Modifier type: Bonus; Modifier subtype: Hit Points/Temporary Hit Points; Fixed value: 5.
I add the item to a character's inventory, choose Use, and see no effect on the character's maximum hp or temporary hp value. I also tried adding another property on the same item, a +12 bonus to a skill (so it would be easy to spot) and that worked.
this isn't a bug that you're seeing - the character sheet doesn't have transient buffs built into it (yet).
So, if you have an item/spell/feat that generates an effect that boosts something like hit points/AC/stats then you need to manually adjust the character for the duration of that temporary effect yourself.
Transient effects will be coming to the character sheet, allowing things like the Barbarian rage to be toggled on and the additional damage shown on the character sheet; a wizard to cast Mage Armor and see the additional AC on their character sheet.
this isn't a bug that you're seeing - the character sheet doesn't have transient buffs built into it (yet).
So, if you have an item/spell/feat that generates an effect that boosts something like hit points/AC/stats then you need to manually adjust the character for the duration of that temporary effect yourself.
Transient effects will be coming to the character sheet, allowing things like the Barbarian rage to be toggled on and the additional damage shown on the character sheet; a wizard to cast Mage Armor and see the additional AC on their character sheet.
I see you replied in OCt of 2018... well AC does work at least for an item i created but HP still does not work. Any chance this will be working soon?
this isn't a bug that you're seeing - the character sheet doesn't have transient buffs built into it (yet).
As with others, it's not a 'transient' buff I am trying to create. I'm trying to create a feat that boosts your max hit-points by 2. Not 2 hit-points per level. Just a flat 2. (The feat does other things as well.)
I am trying to increase a characters hitpoints max by 10, but not as a buff. It is also a feat. Still doesnt work. Why have Bonus Hit Points if it doesnt work?
Would love for this to be addressed soon. There are a number of things in the homebrew system that haven't seemingly been implemented yet. I'm looking forward to being able to make use of them!
Still running into this issue. If transient buffs aren't built into the character sheet yet, why even have Bonus --> Modifier Type: HP as an option? Why include that if it doesn't do anything?
I figured out how to make it work, but it is somewhat limited. You can add the HP boost for a magic item as: Bonus -> HP Per Level -> Fixed Value: x. This is somewhat limited, but it helps somewhat... and it is dynamic - so the only ones that are glitching are the HP (Flat) and Temp HP. It would be really handy if these worked though...
Adding the Bonus - Hit Points or Bonus - Temporary Hit Points with a fixed value to a homebrew item doesn't seem to do anything.
I'm having the same problem.
Homebrew rules I used to create a ring:
Modifier type: Bonus; Modifier subtype: Hit Points/Temporary Hit Points; Fixed value: 5.
I add the item to a character's inventory, choose Use, and see no effect on the character's maximum hp or temporary hp value. I also tried adding another property on the same item, a +12 bonus to a skill (so it would be easy to spot) and that worked.
I still see this same issue.
I have an item with +5 HP and a single charge of a spell. Spell support is all there, HP bonus is absent.
Has anyone figured out a solution to this yet? I am having the same problem.
This issue is still persisting as far as i can tell.
Still having this problem...
Ditto
Bump for this one year-old issue
Hey there everyone,
this isn't a bug that you're seeing - the character sheet doesn't have transient buffs built into it (yet).
So, if you have an item/spell/feat that generates an effect that boosts something like hit points/AC/stats then you need to manually adjust the character for the duration of that temporary effect yourself.
Transient effects will be coming to the character sheet, allowing things like the Barbarian rage to be toggled on and the additional damage shown on the character sheet; a wizard to cast Mage Armor and see the additional AC on their character sheet.
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Thanks for the feedback, very helpful!
I am able to create a bonus to Hit Points based off of Hit Dice, but still not able to add a fixed modifier to HP.
I see you replied in OCt of 2018... well AC does work at least for an item i created but HP still does not work. Any chance this will be working soon?
As with others, it's not a 'transient' buff I am trying to create. I'm trying to create a feat that boosts your max hit-points by 2. Not 2 hit-points per level. Just a flat 2. (The feat does other things as well.)
I am trying to increase a characters hitpoints max by 10, but not as a buff. It is also a feat. Still doesnt work. Why have Bonus Hit Points if it doesnt work?
Would love for this to be addressed soon. There are a number of things in the homebrew system that haven't seemingly been implemented yet. I'm looking forward to being able to make use of them!
Same issue here. I have a feat that boost the Max HP by a fixed value of 5. It doesn't work :(
This still appears to not work.
I have a Helm now that should give me 5 temp hp when I'm wearing it, but it does not change it automatically.
Still running into this issue. If transient buffs aren't built into the character sheet yet, why even have Bonus --> Modifier Type: HP as an option? Why include that if it doesn't do anything?
I figured out how to make it work, but it is somewhat limited. You can add the HP boost for a magic item as: Bonus -> HP Per Level -> Fixed Value: x. This is somewhat limited, but it helps somewhat... and it is dynamic - so the only ones that are glitching are the HP (Flat) and Temp HP. It would be really handy if these worked though...
Is there a way to add temp hit points per level for using a charge?
Or is fixed value temp hit points still not a thing?