The 3D dice bring my machine to a crawl. After clicking the button to roll I am stuck waiting as long as 20 seconds for some very slow-moving animated dice to bounce across the window. Please can someone point me to the way to disable that computer crushing animation?
You have to enable hardware acceleration in your browser. It's a common problem. That fixes it.
Rollback Post to RevisionRollBack
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
DnD Beyond's dice do not use a RNG to get results, but the actual physics of the dice rolling on the screen to create true randomness, this means that unfortunately you cannot disable to animation while still getting the results.
If you do have hardware acceleration on it's likely your browser detecting your hardware and deciding what the best animation speed for you is. You can override this in the dev console (F12) manually by inputting the below. Check hardware acceleration first though.
This works for a work laptop I have the has incredibly slow dice. If this works but you find it too fast increase the 1 to a higher number probably no need to go higher than 16. The number is ms between frame requests.
I made a bookmarklet and just click it once everytime I go to a page. If I were to use that computer more for Dnd I'd probably get a js extension and make it more permanent.
DnD Beyond's dice do not use a RNG to get results, but the actual physics of the dice rolling on the screen to create true randomness, this means that unfortunately you cannot disable to animation while still getting the results.
The 3D dice bring my machine to a crawl. After clicking the button to roll I am stuck waiting as long as 20 seconds for some very slow-moving animated dice to bounce across the window. Please can someone point me to the way to disable that computer crushing animation?
You have to enable hardware acceleration in your browser. It's a common problem. That fixes it.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
DnD Beyond's dice do not use a RNG to get results, but the actual physics of the dice rolling on the screen to create true randomness, this means that unfortunately you cannot disable to animation while still getting the results.
If you do have hardware acceleration on it's likely your browser detecting your hardware and deciding what the best animation speed for you is. You can override this in the dev console (F12) manually by inputting the below. Check hardware acceleration first though.
This works for a work laptop I have the has incredibly slow dice. If this works but you find it too fast increase the 1 to a higher number probably no need to go higher than 16. The number is ms between frame requests.
I made a bookmarklet and just click it once everytime I go to a page. If I were to use that computer more for Dnd I'd probably get a js extension and make it more permanent.
Indeed. Most unfortunate.
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