With the wonderful addition of bag management new bugs appear. Such as you can insert as much into each of these bags going well over their max capacity. Generally this doesn't matter if you aren't running encumbrance, but if you are it should prompt players.
Basic backpack - has max capacity weight of 30 lbs.
Handy Haversack - has max capacity weight of 120 lbs.
Bag of Holding - has max capacity weight of 500 lbs.
It would be great if you have encumbrance or variant encumbrance or coin weight that these bags / all bags when max capacity in lbs. is hit nothing can be added. Soft error pop-up "The [bag of holding] is full and nothing else can be added" this would cause actual encumbrance to matter.
As far as I'm aware, containers already list their capacity in the same way as general encumbrance is stated. However, the capacity of a bag is it's internal capacity, and as has come up recently with some of the discussion around the backpack, equipment can be strapped to the outside.
I'd be happy with a message or something but I wouldn't be with enforcing the limit and preventing any more. At least not until these can be customised. There are many DMs who don't enforce specific limits with things like Bags of Holding either treating the bag as infinite, or as bigger or just go by ear or limit by space but not weight.
Same reason why the sheet doesn't limit how many helmets you can wear, how many weapons you can equip etc. As it says in the PHB/DMG the rules are only guidelines, the DM sets the rules and are free to use different ones. The more the sheet "forces" limits without room to break/go past them, the less functional and less RAW the sheet becomes.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I realize everyone wants D&D Beyond to match their way of DMing a game but the more inaccurate the tool the less likely to use that feature. There is no point as far as I can tell to list a bag capacity limit if there is no mechanic to restrict or enforce that mechanic.
Similarly with encumbrance turned on and while heavily encumbered the mechanic shows your speed reduce on your character sheet but does not mark -disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution as RAW state.
I am only suggesting to force mechanics as rules if turned on during character creation.
There is no point as far as I can tell to list a bag capacity limit if there is no mechanic to restrict or enforce that mechanic.
The mechanic to restrict or enforce it is the players and DMs knowledge of the rules and reading what their character sheet says. If your bag of holding says 600/500 lb, it's on the player to look at that, see their character isn't following the rules, and resolve that.
With the wonderful addition of bag management new bugs appear. Such as you can insert as much into each of these bags going well over their max capacity. Generally this doesn't matter if you aren't running encumbrance, but if you are it should prompt players.
It would be great if you have encumbrance or variant encumbrance or coin weight that these bags / all bags when max capacity in lbs. is hit nothing can be added. Soft error pop-up "The [bag of holding] is full and nothing else can be added" this would cause actual encumbrance to matter.
As far as I'm aware, containers already list their capacity in the same way as general encumbrance is stated. However, the capacity of a bag is it's internal capacity, and as has come up recently with some of the discussion around the backpack, equipment can be strapped to the outside.
Find my D&D Beyond articles here
I'd be happy with a message or something but I wouldn't be with enforcing the limit and preventing any more. At least not until these can be customised. There are many DMs who don't enforce specific limits with things like Bags of Holding either treating the bag as infinite, or as bigger or just go by ear or limit by space but not weight.
Same reason why the sheet doesn't limit how many helmets you can wear, how many weapons you can equip etc. As it says in the PHB/DMG the rules are only guidelines, the DM sets the rules and are free to use different ones. The more the sheet "forces" limits without room to break/go past them, the less functional and less RAW the sheet becomes.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I realize everyone wants D&D Beyond to match their way of DMing a game but the more inaccurate the tool the less likely to use that feature. There is no point as far as I can tell to list a bag capacity limit if there is no mechanic to restrict or enforce that mechanic.
Similarly with encumbrance turned on and while heavily encumbered the mechanic shows your speed reduce on your character sheet but does not mark -disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution as RAW state.
I am only suggesting to force mechanics as rules if turned on during character creation.
The mechanic to restrict or enforce it is the players and DMs knowledge of the rules and reading what their character sheet says. If your bag of holding says 600/500 lb, it's on the player to look at that, see their character isn't following the rules, and resolve that.
Find my D&D Beyond articles here