I'm a two-weapon fighting fighter, so I'm trying to add my second, off-hand weapon as a custom action that doesn't include my ability modifier, so here's what I have:
Name: Bonus TWF Scimitar
Range: Melee
Stat: Dex
Die Count: 1
Die Type: 6
Skill Type: Slashing
Range: 5
Activation Type: Bonus
Proficient: Yes
Display as Attack: Yes
The problem with this is that it display as the same as my primary attack (+5 Hit, 1d6+3 damage). I need it to display as +5 Hit and 1d6 damage (no +3 from DEX mod). So knowing how the math works (I think), I enter the following change:
Fixed Value: -3
The fixed damage value of -3 should offset the +3 from DEX mod to make it 1d6 damage. However, when I enter (or use down arrows) for -3, I get the below error:
Action: character.CUSTOM_ACTION_SET
Payload:
{"id":600816,"properties":{"name":"Bonus TWF Scimitar","toHitBonus":null,"description":"Martial, Finesse, Light, Do not add DEX to damage","snippet":"Off hand Scimitar, do not add DEX to damage","isProficient":true,"isOffhand":false,"statId":2,"rangeId":1,"diceCount":1,"diceType":6,"fixedValue":-3,"damageTypeId":3,"onMissDescription":null,"saveFailDescription":null,"saveSuccessDescription":null,"saveStatId":null,"fixedSaveDc":null,"actionType":1,"attackSubtype":null,"range":5,"longRange":null,"aoeType":null,"aoeSize":null,"activationTime":null,"activationType":3,"isSilvered":false,"damageBonus":null,"isMartialArts":false,"spellRangeType":null,"displayAsAttack":null}}
<strong>Error: </strong>
ActionApiError: Invalid JSON response, data object is a string
at new t (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:49323)
at Object.r [as validateResponse] (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:47922)
at https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:50:390241
at r (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:249497)
at Generator._invoke (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:250617)
at Generator.e.(anonymous function) [as next] (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:249676)
at h (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:130618)
at n (https://www.dndbeyond.com/Content/1-0-683-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:131289)
Is there a better way to add my TWF bonus attack to my char sheet? Currently, I've equipped both of my weapons (2x scimitars) but both show as attacks and there's nothing under bonus action (except my custom one listed above, which looks just like my normal attack).
I figured it out. My fighter fighting style lets me add my ability modifier to damage, but when I clicked in the char sheet TWF ability listed as bonus action, the popout presented the default of not allowing it to be added.
The char sheet help popout didn't take into consideration that I had the fighting style, even though it listed it here. So I was thinking the popout help was actually using my character information, but it was just repeating the default text rather than knowing (or even listing) that I had TWF so I would be able to add my ability modifier to the damage.
I'm a two-weapon fighting fighter, so I'm trying to add my second, off-hand weapon as a custom action that doesn't include my ability modifier, so here's what I have:
The problem with this is that it display as the same as my primary attack (+5 Hit, 1d6+3 damage). I need it to display as +5 Hit and 1d6 damage (no +3 from DEX mod). So knowing how the math works (I think), I enter the following change:
The fixed damage value of -3 should offset the +3 from DEX mod to make it 1d6 damage. However, when I enter (or use down arrows) for -3, I get the below error:
Is there a better way to add my TWF bonus attack to my char sheet? Currently, I've equipped both of my weapons (2x scimitars) but both show as attacks and there's nothing under bonus action (except my custom one listed above, which looks just like my normal attack).
If you click on the weapon it will open the side panel with the expanded weapon info; click on "customize" and then tick "Dual Wield".
This will move the selected weapon to the Bonus Action section and take out the bonus to damage (unless you have the two-weapon fighting style)
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Add and equip a weapon for your "off hand" then click on it and select to customize - there's a checkbox there for "Dual Wield" you can check.
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Thanks. But... I did that and it looks correct however I have the same problem, it still adds my ability modifer (DEX +3) to damage.
I figured it out. My fighter fighting style lets me add my ability modifier to damage, but when I clicked in the char sheet TWF ability listed as bonus action, the popout presented the default of not allowing it to be added.
The char sheet help popout didn't take into consideration that I had the fighting style, even though it listed it here. So I was thinking the popout help was actually using my character information, but it was just repeating the default text rather than knowing (or even listing) that I had TWF so I would be able to add my ability modifier to the damage.