So I am not exactly sure if this is a bug or if it is something that has just not been implemented.
My understanding to the Effects of an Arrow+1 increases all the damage and attack rolls by +1 which also stacks with that of the (for instance) Longbow+1 effectively giving the Character a Net +2 to attack rolls and damage rolls.
However, equipping an arrow+1 does not actually change any of the to hit or damage bonus' on the character sheet. Where if you use a longbow+1 it is actually calculated in there.
As i said i am not sure if this is an actual bug or if the coding just has not been set up, and if it has not then it would be a nice feature to put that when you have ammunition that is magical it gives the respective bonus to a ranged weapon with ammunition properties.
Consumables with effects like that don't apply automatically. It's because it could be misleading to have a single +1 arrow equipped somewhere and thus think your attacks have +1 to hit all the time.
This is because equipped on the character sheet doesn't mean "in my hand, ready to use", it means "I have this somewhere on my person and might want to use it at a moments notice"
That is fair, hence why i was unsure if it was a bug or not. Although i guess it could go into feedback, that for ranged weapons using ammunition to have a button on it like a spell in the spell list to use a type of equipped ammunition, and when you click said button it subtracts 1 from that ammunition list each time clicked.
So I am not exactly sure if this is a bug or if it is something that has just not been implemented.
My understanding to the Effects of an Arrow+1 increases all the damage and attack rolls by +1 which also stacks with that of the (for instance) Longbow+1 effectively giving the Character a Net +2 to attack rolls and damage rolls.
However, equipping an arrow+1 does not actually change any of the to hit or damage bonus' on the character sheet. Where if you use a longbow+1 it is actually calculated in there.
As i said i am not sure if this is an actual bug or if the coding just has not been set up, and if it has not then it would be a nice feature to put that when you have ammunition that is magical it gives the respective bonus to a ranged weapon with ammunition properties.
Consumables with effects like that don't apply automatically. It's because it could be misleading to have a single +1 arrow equipped somewhere and thus think your attacks have +1 to hit all the time.
This is because equipped on the character sheet doesn't mean "in my hand, ready to use", it means "I have this somewhere on my person and might want to use it at a moments notice"
Find my D&D Beyond articles here
That is fair, hence why i was unsure if it was a bug or not. Although i guess it could go into feedback, that for ranged weapons using ammunition to have a button on it like a spell in the spell list to use a type of equipped ammunition, and when you click said button it subtracts 1 from that ammunition list each time clicked.
So i guess it in fact is not actually a bug lol.
Yeah, I wish they would add a way to pick and consume ammo from the actions window too.