It would be great if the currency in meter in the character screen was more like the hit point meter. I want to be able to say add this amount and then it changes after I press OK. Sometimes when I am using currency I forget where I started because I am bad at math
character sheet update live and still a bad system.
my complaint is that it will not automatically make change for you when you remove currency not in integers of gold coins.
so if i buy a plate of food at a tavern and it costs 2sp, but i only have currency marked in gold coins it will not reduce my gold by 1gp and add 8sp. it will only reduce sp if i have enough sp to start.
it seems logical that in most business transactions it would be reasonable to expect change to be available for non-gp coinage.
i would also like the decimal value of my coins to be displayed rather than whole numbers only.
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It would be great if the currency in meter in the character screen was more like the hit point meter. I want to be able to say add this amount and then it changes after I press OK. Sometimes when I am using currency I forget where I started because I am bad at math
Agreed.
I would like this too.
The way currency works on the character sheet will change when the character sheet revamp is live, which should be fairly soon. :)
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character sheet update live and still a bad system.
my complaint is that it will not automatically make change for you when you remove currency not in integers of gold coins.
so if i buy a plate of food at a tavern and it costs 2sp, but i only have currency marked in gold coins it will not reduce my gold by 1gp and add 8sp. it will only reduce sp if i have enough sp to start.
it seems logical that in most business transactions it would be reasonable to expect change to be available for non-gp coinage.
i would also like the decimal value of my coins to be displayed rather than whole numbers only.