I'm still hoping to see this feature sometime soon! I know there are always better things to be working on, but this would be IMMENSELY helpful at my table, and make things much more dynamic and interesting!
Really need to stop releasing new modules and books, and focus on bettering the system you already have. We still can't create base weapons, armor, or BASE CLASSES. How is that not one of the first things implemented? It is the bare bones of homebrewing. PLEASE and thank you!
The homebrew system has virtually never seen development beyond the initial release back in… 2018? We can't even make ammunition or containers. I lost all hope a long time ago.
So with the illrigger class from MCDM coming to dndbeyond, maybe we're closer than ever to a homebrew class builder. The delay could have also been that they didn't want to start it until the 2024 PHB rules came out, and then have known that all long but not been able to tell us.
Anyways, homebrew classes for 2024!!!! Let's go dndbeyond, just let us have whatever you used for the illrigger!!!! Now there's no reason not to!
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+1. I feel like DDB adding a third party class was bound to set this off.
Persuasion:8
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Sorry, but I'm inactive in the forums right now.
Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
I think a cool class would be a spell sword, they seem cool, another cool class would be a chef, so you could throw food at enemies, and then when not in battle, you could cook for your party and heal them.
I like the cook idea and it would be a cool companion in certain party's though the spell sword subclass is pretty much a paladin, so if your interested in playing a spell sword class use paladin.
I don't think they will ever give the ability to create homebrew classes.
Many folks would stop buying books, and just enter new classes by hand. Others would have completely unrecognizable as dnd campaigns, also reducing the demand for new books and products.
I personally would still buy books for new classes, as it would be good value in my opinion for the money. I really only need one or two classes (psion) anyway.
I don't think they will ever give the ability to create homebrew classes.
Many folks would stop buying books, and just enter new classes by hand. Others would have completely unrecognizable as dnd campaigns, also reducing the demand for new books and products.
I personally would still buy books for new classes, as it would be good value in my opinion for the money. I really only need one or two classes (psion) anyway.
I dont think that holds up comparable to books with only sublcasses/spells where you can homebrew the entire book? I feel like literally all sourcebooks, excluding the artificer class in Tasha's, has been completely homebrewable for free.
I can see the thought process, but doesn't think it holds up. Especially since they've been saying they will add it as well. I feel like if they had never spoken on it, then you would definitely have more weight to your theory, but for them to say yeah we'll do it, and then eventually put out a statement saying they won't, or even worse, another 10 years goes by and they still don't have homebrew classes, that would surely take out a lot of the remaining d&d loyalists, particularly, the dndbeyond loyalists
I am with some issues about creating a subclass here. I can't add any feature to my homebrew class, for some reason it seems not to work at all. Can some body help me?
I don't think they will ever give the ability to create homebrew classes.
Many folks would stop buying books, and just enter new classes by hand. Others would have completely unrecognizable as dnd campaigns, also reducing the demand for new books and products.
I personally would still buy books for new classes, as it would be good value in my opinion for the money. I really only need one or two classes (psion) anyway.
The problem is that if we play using D&D Beyond, if I want to play as a third party class (like my Tanares book has), I simply cannot use D&D Beyond any more. I'd be fine even with just a more blank or generic character page in lieu of allowing for full custom classes.
But seeing as they are adding third party class books on here anyways, I think not allowing it is increasingly more dumb of a decision. There are plenty of third party sourcebooks that are only subclasses or items or spells. And we can add all of them as homebrew already. Why draw the line at classes?
I don't think they will ever give the ability to create homebrew classes.
Many folks would stop buying books, and just enter new classes by hand. Others would have completely unrecognizable as dnd campaigns, also reducing the demand for new books and products.
I personally would still buy books for new classes, as it would be good value in my opinion for the money. I really only need one or two classes (psion) anyway.
The problem is that if we play using D&D Beyond, if I want to play as a third party class (like my Tanares book has), I simply cannot use D&D Beyond any more. I'd be fine even with just a more blank or generic character page in lieu of allowing for full custom classes.
But seeing as they are adding third party class books on here anyways, I think not allowing it is increasingly more dumb of a decision. There are plenty of third party sourcebooks that are only subclasses or items or spells. And we can add all of them as homebrew already. Why draw the line at classes?
I couldn't agree more. I don't see how they can't just release the same system, they say the classes are more intricate, but I feel like it really can't be THAT much crazier than what subclasses currently offer. I feel like no one really complains about features missing from the homebrew tools here to include more stuff for their subclasses/monsters/spells. I feel like it's pretty comprehensive. SO JUST GIVE IT TO US!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I have a new class idea, diplomat, so instead of fighting, or sneaking your way through situations, you instead talk to the enemy, they can understand you no matter their intelligence level, and you have expertise in persuasion automatically, you have low health, but you get boosts to charisma and enemies have disadvantage on attack rolls against you because they like you too much, you also have a high armor class for the same reason.
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I'm still hoping to see this feature sometime soon! I know there are always better things to be working on, but this would be IMMENSELY helpful at my table, and make things much more dynamic and interesting!
Really need to stop releasing new modules and books, and focus on bettering the system you already have. We still can't create base weapons, armor, or BASE CLASSES. How is that not one of the first things implemented? It is the bare bones of homebrewing. PLEASE and thank you!
The homebrew system has virtually never seen development beyond the initial release back in… 2018? We can't even make ammunition or containers. I lost all hope a long time ago.
So with the illrigger class from MCDM coming to dndbeyond, maybe we're closer than ever to a homebrew class builder. The delay could have also been that they didn't want to start it until the 2024 PHB rules came out, and then have known that all long but not been able to tell us.
Anyways, homebrew classes for 2024!!!! Let's go dndbeyond, just let us have whatever you used for the illrigger!!!! Now there's no reason not to!
Published Subclasses
If they can add new classes like the illrigger, and add 2024 versions separate from 2014 versions of classes, they can make homebrew classes happen!
+1. I feel like DDB adding a third party class was bound to set this off.
Persuasion:8
Sorry, but I'm inactive in the forums right now.
And now just 6 more classes dropped with the Lord of the Rings 3rd party book!
come on! 12 PHB classes and 7 classes form 3rd party.
There is no excuse to not have custom classes now!
I was just thinking that myself!
GIVE US HOMEBREW CLASSES!!!!!!!!!!!!!!!!!!!!!
Published Subclasses
I think a cool class would be a spell sword, they seem cool, another cool class would be a chef, so you could throw food at enemies, and then when not in battle, you could cook for your party and heal them.
I like the cook idea and it would be a cool companion in certain party's though the spell sword subclass is pretty much a paladin, so if your interested in playing a spell sword class use paladin.
I don't think they will ever give the ability to create homebrew classes.
Many folks would stop buying books, and just enter new classes by hand. Others would have completely unrecognizable as dnd campaigns, also reducing the demand for new books and products.
I personally would still buy books for new classes, as it would be good value in my opinion for the money. I really only need one or two classes (psion) anyway.
I dont think that holds up comparable to books with only sublcasses/spells where you can homebrew the entire book? I feel like literally all sourcebooks, excluding the artificer class in Tasha's, has been completely homebrewable for free.
I can see the thought process, but doesn't think it holds up. Especially since they've been saying they will add it as well. I feel like if they had never spoken on it, then you would definitely have more weight to your theory, but for them to say yeah we'll do it, and then eventually put out a statement saying they won't, or even worse, another 10 years goes by and they still don't have homebrew classes, that would surely take out a lot of the remaining d&d loyalists, particularly, the dndbeyond loyalists
Published Subclasses
I am with some issues about creating a subclass here. I can't add any feature to my homebrew class, for some reason it seems not to work at all. Can some body help me?
The problem is that if we play using D&D Beyond, if I want to play as a third party class (like my Tanares book has), I simply cannot use D&D Beyond any more. I'd be fine even with just a more blank or generic character page in lieu of allowing for full custom classes.
But seeing as they are adding third party class books on here anyways, I think not allowing it is increasingly more dumb of a decision. There are plenty of third party sourcebooks that are only subclasses or items or spells. And we can add all of them as homebrew already. Why draw the line at classes?
I couldn't agree more. I don't see how they can't just release the same system, they say the classes are more intricate, but I feel like it really can't be THAT much crazier than what subclasses currently offer. I feel like no one really complains about features missing from the homebrew tools here to include more stuff for their subclasses/monsters/spells. I feel like it's pretty comprehensive. SO JUST GIVE IT TO US!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Published Subclasses
I have a new class idea, diplomat, so instead of fighting, or sneaking your way through situations, you instead talk to the enemy, they can understand you no matter their intelligence level, and you have expertise in persuasion automatically, you have low health, but you get boosts to charisma and enemies have disadvantage on attack rolls against you because they like you too much, you also have a high armor class for the same reason.