Just "Me Too"ing these requests. Particularly with Pact of the Blade and Hexblade warlocks, not having at least an option to have the character sheet calculate these bonuses automatically and display them as custom attacks seems like an oversight.
Additionally, it might be cool to have a mouseover on the various "Attacks" like the character sheet has with "Defenses" to enumerate where the bonuses are coming from. Not necessary by any means, but convenient.
Not sure if a change has been made to the Hexblade calculations recently, however all my melee attacks are now picking up a CHA bonus to hit. This works quite well as a workaround with weapons (ALL weapons have the bonus, rather than just one I setup as Pact weapon, plus the bonus stacks with whatever modifier is already affecting the weapon), however it is also affecting melee attack spells. I have now have (as a level 15 warlock) a +15 to hit with Vampiric Touch.
Hoping that the revised character sheet comes out soon and that it incorporates a toggle to set ONE weapon as the pact weapon which then picks up any additional bonuses from the sub-class and invocations (including, but not limited to, Improved Pact Weapon and Lifedrinker)
Not sure if a change has been made to the Hexblade calculations recently, however all my melee attacks are now picking up a CHA bonus to hit. This works quite well as a workaround with weapons (ALL weapons have the bonus, rather than just one I setup as Pact weapon, plus the bonus stacks with whatever modifier is already affecting the weapon), however it is also affecting melee attack spells. I have now have (as a level 15 warlock) a +15 to hit with Vampiric Touch.
Hoping that the revised character sheet comes out soon and that it incorporates a toggle to set ONE weapon as the pact weapon which then picks up any additional bonuses from the sub-class and invocations (including, but not limited to, Improved Pact Weapon and Lifedrinker)
That sounds like a weird situation that isn't intended.
The hexblade I built sure doesn't use Charisma to all attacks and/or damage by default.
EDIT: Okay. The "Charisma to all attack modifiers" seemed to have occurred to me when I tried adding a custom magic weapon for myself that had the Modifiers: Modifier - Bonus, Modifier Subtype - Melee Attacks, Ability Score - Charisma.
Affected all my melee attacks instead of just for that custom magic weapon.
Can we get an option in weapon customization to change the stats used for attack and damage?
I'm considering the case of hexblades or bladesingers. Both have options for using alternate stats to calculate to hit and damage bonus. Hexblades can use charisma for a bonus instead of str or dex. At 14th lvl Bladesingers get an Int bonus to weapon damage.
The new revamped character sheet has been promised to have full support for Hexblades nominating their weapon on the character sheet and the sheet calculating the stats correctly using charisma.
It's unlikely at this point that the current character sheet will be amended to add this functionality, as the the team are working hard on getting the new character sheet completed as soon as they can.
The new revamped character sheet has been promised to have full support for Hexblades nominating their weapon on the character sheet and the sheet calculating the stats correctly using charisma.
It's unlikely at this point that the current character sheet will be amended to add this functionality, as the the team are working hard on getting the new character sheet completed as soon as they can.
Thanks for the update! :)
Also did the thumbs up get removed from the forums? Cant find it on chrome mobile.
I think they do it that way in case you wanted to create a non-weapon/spell related attack. It adds more flexibility to make it static to hit the edge cases, but it overcomplicates things to do so.
The edge cases would be simply covered if you don't select any stat base - then it would add the to hit modifier to 0...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I realize this, but one of the big points of this thing is for things to be automated. It's just annoying to have to keep track of the difference between strength, and charisma, and also dex, and charisma. It's especially bothersome, being pact of the blade, and having to edit any weapon I want to use.
I understand, I have a Hexblade Warlock myself, so share your frustration.
Badeye did promise they'd get this working for the new character sheet revamp though!
At this point, I'd rather that the developers focus effort on getting that completed, rather than adding functionality to the current character sheet that will be going away. :)
Honestly, I feel like it's maybe 20min of work, to make the stat a variable, and add a drop down list, in the customize section, with the 6 stats as options. I know they already have the stats stored, and could easily just recall them. The longest part, seems to me, fitting it in. I've bought the whole set, for my group, and just find it slightly frustrating, after nearly $400, that this simple fix hasn't been implemented, and I'm basically being told "deal with it, it'll be fixed later."
Honestly, I feel like it's maybe 20min of work, to make the stat a variable, and add a drop down list, in the customize section, with the 6 stats as options.
Unfortunately, I don't think that your feelings on this match the reality of the situation. I'm not on the dev team, but my understanding is that it's about the way the back-end database is coded, which they ARE changing for the new character sheet. This is part of why it's taking so long, as everything has to continue to work correctly and existing characters/monsters/items etc all have to continue to work after the changes.
I really do understand that it's frustrating to be told you need to wait for the character sheet revamp, especially as there's no date attached to that.
Honestly, I feel like it's maybe 20min of work, to make the stat a variable, and add a drop down list, in the customize section, with the 6 stats as options. I know they already have the stats stored, and could easily just recall them. The longest part, seems to me, fitting it in. I've bought the whole set, for my group, and just find it slightly frustrating, after nearly $400, that this simple fix hasn't been implemented, and I'm basically being told "deal with it, it'll be fixed later."
And 2 minutes to search to see that this is a dead horse.
The hex warrior doesn't have any way to change their weapon to Charisma based attacks, and damage.
I feel like this could easily be solved, by simply adding a drop down list, in the customize section, that lets you choose any stat, and change the weapon bonus to that stat.
This honestly feels like a 20min fix, that should have been done months ago.
I enjoy this system, because it takes out a lot of the tediousness of tabletops, especially having to remember everything to increase, the few times you have a stat increase. I spent nearly $400, so my friends and I could have everything, and that's after buying the books, so it's a bit frustrating that everything I have found is saying "we are doing a big change, so just deal with it till then", especially since 'then' has already been months.
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(Stormknight):
post merged to this thread
A "fix" would be a waste of time. The team would need to step away from more important projects to take the time to write up, code, test, implement, etc.. Then the revamp happens and all that unnecessary work is just thrown away. It is not 20 minutes of work. Nothing at this time is broken and therefore not in need of a band-aid until the new sheet comes out. It is just inconvenient, and that is not a good enough reason at this time.
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Just "Me Too"ing these requests. Particularly with Pact of the Blade and Hexblade warlocks, not having at least an option to have the character sheet calculate these bonuses automatically and display them as custom attacks seems like an oversight.
Additionally, it might be cool to have a mouseover on the various "Attacks" like the character sheet has with "Defenses" to enumerate where the bonuses are coming from. Not necessary by any means, but convenient.
Not sure if a change has been made to the Hexblade calculations recently, however all my melee attacks are now picking up a CHA bonus to hit. This works quite well as a workaround with weapons (ALL weapons have the bonus, rather than just one I setup as Pact weapon, plus the bonus stacks with whatever modifier is already affecting the weapon), however it is also affecting melee attack spells. I have now have (as a level 15 warlock) a +15 to hit with Vampiric Touch.
Hoping that the revised character sheet comes out soon and that it incorporates a toggle to set ONE weapon as the pact weapon which then picks up any additional bonuses from the sub-class and invocations (including, but not limited to, Improved Pact Weapon and Lifedrinker)
How to add Tooltips
That sounds like a weird situation that isn't intended.
The hexblade I built sure doesn't use Charisma to all attacks and/or damage by default.
EDIT: Okay. The "Charisma to all attack modifiers" seemed to have occurred to me when I tried adding a custom magic weapon for myself that had the Modifiers: Modifier - Bonus, Modifier Subtype - Melee Attacks, Ability Score - Charisma.
Affected all my melee attacks instead of just for that custom magic weapon.
Can we get an option in weapon customization to change the stats used for attack and damage?
I'm considering the case of hexblades or bladesingers. Both have options for using alternate stats to calculate to hit and damage bonus. Hexblades can use charisma for a bonus instead of str or dex. At 14th lvl Bladesingers get an Int bonus to weapon damage.
The new revamped character sheet has been promised to have full support for Hexblades nominating their weapon on the character sheet and the sheet calculating the stats correctly using charisma.
It's unlikely at this point that the current character sheet will be amended to add this functionality, as the the team are working hard on getting the new character sheet completed as soon as they can.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Turn your mobile through 90 degrees to landscape view.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
This still seems to be an issue, 3 months later. Am I missing something?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
So, no chance for a quick hotfix for weapons, just a check mark to use charisma in place of strength?
Currently the best way to handle this is to click on the weapon and click the customise button, entering the values for attack and damage.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I realize this, but one of the big points of this thing is for things to be automated. It's just annoying to have to keep track of the difference between strength, and charisma, and also dex, and charisma. It's especially bothersome, being pact of the blade, and having to edit any weapon I want to use.
I understand, I have a Hexblade Warlock myself, so share your frustration.
Badeye did promise they'd get this working for the new character sheet revamp though!
At this point, I'd rather that the developers focus effort on getting that completed, rather than adding functionality to the current character sheet that will be going away. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Honestly, I feel like it's maybe 20min of work, to make the stat a variable, and add a drop down list, in the customize section, with the 6 stats as options. I know they already have the stats stored, and could easily just recall them. The longest part, seems to me, fitting it in. I've bought the whole set, for my group, and just find it slightly frustrating, after nearly $400, that this simple fix hasn't been implemented, and I'm basically being told "deal with it, it'll be fixed later."
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
The hex warrior doesn't have any way to change their weapon to Charisma based attacks, and damage.
I feel like this could easily be solved, by simply adding a drop down list, in the customize section, that lets you choose any stat, and change the weapon bonus to that stat.
This honestly feels like a 20min fix, that should have been done months ago.
I enjoy this system, because it takes out a lot of the tediousness of tabletops, especially having to remember everything to increase, the few times you have a stat increase. I spent nearly $400, so my friends and I could have everything, and that's after buying the books, so it's a bit frustrating that everything I have found is saying "we are doing a big change, so just deal with it till then", especially since 'then' has already been months.
Looks like it's at the front, with us talking about it, it may garner attention, and someone may be willing to implement an actual fix.
A "fix" would be a waste of time. The team would need to step away from more important projects to take the time to write up, code, test, implement, etc.. Then the revamp happens and all that unnecessary work is just thrown away. It is not 20 minutes of work. Nothing at this time is broken and therefore not in need of a band-aid until the new sheet comes out. It is just inconvenient, and that is not a good enough reason at this time.