The homebrew system dnd beyond currently has is, to say the least, lacking, you cannot create classes nor homebrew races with subraces nor new warlock invocations and several other things that would make the service leagues better if you could.
The homebrew system is actually the same system they use on the back end to make everything. They've been working on upgrading it for a long time now, but they have to fix it in such a way that doesn't break all the homebrew folks have currently made, and that's difficult, since lots of people have used homebrew to make some ...creative workarounds. That said, some of the things you're requesting, like custom classes, it's unlikely they'll allow you to make even once the system is upgraded. They're aware it's something folks want, but the amount of open-endedness that requires on a system would be difficult to implement, considering everything the system already can't handle. It's hard to check a custom class against RAW rules.
Idk if that's true necessarily since they've added two new classes since the program's initial release, if the homebrew system is the same thing the DDB team has then I don't think it would be unfeasible to give users access, I do definitely think navigating ones spaghetti code would make the process difficult though you're right about that as simple as the UI makes it seem.
Two classes have been added to the system, that is correct, and they've both been a lot of work for the team and have been iterated on in terms of implementation and performance.
Idk if that's true necessarily since they've added two new classes since the program's initial release, if the homebrew system is the same thing the DDB team has then I don't think it would be unfeasible to give users access, I do definitely think navigating ones spaghetti code would make the process difficult though you're right about that as simple as the UI makes it seem.
Given the amount of unique features each class has, it seems likely to me that adding one is more like programming than it is filling out a form
Personally I'd be happy if they would just let us create homebrew mundane items, instead of just magic items. I know you can make a custom item in the inventory, but those aren't equipable and the weight/cost doesn't accept decimal values lower than 1. Maybe I'm just being pedantic, but it just feels like something simple that should have been done years ago.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The homebrew system dnd beyond currently has is, to say the least, lacking, you cannot create classes nor homebrew races with subraces nor new warlock invocations and several other things that would make the service leagues better if you could.
The homebrew system is actually the same system they use on the back end to make everything. They've been working on upgrading it for a long time now, but they have to fix it in such a way that doesn't break all the homebrew folks have currently made, and that's difficult, since lots of people have used homebrew to make some ...creative workarounds. That said, some of the things you're requesting, like custom classes, it's unlikely they'll allow you to make even once the system is upgraded. They're aware it's something folks want, but the amount of open-endedness that requires on a system would be difficult to implement, considering everything the system already can't handle. It's hard to check a custom class against RAW rules.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Idk if that's true necessarily since they've added two new classes since the program's initial release, if the homebrew system is the same thing the DDB team has then I don't think it would be unfeasible to give users access, I do definitely think navigating ones spaghetti code would make the process difficult though you're right about that as simple as the UI makes it seem.
Two classes have been added to the system, that is correct, and they've both been a lot of work for the team and have been iterated on in terms of implementation and performance.
Find my D&D Beyond articles here
Given the amount of unique features each class has, it seems likely to me that adding one is more like programming than it is filling out a form
Personally I'd be happy if they would just let us create homebrew mundane items, instead of just magic items. I know you can make a custom item in the inventory, but those aren't equipable and the weight/cost doesn't accept decimal values lower than 1. Maybe I'm just being pedantic, but it just feels like something simple that should have been done years ago.