Maybe I am missing something, but doing the hit points manually upon leveling up is rather confusing. I figured it out, but the process could really use some improvements to be more intuitive. Our group is debating purchasing the required books and a subscription for a campaign and have everyone use this for characters. However, manual hit point entry for level up has been a complaint from every member of the group.
Hi, sorry to revive a dead thread but is there a plan to improve this? Really want to use this service and willing to pay but this shows a bit of platform immaturity, no?
Hi, sorry to revive a dead thread but is there a plan to improve this? Really want to use this service and willing to pay but this shows a bit of platform immaturity, no?
From tests that the developers ran with people, the current system was preferred. There's always going to be a few people that don't like how something works unfortunately. I'm not saying they're wrong either, but it's down to personal preference.
Could the HP interface be improved? Possibly, but I feel only at the cost of making it more complicated.
You're welcome to use the character builder and character sheets without paying a penny/cent, to check that you like D&D Beyond. :)
Thanks for the quick reply. Perhaps it's because I'm fairly new to the game, so I don't know if levelling up gets much more complex once you're past the basic rules.
I'd be fascinated to know why they prefer the current system, do you have a link to that please? I'd assumed levelup was such a common D&D thing that it would be hand-held on D&D Beyond, which clearly it isn't.
In this case, confusingly the CON modifier gets added automatically when you give the level to a class, but there's nothing to tell you what you have to do then - turns out you have to go into "manage HP" and mess with it manually to add the rest! Compared to the other parts of D&D Beyond I've seen this just feels really raw and unpolished.
I'm really curious about why people wouldn't be keen on a little helper screen on levelup.
I guess I don't understand why the rolls for each level up can't be entered individually. That's what my players expected and were looking for. Instead, I have to direct them to the "total rolled" every time. Which is just non-intuitive to use.
"More complicated" and "more intuitive" aren't always mutually exclusive. In this case, I and my players feel that additional detail would make it far more intuitive.
Maybe I am missing something, but doing the hit points manually upon leveling up is rather confusing. I figured it out, but the process could really use some improvements to be more intuitive. Our group is debating purchasing the required books and a subscription for a campaign and have everyone use this for characters. However, manual hit point entry for level up has been a complaint from every member of the group.
It should be significantly easier to manage when the character sheet revamp is completed, which should be really soon now.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you for the quick response!
Bringing this back up, because manual hit point entry has not changed in the new character sheet set-up. It's still confusing for new users.
Agree with this, was still just as difficult during our level-up on Saturday.
I agree. If possible, this needs to be improved. My players struggle with it every time.
Hi, sorry to revive a dead thread but is there a plan to improve this? Really want to use this service and willing to pay but this shows a bit of platform immaturity, no?
thanks!
From tests that the developers ran with people, the current system was preferred. There's always going to be a few people that don't like how something works unfortunately. I'm not saying they're wrong either, but it's down to personal preference.
Could the HP interface be improved? Possibly, but I feel only at the cost of making it more complicated.
You're welcome to use the character builder and character sheets without paying a penny/cent, to check that you like D&D Beyond. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks for the quick reply. Perhaps it's because I'm fairly new to the game, so I don't know if levelling up gets much more complex once you're past the basic rules.
I'd be fascinated to know why they prefer the current system, do you have a link to that please? I'd assumed levelup was such a common D&D thing that it would be hand-held on D&D Beyond, which clearly it isn't.
In this case, confusingly the CON modifier gets added automatically when you give the level to a class, but there's nothing to tell you what you have to do then - turns out you have to go into "manage HP" and mess with it manually to add the rest! Compared to the other parts of D&D Beyond I've seen this just feels really raw and unpolished.
I'm really curious about why people wouldn't be keen on a little helper screen on levelup.
A "level up helper" sounds like a great idea to me and something that I've seen mentioned elsewhere too.
With regards a link - I don't have one. Iirc, it was in a discussion in a meeting with staff.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I guess I don't understand why the rolls for each level up can't be entered individually. That's what my players expected and were looking for. Instead, I have to direct them to the "total rolled" every time. Which is just non-intuitive to use.
"More complicated" and "more intuitive" aren't always mutually exclusive. In this case, I and my players feel that additional detail would make it far more intuitive.