Telekinetic (Charisma) isn't listed as an option for a feat upgrade as of this week on my character sheet. There is Telekinetic, Telekinetic (Intelligence), and Telekinetic (Wisdom). Am I missing something?
The feat apparently lets you add to multiple stats, chosen when you select the feat. They've done the same with other feats that add +1 to a stat.
Is there any chance somebody (perhaps stormknight?) could edit the original post to include some of the unmarked bugs?
-Eldritch Adept is marked as being "fully functional", even though it has a bug with prerequisites [1]
-Spell Mastery doesn't allow a wizard to select spells from the expanded spell lists [2]. I've since learned that Signature spells also doesn't work with expanded spells, such as speak with dead.
I straight up don't have the telekinetic (Charima). I had it until I hit level 8 and chose Telepathic (Charisma). Now I can't get telekinetic Charisma to reappear. Tried blanking my feats and taking non-related ones to see what was up. My Charisma is no where near 20.
Edit2: Ok - I blanked out both level 4 and level 8 to 'ability scores' and left them unassigned. My Character sheet still shows Telekinetic(Charisma) (even though I don't have it anymore) and there is no Charisma bonus. I was able to click (Manage feats) and remove it manually.
Will we get a sidekick character maker on DnDBeyond anytime soon?
(shaking my Magic 8-Ball trying to divine an answer...)
HIGHLY UNLIKELY
Actual answer: Reply hazy try again D&D Beyond does not give ETAs. I recommend checking up on the weekly Dev Updates to see how things are going, especially when they have a developer on to talk about things.
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// I am Arenlor Developers should read This Changelog Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Clockwork and aberrant mind spells are not changeable in the character sheet. Only work around is to create a "homebrew class" using the clockwork or aberrant as a base then changing the spells each time you want to adjust the additional spells.
this is literally stated in the first post of the thread.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Hi there, the newer subclasses have summoned creatures that scale, based upon the level or proficiency bonus of the character - this isn't something we're currently able to represent through the Extras section.
The Extras section of the character sheet allows you to track monsters that are brought into play, as familiars, summons etc. However, they all require that a monster statblock exists for the entity you wish to add - this is not the case for the dancing item.
Instead, we've implemented the statistics and hit point tracking directly via the actions section of your character sheet:
Hi there, the newer subclasses have summoned creatures that scale, based upon the level or proficiency bonus of the character - this isn't something we're currently able to represent through the Extras section.
That raises an interesting point actually, but are there are any plans for monster stat blocks that can apply an "owner/caster bonus" in future to replace this? Because this also affects the various summon spells (such as Summon Fey) added in Tasha's Cauldron, where the stat block is different depending upon who cast it and at what level, as it uses spell level and casting bonus to determine HP and a few other things.
For me I've had to homebrew a monster stat-block for the Fey Spirit and tailor it to my character then copy it for each level I can cast it at, which isn't the most convenient 😉
It would be great if we could instead have a special category in Extras (as for Wildshape) which allowed character attributes to be applied to a monster stat block that has been built to support them (using the correct snippet codes, checkboxes and such).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I know that you guys are aware that the Sorc. aberrant mind's psionic spells, where you're able to replace them for either a divination/enchantment spell from the warlock/sorc/wizard's spell list, hasn't been implemented. May I check the progress on this? It's been quite some time since we've seen any additional changes (ref the changelog on the first page of this thread). The latest being Friday 12th Feb. I know you've been working hard on the other functions...but I really like this subclass, and it's feeling rather incomplete w/o it's function on dndbeyond.
Yup, we've discussed internally what we need to do to build out a system that will support scaling statblocks, from summons, sidekicks etc.
I am not able to share any info on prioritisation or dates however, but please do know that it's planned.
I'm personally invested in this one happening, as one of my main characters atm is a Circle of the Shepherd Druid, who loves using summon spells.
The Red border appears! This is proof that the gods (of DDB) are alive.
I think that most of the community here understands that DDB has a policy of not providing any strict timeframes to their customer base - although I want to add a big thank you for sharing this general information with us. The DDB team likely has a expansive Trello.com board of projects which are frequently being shuffled around while prepping for the newest planned content from WotC.
Please visit us mere mortals more often with news from the Planes of Mechanus, or Limbo (depending upon how business is going that particular day/week, as appropriate) and share with us whatever general information the powers that be deign to be suitable for public consumption here in Subscriberland (one of the newer domains of dread).
We don't use Trello for planning - the volume of data we are collating, allocating and reviewing to inform product decisions and design would utterly trash a Trello board into meaningless jello within a few days!
Am I reading it incorrectly or does Fey Touched and Shadow Touched Feats both work like the Hex Blood spells. Meaning you get one free use but also know the spell and can cast it with spell slots? If I'm right, shouldn't those feats add the "cast" version of the spells to your spell list?
Who knows, they might switch over to using that for the Touched feats. One thing to note is that the Ravenloft Hexblood spells can be used multiple times a day without a slot, not just once, so they must've needed to add a different sort of functionality to accomplish the "free uses" version.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Who knows, they might switch over to using that for the Touched feats. One thing to note is that the Ravenloft Hexblood spells can be used multiple times a day without a slot, not just once, so they must've needed to add a different sort of functionality to accomplish the "free uses" version.
Are you sure about that?
Hex Magic
You can cast the disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
Now, if we want to be technical and measure from midnight to midnight, then yes it's possible they could cast them at 1 am, sleep 8 hours to 9 am, then cast again thus technically casting twice in a single "day". I somehow doubt that was what you meant, since you're trying to say these are different than the ??-Touched feats.
Except they're not different. They're precisely the same. Once per long rest for free, but can use spell slots for more.
I'm confused as to why you think they're different?
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Am I reading it incorrectly or does Fey Touched and Shadow Touched Feats both work like the Hex Blood spells. Meaning you get one free use but also know the spell and can cast it with spell slots? If I'm right, shouldn't those feats add the "cast" version of the spells to your spell list?
Part of the reason is that feats, magic items, races etc cannot touch spell slots - that is restricted to the class data infrastructure. So, only class and subclass features can add spells that use spell slots. This is why feats and racial spells that specify you can "use spell slots" doesn't add the spells.
If you own the content though the fix is rather easy: just make a homebrew copy of the subclass, add a hidden feature to add the spell. Then you'll have a version for the free casting and another version that uses spell slots and scales. It's a sufficient workaround. Adding this functionality as an automatic part of feats, items and races would require a substantial change to those which is easier said than done. I'm sure it'll appear someday. But given that easier things from older books - even things from the DMG - are still not implemented, I would not expect this function to be added anytime this year. Thankfully the workaround is simple and quick.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Oh... I must be confusing Hexblood with some other recent feature (probably from a subclass?) I saw that gives multiple spell uses per long rest. Sorry about that.
Telekinetic (Charisma) isn't listed as an option for a feat upgrade as of this week on my character sheet. There is Telekinetic, Telekinetic (Intelligence), and Telekinetic (Wisdom). Am I missing something?
The feat apparently lets you add to multiple stats, chosen when you select the feat. They've done the same with other feats that add +1 to a stat.
Is there any chance somebody (perhaps stormknight?) could edit the original post to include some of the unmarked bugs?
-Eldritch Adept is marked as being "fully functional", even though it has a bug with prerequisites [1]
-Spell Mastery doesn't allow a wizard to select spells from the expanded spell lists [2]. I've since learned that Signature spells also doesn't work with expanded spells, such as speak with dead.
[1] https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/109927-eldritch-adept-feat
[2] https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/44246-guild-spells-not-available-for-spell-mastery#c4
I straight up don't have the telekinetic (Charima). I had it until I hit level 8 and chose Telepathic (Charisma). Now I can't get telekinetic Charisma to reappear. Tried blanking my feats and taking non-related ones to see what was up. My Charisma is no where near 20.
https://imgur.com/RVvN3yN
https://imgur.com/M7BS0rj
Edit: pasteboard is crap.
Edit2: Ok - I blanked out both level 4 and level 8 to 'ability scores' and left them unassigned. My Character sheet still shows Telekinetic(Charisma) (even though I don't have it anymore) and there is no Charisma bonus. I was able to click (Manage feats) and remove it manually.
Will we get a sidekick character maker on DnDBeyond anytime soon?
(shaking my Magic 8-Ball trying to divine an answer...)
HIGHLY UNLIKELY
Actual answer: Reply hazy try again
D&D Beyond does not give ETAs. I recommend checking up on the weekly Dev Updates to see how things are going, especially when they have a developer on to talk about things.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
this is literally stated in the first post of the thread.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Bard College of Creation can't add Dancing Item as an Extra. :(
I am an auto-generated signature. Aren't I wonderful?
This has been passed along.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Hi there, the newer subclasses have summoned creatures that scale, based upon the level or proficiency bonus of the character - this isn't something we're currently able to represent through the Extras section.
The Extras section of the character sheet allows you to track monsters that are brought into play, as familiars, summons etc. However, they all require that a monster statblock exists for the entity you wish to add - this is not the case for the dancing item.
Instead, we've implemented the statistics and hit point tracking directly via the actions section of your character sheet:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
That raises an interesting point actually, but are there are any plans for monster stat blocks that can apply an "owner/caster bonus" in future to replace this? Because this also affects the various summon spells (such as Summon Fey) added in Tasha's Cauldron, where the stat block is different depending upon who cast it and at what level, as it uses spell level and casting bonus to determine HP and a few other things.
For me I've had to homebrew a monster stat-block for the Fey Spirit and tailor it to my character then copy it for each level I can cast it at, which isn't the most convenient 😉
It would be great if we could instead have a special category in Extras (as for Wildshape) which allowed character attributes to be applied to a monster stat block that has been built to support them (using the correct snippet codes, checkboxes and such).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Yup, we've discussed internally what we need to do to build out a system that will support scaling statblocks, from summons, sidekicks etc.
I am not able to share any info on prioritisation or dates however, but please do know that it's planned.
I'm personally invested in this one happening, as one of my main characters atm is a Circle of the Shepherd Druid, who loves using summon spells.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Hi,
I know that you guys are aware that the Sorc. aberrant mind's psionic spells, where you're able to replace them for either a divination/enchantment spell from the warlock/sorc/wizard's spell list, hasn't been implemented. May I check the progress on this? It's been quite some time since we've seen any additional changes (ref the changelog on the first page of this thread). The latest being Friday 12th Feb. I know you've been working hard on the other functions...but I really like this subclass, and it's feeling rather incomplete w/o it's function on dndbeyond.
Hope to hear from you, thanks!
The Red border appears! This is proof that the gods (of DDB) are alive.
I think that most of the community here understands that DDB has a policy of not providing any strict timeframes to their customer base - although I want to add a big thank you for sharing this general information with us. The DDB team likely has a expansive Trello.com board of projects which are frequently being shuffled around while prepping for the newest planned content from WotC.
Please visit us mere mortals more often with news from the Planes of Mechanus, or Limbo (depending upon how business is going that particular day/week, as appropriate) and share with us whatever general information the powers that be deign to be suitable for public consumption here in Subscriberland (one of the newer domains of dread).
News is good!
We don't use Trello for planning - the volume of data we are collating, allocating and reviewing to inform product decisions and design would utterly trash a Trello board into meaningless jello within a few days!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Am I reading it incorrectly or does Fey Touched and Shadow Touched Feats both work like the Hex Blood spells. Meaning you get one free use but also know the spell and can cast it with spell slots? If I'm right, shouldn't those feats add the "cast" version of the spells to your spell list?
Who knows, they might switch over to using that for the Touched feats. One thing to note is that the Ravenloft Hexblood spells can be used multiple times a day without a slot, not just once, so they must've needed to add a different sort of functionality to accomplish the "free uses" version.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Are you sure about that?
Now, if we want to be technical and measure from midnight to midnight, then yes it's possible they could cast them at 1 am, sleep 8 hours to 9 am, then cast again thus technically casting twice in a single "day". I somehow doubt that was what you meant, since you're trying to say these are different than the ??-Touched feats.
Except they're not different. They're precisely the same. Once per long rest for free, but can use spell slots for more.
I'm confused as to why you think they're different?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Part of the reason is that feats, magic items, races etc cannot touch spell slots - that is restricted to the class data infrastructure. So, only class and subclass features can add spells that use spell slots. This is why feats and racial spells that specify you can "use spell slots" doesn't add the spells.
If you own the content though the fix is rather easy: just make a homebrew copy of the subclass, add a hidden feature to add the spell. Then you'll have a version for the free casting and another version that uses spell slots and scales. It's a sufficient workaround. Adding this functionality as an automatic part of feats, items and races would require a substantial change to those which is easier said than done. I'm sure it'll appear someday. But given that easier things from older books - even things from the DMG - are still not implemented, I would not expect this function to be added anytime this year. Thankfully the workaround is simple and quick.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Oh... I must be confusing Hexblood with some other recent feature (probably from a subclass?) I saw that gives multiple spell uses per long rest. Sorry about that.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)