is all that stuff with the list of Mimic Types in the Description? My mistake, it looked to me like that was a class feature and the Description above it was blank.
pronouns: he/she/they
I seem to have fixed one of the problems, I didn't see that there was just an option to add a class feature instead of putting it in the description, so I went ahead and did that, but the "This homebrew Subclass does not have the necessary class features with the correct required levels." is still there. Does feature scaling, such as gaining another type of mimic, count as a feature?
If you haven't put any class features in there at all, then yeah, it's going to flag you for not having the right class features at the right levels. Fighter subclasses grant features at levels 3, 7, 10, 15, and 18.
pronouns: he/she/they