there are many other areas that the team can be developing that are much more beneficial than working on homebrew classes.
Yes, there are a FEW players who want Artificer, Gunslinger or their own class on D&D Beyond, but compared to that, the work on character sheets & campaign management is something that will benefit pretty much everyone.
That's how they prioritise.
99.7% is more than a few. clearly, "priorities" aren't straight
also, as said by Loswaith, we don't really need reviews and comments. just let us have custom classes, we don't need to publish them (yet). like Loswaith said, again, when broken down its not too complex. definitely less complex than other things you ave worked on.
Except that forum polls are notoriously inaccurate: those who aren't fussed about homebrew classes likely didn't vote. (For example, I didn't). Nor do we know how many voted which way, therefore we have no way of knowing what % Of DDB users voted.
I'm sure they didn't say it was too complex 4 years ago then said they'd implement a fast and dirty work around 3 years ago, then add it into planned then scrap the trello altogether and nothing has happened yet. Point is; it doesn't feel like they care enough or at all about this feature so here we are all these years later still in limbo.
I'm sure they didn't say it was too complex 4 years ago then said they'd implement a fast and dirty work around 3 years ago, then add it into planned then scrap the trello altogether and nothing has happened yet. Point is; it doesn't feel like they care enough or at all about this feature so here we are all these years later still in limbo.
I don't remember them saying anything about implementing a "fast a dirty work around" for homebrew classes. I remember it going on the "we'll consider it in the future" list, but never with any kind of sense that it was going to happen soon. The things I've heard and read from DDB staff have been pretty clear that homebrew classes are a very low priority for them.
Except that forum polls are notoriously inaccurate: those who aren't fussed about homebrew classes likely didn't vote. (For example, I didn't). Nor do we know how many voted which way, therefore we have no way of knowing what % Of DDB users voted.
Uh... when I point at the poll with my little mousy it says 4721 of 4755 votes for Yes. I'd say nearly 5000 voter turn-out is pretty good for something like this.
Except that forum polls are notoriously inaccurate: those who aren't fussed about homebrew classes likely didn't vote. (For example, I didn't). Nor do we know how many voted which way, therefore we have no way of knowing what % Of DDB users voted.
That's not how polling or data works.
"Except that forum polls are notoriously inaccurate"
Are they? Are they really?
"Nor do we know how many voted which way"
Er... what? Yes we do.
"therefore we have no way of knowing what % Of DDB users voted"
Yes, we do.
Margin of error due to sampling, noresponse/response bias etc are all accounted for.
I'm sorry to be a litle harsh (but on some occasions it is better to be honest and not beat about the bush) but to suggest that poll feedback in the multiple thousands with a 99.3% for the affirmative tells us nothing is ridiculous nonsense and piffle.
Margin or error is 3%, not 50%.
I'm sure you are wonderful, but that really was a very silly thing to say. No polls don't give us 100% truth, they also don't give us 99% innaccuracy.
Except that forum polls are notoriously inaccurate: those who aren't fussed about homebrew classes likely didn't vote. (For example, I didn't). Nor do we know how many voted which way, therefore we have no way of knowing what % Of DDB users voted.
That's not how polling or data works.
"Except that forum polls are notoriously inaccurate"
Are they? Are they really?
"Nor do we know how many voted which way"
Er... what? Yes we do.
"therefore we have no way of knowing what % Of DDB users voted"
Yes, we do.
Margin of error due to sampling, noresponse/response bias etc are all accounted for.
I'm sorry to be a litle harsh (but on some occasions it is better to be honest and not beat about the bush) but to suggest that poll feedback in the multiple thousands with a 99.3% for the affirmative tells us nothing is ridiculous nonsense and piffle.
Margin or error is 3%, not 50%.
I'm sure you are wonderful, but that really was a very silly thing to say. No polls don't give us 100% truth, they also don't give us 99% innaccuracy.
Sorry for the rant, but... ya know /picardface
When I see the results, I see only % Not raw numbers. If there’s a way to see raw numbers I missed it, and then, yes, that part of my critique is null and void. There’s still the issue of who chooses to vote and who skips the poll, however. Can you point me to a source that confirms your claim of a 3% margin of error?
When I see the results, I see only % Not raw numbers. If there’s a way to see raw numbers I missed it, and then, yes, that part of my critique is null and void. There’s still the issue of who chooses to vote and who skips the poll, however. Can you point me to a source that confirms your claim of a 3% margin of error?
Well I could, but it'd be easier just to say google "Margin of Error" and "polling methodology" or "margin of error due to sampling" or "sampling error", probably a bit of info on all of the above.
In small summary margin of error due to sampling at a sample size of 1000 is 3%, less as you increase your sample size.
If you hover over the poll results it'll give you a break down of the numbers.
you have to know that the forum itself isn't a great place to get information from. i ran a forum as a moderator for years, we had polls and the likes... you know what hapenned everytimes...
1- people who voted on features and wwere happy came to tell us... 2- people who didn't know and were unhappy created accounts just to say they were unhappy with our time spent on a useless feature.
heres the real deal... we were a small forum... 200,000 people created accounts... on those only about 1,000 voted on features... do the math, how many percentage of voters does that makes ?
let's go a different routes... about a 1,000 voted on the polls, about 10,000 were actually active on forum. again, do the math, how many percentage is that of the population ?
at that point we decided to work for that 10% who actually cared, and leave the rest behind. its the same here... what you call a majority is really really far from it, if you check on the forum how many actually created an account versus how many are actually active and then compared to that poll actual count... you'd see that the percentage of votrs are pretty darn low.
people have their own reasons not to get involved. 1 - they dont care, they just chill 2 - the use the forum just for bugs and the likes, not care for the rest. 3 - they know they have no control over that and just are happy to post a thread once in a while to show their interest. 4 - they dont know polls existed, not seeing threads go up and down every single hours of the day. 5 - they are using the forum once every weeks. not everyday, they dont follow every threads.
all those reasons makes forum a really bad place to get info on what people think. the problem arises when you realise that other places usually get less attractions then forum. the forum is all you can get and thats barely 10% of your fan base in most cases. so the real question is, and always was, how do you get the 90% remaining to tell you what they desires ? their answer was to make a system that encompasses more then the forum itself, they now check twitter, their other polls , youtubes, they made a system that allows them to track all of these places. and there is much much much more then just those 3 places where information gets sended from.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
you have to know that the forum itself isn't a great place to get information from. i ran a forum as a moderator for years, we had polls and the likes... you know what hapenned everytimes...
1- people who voted on features and wwere happy came to tell us... 2- people who didn't know and were unhappy created accounts just to say they were unhappy with our time spent on a useless feature.
heres the real deal... we were a small forum... 200,000 people created accounts... on those only about 1,000 voted on features... do the math, how many percentage of voters does that makes ?
let's go a different routes... about a 1,000 voted on the polls, about 10,000 were actually active on forum. again, do the math, how many percentage is that of the population ?
at that point we decided to work for that 10% who actually cared, and leave the rest behind. its the same here... what you call a majority is really really far from it, if you check on the forum how many actually created an account versus how many are actually active and then compared to that poll actual count... you'd see that the percentage of votrs are pretty darn low.
people have their own reasons not to get involved. 1 - they dont care, they just chill 2 - the use the forum just for bugs and the likes, not care for the rest. 3 - they know they have no control over that and just are happy to post a thread once in a while to show their interest. 4 - they dont know polls existed, not seeing threads go up and down every single hours of the day. 5 - they are using the forum once every weeks. not everyday, they dont follow every threads.
all those reasons makes forum a really bad place to get info on what people think. the problem arises when you realise that other places usually get less attractions then forum. the forum is all you can get and thats barely 10% of your fan base in most cases. so the real question is, and always was, how do you get the 90% remaining to tell you what they desires ? their answer was to make a system that encompasses more then the forum itself, they now check twitter, their other polls , youtubes, they made a system that allows them to track all of these places. and there is much much much more then just those 3 places where information gets sended from.
still, it would be nice to be able to make our own classes maybe when 5.5e comes out in two years if the world has not ended the feature would be nice.
Quote from ArwensDaughter>>The things I've heard and read from DDB staff have been pretty clear that homebrew classes are a very low priority for them.
that's the problem.
polls can be innaccurate, but with a sample size of nearly 5000, 99.3% shows that a massive majority of the DDB users want this. so this shouldn't be a low priority.
WotC allows 3rd parties to create content for the 5e system. Several of these creations have included things like species, items, backgrounds, feats, archtypes, and yes, even classes. My issue with DnDBeyond is that all of those can be easily incorporated into a DnDBeyond character EXCEPT classes. So, when you get a setting like Incarnate: Last of the Lacers or SW5E.com or you get a book like The Masterclass Codex, they're useless for any online game that utilizes DnDBeyond. Sure, you can sometimes customize such things on your VTT or always play one in a real-life game, but there are so many people using DnDBeyond (which is great!) that you'll likely rarely-to-never get to use one of these settings or books.
Besides, adding the ability to bring in homebrewed classes can only bring more people to DnDBeyond. Which means more money in WotC's hands, and more longevity for D&D at large. I'm not sure why any of that is a bad thing.
https://www.dwarven.academy/ is a good DDB alternative that does support custom classes, if you really need something like it. It's not DDB, but it's something at least.
Rollback Post to RevisionRollBack
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
they did about 2 or 3 years ago back on their zendesk support that i am no longer able to find, but if you go to page 9 of this forum you'll see where it used to be located.
There's also the issue that this is there is no official content on the creation of homebrew classes. If there is no official source on how to homebrew them, then they won't do it, same reason we can't homebrew weapons. At that point it's not DnDBeyond's fault for not including the feature, it's WotC's for not including it in their sourcebooks.
They only said long-term after the mob yelled at them for not supporting an unofficial rule that they haven't even explained.
Rollback Post to RevisionRollBack
Reality is more amazing than we are often led to believe.
Well so the new ONE D&D playtest puts classes into different categories. So bard, ranger and maybe one or two more are in the category of "Expert" classes. These work like roles in 4e. Essentially, you'll want at least one of each category for a balanced party.
ANYWAYS, I say all that to say, that maybe when ONE D&D becomes an official thing, it will be easier for the team to create a homebrew class system because of these class categories. So all the spells are categorized in Arcane, Divine, and Primal and then rangers have access to the Primal spell list. In this case, if we homebrew a class, or they make new classes, they can pick a category and pick a spell list they have access to, which makes all homebrew and new classes have a similar style and can fit retroactively back into these categories. So new spells that get put into Primal list, the homebrew and new classes will get those as well.
So I think this direction they're going in, is going to be better for homebrew classes and new classes, so once it goes into effect, we may finally have this
Glad to see 6e is in beta before the hombrew classes, think we'll get it on the one DnDbeyond site? I for one have given up on hoping for more functionality.
It's a bit hard to believe this has been "on the road map" for nearly 5 years with nothing to show for it. This includes other class features that would be great to customise like Manuevers and Eldritch Invocations.
Bumping this. Especially since I mirror the sentiment that we still haven't seen a Homebrew class update which seems like a kick in the pants when they're rolling out the OneD&D beta.
They really are missing out on a huge amount of site activity due to the fact. So many more people would be using beyond if homebrew classes were incorporated
Rollback Post to RevisionRollBack
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Except that forum polls are notoriously inaccurate: those who aren't fussed about homebrew classes likely didn't vote. (For example, I didn't). Nor do we know how many voted which way, therefore we have no way of knowing what % Of DDB users voted.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I'm sure they didn't say it was too complex 4 years ago then said they'd implement a fast and dirty work around 3 years ago, then add it into planned then scrap the trello altogether and nothing has happened yet. Point is; it doesn't feel like they care enough or at all about this feature so here we are all these years later still in limbo.
I don't remember them saying anything about implementing a "fast a dirty work around" for homebrew classes. I remember it going on the "we'll consider it in the future" list, but never with any kind of sense that it was going to happen soon. The things I've heard and read from DDB staff have been pretty clear that homebrew classes are a very low priority for them.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Uh... when I point at the poll with my little mousy it says 4721 of 4755 votes for Yes.
I'd say nearly 5000 voter turn-out is pretty good for something like this.
That's not how polling or data works.
"Except that forum polls are notoriously inaccurate"
Are they? Are they really?
"Nor do we know how many voted which way"
Er... what? Yes we do.
"therefore we have no way of knowing what % Of DDB users voted"
Yes, we do.
Margin of error due to sampling, noresponse/response bias etc are all accounted for.
I'm sorry to be a litle harsh (but on some occasions it is better to be honest and not beat about the bush) but to suggest that poll feedback in the multiple thousands with a 99.3% for the affirmative tells us nothing is ridiculous nonsense and piffle.
Margin or error is 3%, not 50%.
I'm sure you are wonderful, but that really was a very silly thing to say. No polls don't give us 100% truth, they also don't give us 99% innaccuracy.
Sorry for the rant, but... ya know /picardface
When I see the results, I see only % Not raw numbers. If there’s a way to see raw numbers I missed it, and then, yes, that part of my critique is null and void. There’s still the issue of who chooses to vote and who skips the poll, however. Can you point me to a source that confirms your claim of a 3% margin of error?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Well I could, but it'd be easier just to say google "Margin of Error" and "polling methodology" or "margin of error due to sampling" or "sampling error", probably a bit of info on all of the above.
In small summary margin of error due to sampling at a sample size of 1000 is 3%, less as you increase your sample size.
If you hover over the poll results it'll give you a break down of the numbers.
4723 of 4757 voted yes on this.
34 of 4757 voted no on this.
you have to know that the forum itself isn't a great place to get information from.
i ran a forum as a moderator for years, we had polls and the likes... you know what hapenned everytimes...
1- people who voted on features and wwere happy came to tell us...
2- people who didn't know and were unhappy created accounts just to say they were unhappy with our time spent on a useless feature.
heres the real deal...
we were a small forum... 200,000 people created accounts... on those only about 1,000 voted on features...
do the math, how many percentage of voters does that makes ?
let's go a different routes... about a 1,000 voted on the polls, about 10,000 were actually active on forum.
again, do the math, how many percentage is that of the population ?
at that point we decided to work for that 10% who actually cared, and leave the rest behind.
its the same here... what you call a majority is really really far from it, if you check on the forum how many actually created an account versus how many are actually active and then compared to that poll actual count... you'd see that the percentage of votrs are pretty darn low.
people have their own reasons not to get involved.
1 - they dont care, they just chill
2 - the use the forum just for bugs and the likes, not care for the rest.
3 - they know they have no control over that and just are happy to post a thread once in a while to show their interest.
4 - they dont know polls existed, not seeing threads go up and down every single hours of the day.
5 - they are using the forum once every weeks. not everyday, they dont follow every threads.
all those reasons makes forum a really bad place to get info on what people think.
the problem arises when you realise that other places usually get less attractions then forum.
the forum is all you can get and thats barely 10% of your fan base in most cases.
so the real question is, and always was, how do you get the 90% remaining to tell you what they desires ?
their answer was to make a system that encompasses more then the forum itself, they now check twitter, their other polls , youtubes, they made a system that allows them to track all of these places. and there is much much much more then just those 3 places where information gets sended from.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
So, if only 50% of people who have taken the poll on my 3.5 to 5e swordsage maneuver update post has claimed that they are over powered then that may mean that they are more balanced then the pole would leave me to believe thanks that makes me feel a lot better. Help with updating maneuvers from 3.5 to 5e - Homebrew & House Rules - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond (dndbeyond.com)
still, it would be nice to be able to make our own classes maybe when 5.5e comes out in two years if the world has not ended the feature would be nice.
ArwensDaughter, when you vote it tells you the %. last time i checked it was 99.3%
that's the problem.
polls can be innaccurate, but with a sample size of nearly 5000, 99.3% shows that a massive majority of the DDB users want this. so this shouldn't be a low priority.
WotC allows 3rd parties to create content for the 5e system. Several of these creations have included things like species, items, backgrounds, feats, archtypes, and yes, even classes. My issue with DnDBeyond is that all of those can be easily incorporated into a DnDBeyond character EXCEPT classes. So, when you get a setting like Incarnate: Last of the Lacers or SW5E.com or you get a book like The Masterclass Codex, they're useless for any online game that utilizes DnDBeyond. Sure, you can sometimes customize such things on your VTT or always play one in a real-life game, but there are so many people using DnDBeyond (which is great!) that you'll likely rarely-to-never get to use one of these settings or books.
Besides, adding the ability to bring in homebrewed classes can only bring more people to DnDBeyond. Which means more money in WotC's hands, and more longevity for D&D at large. I'm not sure why any of that is a bad thing.
https://www.dwarven.academy/ is a good DDB alternative that does support custom classes, if you really need something like it. It's not DDB, but it's something at least.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
they did about 2 or 3 years ago back on their zendesk support that i am no longer able to find, but if you go to page 9 of this forum you'll see where it used to be located.
... Still looking for this.... x.x
There's also the issue that this is there is no official content on the creation of homebrew classes. If there is no official source on how to homebrew them, then they won't do it, same reason we can't homebrew weapons. At that point it's not DnDBeyond's fault for not including the feature, it's WotC's for not including it in their sourcebooks.
They only said long-term after the mob yelled at them for not supporting an unofficial rule that they haven't even explained.
Reality is more amazing than we are often led to believe.
|| How to add tooltips || How to use snippet codes ||
Well so the new ONE D&D playtest puts classes into different categories. So bard, ranger and maybe one or two more are in the category of "Expert" classes. These work like roles in 4e. Essentially, you'll want at least one of each category for a balanced party.
ANYWAYS, I say all that to say, that maybe when ONE D&D becomes an official thing, it will be easier for the team to create a homebrew class system because of these class categories. So all the spells are categorized in Arcane, Divine, and Primal and then rangers have access to the Primal spell list. In this case, if we homebrew a class, or they make new classes, they can pick a category and pick a spell list they have access to, which makes all homebrew and new classes have a similar style and can fit retroactively back into these categories. So new spells that get put into Primal list, the homebrew and new classes will get those as well.
So I think this direction they're going in, is going to be better for homebrew classes and new classes, so once it goes into effect, we may finally have this
Published Subclasses
Glad to see 6e is in beta before the hombrew classes, think we'll get it on the one DnDbeyond site? I for one have given up on hoping for more functionality.
It's a bit hard to believe this has been "on the road map" for nearly 5 years with nothing to show for it. This includes other class features that would be great to customise like Manuevers and Eldritch Invocations.
Bumping this. Especially since I mirror the sentiment that we still haven't seen a Homebrew class update which seems like a kick in the pants when they're rolling out the OneD&D beta.
They really are missing out on a huge amount of site activity due to the fact. So many more people would be using beyond if homebrew classes were incorporated