I know that this petition is weird, but, is there any way to unlock the player's handbook content if you buy it? I think there should be a way to do this (Should i pay twice for the same book?, I'm already paying the hero tier for supporting this site.)
So, there isn't any way to unlock the content without paying twice for it?
Can I create the locked content by creating homebrew content equal to the playbook's one? Is there any official suport or response from the staff for this cases?
At this time, all purchases on D&D Beyond are for content on D&D Beyond only. Unfortunately, there is not a way to unlock the digital content if you have purchased the books. We realize and understand the concerns over re-purchasing content, but the material in D&D Beyond is in a different format and platform.
So, there isn't any way to unlock the content without paying twice for it?
Can I create the locked content by creating homebrew content equal to the playbook's one? Is there any official suport or response from the staff for this cases?
Yes. You can create and use homebrew that is a copy of content from a book, just don't publish it.
Thanks for the info. Still, i'm really upset about this, and watching the thread it seems i'm not the only one.
I would explain why I consider this unfair to the loyal customers but others have done it for me so I will just say that I want to complain against this decision. I really encourage this website to include a feature to redeem physicall books (I don't care about the content of the books, but I don't want to have the character creation tool limited) .
Thanks for the info. Still, i'm really upset about this, and watching the thread it seems i'm not the only one.
I would explain why I consider this unfair to the loyal customers but others have done it for me so I will just say that I want to complain against this decision. I really encourage this website to include a feature to redeem physicall books (I don't care about the content of the books, but I don't want to have the character creation tool limited) .
But you aren't a customer of D&D Beyond and none of the purchase price of those physical books went to D&D Beyond. That went to Wizards of the Coast, who also expects licensing fees paid from D&D Beyond from each copy sold - just like the book store. D&D Beyond is not the owner of Dungeons & Dragons. D&D Beyond is only a retailer.
Purchasing a Coke from McDonald's doesn't let you get free refills at Burger King, even if it is the same Coke product.
One way to diminish the cost of digital books is to buy an annual subscription (shared campaign) and split the cost of the unlocked digital books with all your players. As someone who has purchased all the physical books from my own pocket *and* unlocked all the digital content with the help of my players, I'm glad there is this shared campaign option.
The basic rules (available for free) also cover about 80% of the core books content, and one third of the class options. You can unlock individual race and class options at a low price for a particular character.
When you think about it, it often works that way with other products. If I buy a hardcover novel, I have to pay again for the paperback. If I buy a CD, I have to buy the LP album as well if I want it for my collection even if it's the same songs. I might have to buy the blu-ray of a film I already own on DVD or VHS. If I buy a game on my Xbox, I might have to buy the same game to use it on my PC, etc. The content may seem the same, but the platform is different and requires different resources for creation and marketing.
In fact, I'm a customer of this website, I started paying two days ago an anual susbscription, before I discovered this practice.
Also I have heard this is a D&d official site so I don't think the burger king example is appropiate.
Also Benz74M, I read, play videogames, watch films and listen music a lot and I never pay twice for the same product. But I didn't came here to discuss, I just came here to ask a question and, now that it is answered, to say, as feedback, that i'm incredible dissapointed with the answer.
Please see above website footer. An Official Site would be held by the intellectual property/copyright owner. This would be Wizards of the Coast LLC, located here: http://company.wizards.com/
I'm sorry to hear that you are disappointed with the answer, but it is what it is. We would rather cut to it quickly than beating around the bush for 40 pages of replies, as has been done before. Thank you for your understanding.
don't wizards now own and control D&D Beyond - so why cant they be unlocked now
Wizards of the Coast has acquired D&D Beyond, that is correct.
However, there is nothing to 'unlock'. Your physical books do not contain any unique identifiers; there's nothing printed in the book that marks it as being 'yours'*. Even if Wizards of the Coast decided today, right now, that it was financially viable to grant free digital copies with book purchases, there is nothing in place to verify you actually own the books
*Barcodes and ISBN numbers are not unique, this is in fact key to how they work. For example, every english copy of the Player's Handbook has the ISBN 9780786965601 (which you can google and see to be the case)
there needs to be a 1time code use option in new purchase books - this will ensure only 1 digital unlock per copy of physical book - that should alleviate scammers and bots generating codes -or some way to prove proof of purchase - as the digital version is far too expensive to buy after buying physical version
there needs to be a 1time code use option in new purchase books - this will ensure only 1 digital unlock per copy of physical book - that should alleviate scammers and bots generating codes -or some way to prove proof of purchase - as the digital version is far too expensive to buy after buying physical version
Employees at Beyond got bills to pay and mouths to feed, just like you and me, so there is no good reason they should be working for free. If you like the convenience of the digital tools, it is only fair to pay up and compensate people for the work they have done.
I know this was from years ago but I still want to reply, can’t you add something like a gift card code? Where you can see the code but it won’t activate without a purchase. Then just add a system in the platform to enter codes for source books.
I know this was from years ago but I still want to reply, can’t you add something like a gift card code? Where you can see the code but it won’t activate without a purchase. Then just add a system in the platform to enter codes for source books.
If you want the digital-physical bundle, they are only sold through Wizards website. And while most of the important books have digital-physical bundles, not all books do. If you want the digital and physical copies of a book for the price of only the physical book, I do not think that is going to happen.
If you want more info, you can check out this thread: Hardcover Books, D&D Beyond and You FAQ.
I know that this petition is weird, but, is there any way to unlock the player's handbook content if you buy it?
I think there should be a way to do this (Should i pay twice for the same book?, I'm already paying the hero tier for supporting this site.)
There is no way to redeem a physical book for DDB.
DDB is separate from WotC. There are several threads and a youtube video that goes over all the financial and legal reasons behind it.
So, there isn't any way to unlock the content without paying twice for it?
Can I create the locked content by creating homebrew content equal to the playbook's one?
Is there any official suport or response from the staff for this cases?
Hi there, this question, and many others, are answered in the D&D Beyond site FAQ.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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Yes. You can create and use homebrew that is a copy of content from a book, just don't publish it.
Thanks for the info.
Still, i'm really upset about this, and watching the thread it seems i'm not the only one.
I would explain why I consider this unfair to the loyal customers but others have done it for me so I will just say that I want to complain against this decision.
I really encourage this website to include a feature to redeem physicall books (I don't care about the content of the books, but I don't want to have the character creation tool limited) .
But you aren't a customer of D&D Beyond and none of the purchase price of those physical books went to D&D Beyond. That went to Wizards of the Coast, who also expects licensing fees paid from D&D Beyond from each copy sold - just like the book store. D&D Beyond is not the owner of Dungeons & Dragons. D&D Beyond is only a retailer.
Purchasing a Coke from McDonald's doesn't let you get free refills at Burger King, even if it is the same Coke product.
One way to diminish the cost of digital books is to buy an annual subscription (shared campaign) and split the cost of the unlocked digital books with all your players. As someone who has purchased all the physical books from my own pocket *and* unlocked all the digital content with the help of my players, I'm glad there is this shared campaign option.
The basic rules (available for free) also cover about 80% of the core books content, and one third of the class options. You can unlock individual race and class options at a low price for a particular character.
When you think about it, it often works that way with other products. If I buy a hardcover novel, I have to pay again for the paperback. If I buy a CD, I have to buy the LP album as well if I want it for my collection even if it's the same songs. I might have to buy the blu-ray of a film I already own on DVD or VHS. If I buy a game on my Xbox, I might have to buy the same game to use it on my PC, etc. The content may seem the same, but the platform is different and requires different resources for creation and marketing.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
In fact, I'm a customer of this website, I started paying two days ago an anual susbscription, before I discovered this practice.
Also I have heard this is a D&d official site so I don't think the burger king example is appropiate.
Also Benz74M, I read, play videogames, watch films and listen music a lot and I never pay twice for the same product.
But I didn't came here to discuss, I just came here to ask a question and, now that it is answered, to say, as feedback, that i'm incredible dissapointed with the answer.
Please see above website footer. An Official Site would be held by the intellectual property/copyright owner. This would be Wizards of the Coast LLC, located here: http://company.wizards.com/
I'm sorry to hear that you are disappointed with the answer, but it is what it is. We would rather cut to it quickly than beating around the bush for 40 pages of replies, as has been done before. Thank you for your understanding.
Ok, as possitive feedback, thanks for taking the time to answer my questions.
don't wizards now own and control D&D Beyond - so why cant they be unlocked now
Wizards of the Coast has acquired D&D Beyond, that is correct.
However, there is nothing to 'unlock'. Your physical books do not contain any unique identifiers; there's nothing printed in the book that marks it as being 'yours'*. Even if Wizards of the Coast decided today, right now, that it was financially viable to grant free digital copies with book purchases, there is nothing in place to verify you actually own the books
*Barcodes and ISBN numbers are not unique, this is in fact key to how they work. For example, every english copy of the Player's Handbook has the ISBN 9780786965601 (which you can google and see to be the case)
Find my D&D Beyond articles here
there needs to be a 1time code use option in new purchase books - this will ensure only 1 digital unlock per copy of physical book - that should alleviate scammers and bots generating codes -or some way to prove proof of purchase - as the digital version is far too expensive to buy after buying physical version
Employees at Beyond got bills to pay and mouths to feed, just like you and me, so there is no good reason they should be working for free. If you like the convenience of the digital tools, it is only fair to pay up and compensate people for the work they have done.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
I know this was from years ago but I still want to reply, can’t you add something like a gift card code? Where you can see the code but it won’t activate without a purchase. Then just add a system in the platform to enter codes for source books.
If you want the digital-physical bundle, they are only sold through Wizards website. And while most of the important books have digital-physical bundles, not all books do. If you want the digital and physical copies of a book for the price of only the physical book, I do not think that is going to happen.
If you want more info, you can check out this thread: Hardcover Books, D&D Beyond and You FAQ.
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/96069-hardcover-books-d-d-beyond-and-you-faq
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >