With all that said, there is nothing being replaced, and it is extremely unhelpful to spread misinformation and fear. I understand Beyond is no longer as convenient as it once was, and people are right to be upset about that. However, I do not like false claims and panic. I spent HOURS making homebrew copy-pasta of spells and magic items when the 2024 PHB was released, and I only stopped because they said they will not replace them. I do not tolerate panic and I will not waste hours like that again.
Things literally are being replaced. It may be argued that the replacements don't matter, but the replacements have occurred. And the decreased convenience of using dndbeyond stems directly from the act of replacing rather than adding content. The difference between this and the update that had people homebrew copy-pasting stuff is one of degree, not type.
Things literally are not in any way that changes the rules. stop the misinformation it is ridiculous.
See above, lance. This is the problem, when content is replaced, attention is not paid to how that replacement might affect previous additions. That was the entire point of the big hubbub this summer. It's still happening, albeit at a smaller scale, and rather than getting any sort of notification the replacement is being done silently.
With all that said, there is nothing being replaced, and it is extremely unhelpful to spread misinformation and fear. I understand Beyond is no longer as convenient as it once was, and people are right to be upset about that. However, I do not like false claims and panic. I spent HOURS making homebrew copy-pasta of spells and magic items when the 2024 PHB was released, and I only stopped because they said they will not replace them. I do not tolerate panic and I will not waste hours like that again.
Things literally are being replaced. It may be argued that the replacements don't matter, but the replacements have occurred. And the decreased convenience of using dndbeyond stems directly from the act of replacing rather than adding content. The difference between this and the update that had people homebrew copy-pasting stuff is one of degree, not type.
Things literally are not in any way that changes the rules. stop the misinformation it is ridiculous.
See above, lance. This is the problem, when content is replaced, attention is not paid to how that replacement might affect previous additions. That was the entire point of the big hubbub this summer. It's still happening, albeit at a smaller scale, and rather than getting any sort of notification the replacement is being done silently.
Oh boy, one example now. Of an item that is more likely an omission by mistake not realizing there was more than mastery changed for lances and not including a legacy version. Bug report it. There is still absolutely ZERO evidence of a systematic replacement. You are raising false conspiracy theories.
With all that said, there is nothing being replaced, and it is extremely unhelpful to spread misinformation and fear. I understand Beyond is no longer as convenient as it once was, and people are right to be upset about that. However, I do not like false claims and panic. I spent HOURS making homebrew copy-pasta of spells and magic items when the 2024 PHB was released, and I only stopped because they said they will not replace them. I do not tolerate panic and I will not waste hours like that again.
Things literally are being replaced. It may be argued that the replacements don't matter, but the replacements have occurred. And the decreased convenience of using dndbeyond stems directly from the act of replacing rather than adding content. The difference between this and the update that had people homebrew copy-pasting stuff is one of degree, not type.
This is making a mountain out of a mole hill. It is frustrating that Beyond is no longer as convenient as it once was, but it is not right to make false claims and spread panic over extremely minor cosmetic changes that have little to no practical impact on game play.
I do not support creating new 2024 items out of old 2014 items if there are little to no changes. How Beyond handled most items is fine. I think a good idea would be to include citation of multiple sources in case people want to look it up manually in BR rather than FR.
Lance was changed. It's damage went from a 1d12 to a 1d10, and it's not currently possible to add the correct version to 5e characters. The old version was indeed replaced.
It's a small issue, but annoying, and could have been avoided by allowing and planning for separation of the rules.
This is an example of a replacement that would actually impact gameplay, and I think this issue should be addressed.
I agree Beyond should implement a toggle so people have an easier time excluding 2024 content.
With all that said, there is nothing being replaced, and it is extremely unhelpful to spread misinformation and fear. I understand Beyond is no longer as convenient as it once was, and people are right to be upset about that. However, I do not like false claims and panic. I spent HOURS making homebrew copy-pasta of spells and magic items when the 2024 PHB was released, and I only stopped because they said they will not replace them. I do not tolerate panic and I will not waste hours like that again.
Things literally are being replaced. It may be argued that the replacements don't matter, but the replacements have occurred. And the decreased convenience of using dndbeyond stems directly from the act of replacing rather than adding content. The difference between this and the update that had people homebrew copy-pasting stuff is one of degree, not type.
Things literally are not in any way that changes the rules. stop the misinformation it is ridiculous.
See above, lance. This is the problem, when content is replaced, attention is not paid to how that replacement might affect previous additions. That was the entire point of the big hubbub this summer. It's still happening, albeit at a smaller scale, and rather than getting any sort of notification the replacement is being done silently.
In addition the lance the trident also had its damage die changed from d6 to d8.
My current workarounds were to create magic items of the "battleaxe" and "spear" where I could adjust the properties to reflect the OG 5.0 rules. (Though not an ideal solution.)
IIRC monks also have an issue with the 5.5 martial arts die progression being applied to 5.0 monks.
There are workarounds yes, but no official way to do so. For the pedants, it's pretty disingenuous to go from "there's no examples" to "it doesn't matter anyway".
It's perfectly reasonable to request it's fixed and a solution implemented. Dev 101 is protecting functionality. People shouldn't have to make homebrew versions of every trident, lance, and 5e monk has been broken for far too long.
Example: Upon immediate glance, the Longbow item was changed with the tag of “Slow”. The Longbow has never been slow, you could always fire it multiple times in a round as long as you had the attacks for it.
These are the little changes I speak of.
It seems like part of the issue here is that you're jumping to conclusions 'Upon immediate glance'. You should do more than an immediate glance. The example you gave doesn't mean the longbow is now 'slow' to fire. It means that if you are proficient with it, you can cause a Slow effect on your target, making them lose 10 feet of movement.
It seems like another part of the issue is you just hate change. But change can be good - why assume its bad before learning about it first? If you thought about that above change and learned the why of it, you might realize that it makes sense and adds a kind of extra realism to a game that could definitely use it in some ways.
Sticking with the longbow example (also called a Welsh bow, historically). According to eyewitness accounts from primary documents of the 12th century this is what it was capable of:
"[I]n thewar against the Welsh, one of the men of arms was struck by an arrow shot at him by a Welshman. It went right through his thigh, high up, where it was protected inside and outside the leg by his iron chausses, and then through the skirt of his leather tunic; next it penetrated that part of the saddle which is called the alva or seat; and finally it lodged in his horse, driving so deep that it killed the animal." (Itinerarium Cambriae, (1191))
When I think about getting hit by an arrow fired from a bow that not only went through multiple layers of metal and leather armor, an entire leg, a saddle, and still had enough energy left to lodge into the horse beneath that saddle so deeply that it killed it outright, I think to myself... "Yeah, -10 ft for the round seems reasonable."
Things have changed so much about D&D since I learned it that it'd be almost unrecognizable to someone that just came here straight from Gary Gygax's circle of friends in the 70s off a time machine. But were all the changes bad? HELL no. I loved 3.5. But going back to 3.5 and remembering the silly things like 'sorry you can't cast a wizard spell if you wear armor.. without a ridiculously high chance of it failing.' What? Why not? "because you have to move your hands a lot..." So you can dual wield a rapier and a short sword in full plate, no problem, but making a few arcane symbols in the air is too much?? Odd. Then going back a little more to 2e (and I really loved 2e at the time): "sorry, evil clerics can't use swords because they draw blood and uhm, holy people don't ... draw... blood.... even... evil ones. But you can cave their skulls in, because... brain tissue doesn't have... blood... in it...." What???? Then going back to Gary Gygax's original ideas: sorry, you can't be an elf and anything other than a fighter/mage because ALL elves are fighter/mages. Oh, and there's only Lawful, Neutral, and Chaotic. WTF???? So yeah - not all change is bad. It was still a revolutionary idea, but it required changes in order to see all the ways that it was weird and kind of dumb. If you just stick with the one way you know something and refuse to adapt, you can't ever see the potential it might have to be even better.
Your entire argument/complaint seems centered on the idea that the 2014 rule system is absolutely PERFECT in every way and thus should never change in anyway. But I think it still has all kinds of untapped potential we just can't see yet, and we can't find out unless we are open minded to changes. If we are, then future generations might just look back and think of 5e the way we look back on the original.
I'm with you that it's shitty that each time there's been enough little changes, they can justify adding a point or half a point to the edition number and make everyone fork out another 200 bucks in source material - 100% agree that's frustrating as hell. But I can't get behind you on the whole 'we don't want any change, ever' thing.
That all said, filters are good. I'm really tired of seeing double of everything all the time. It's a little crazy making.
the trident also had its damage die changed from d6 to d8.
The new Trident has the versatile rule, so it can be used 1 handed or 2 handed. The d6 is its 1 handed damage, it goes to d8 two handed. And again can be addressed using the custom weapon creation in the character builder character sheet. This still appears to be an oversight not conspiracy to replace old content as some keep implying.
You're wrong about the stats.
Go to the link. The old trident was indeed d6 one-handed and d8 two-handed.
The 5.5 trident is d8 one-handed and d10 two-handed.
This is accurate; in addition to this all links, mouseovers force 2024 content even when starting explicitly from the 2014 rule book. This is either intentional, or the worse QA job of all time.
With all of the 2014 digital content that has been purchased, they are making it less effective to be used and therefore forcing people into a choice to go off-system or convert to 2024 to have a functional game system.
I think the main point here, is the fact that this whole thing would have been very simple to avoid. A simple tag could have been added as a variable to all of the new content and a minimal amount of coding effort could have been put into a selection box. The fact that there are workarounds or that the changes are minor isn't in question. What's concerning, is that someone in development decided that the user experience wasn't worth the small effort needed to just make everyone happy. You can already filter out plenty of content to make sure that your players aren't confused with Minecraft or Rick & Morty content. Why was a simple toggle for 2024 content not added? There is no universe where it makes more sense, from a user's perspective, not to add that toggle. It comes down to one of 3 things really. 1. Incompetence - They simply didn't listen to the concerns of the user base and were just too oblivious to realize that it was the smart thing to do. 2. Neglect - They decided that a useful tool that would be very simple to integrate would be best, but instead decided it wasn't worth investing a few man hours into. Or worst of all, 3. Selfishness - They decided that it would be in their own best interests to make it difficult to use the 2014 version, thereby pushing people to upgrade to the 2024 version. In any case, it calls into question the integrity of the company and rightfully invokes the wrath of those that were promised that their 2014 campaigns wouldn't be affected by the new system. Since DDB was taken over by WotC, the direction of the service has been steadily progressing into a pay for convenience model and I suspect that this may just be another page from that playbook.
See above, lance. This is the problem, when content is replaced, attention is not paid to how that replacement might affect previous additions. That was the entire point of the big hubbub this summer. It's still happening, albeit at a smaller scale, and rather than getting any sort of notification the replacement is being done silently.
Oh boy, one example now. Of an item that is more likely an omission by mistake not realizing there was more than mastery changed for lances and not including a legacy version. Bug report it. There is still absolutely ZERO evidence of a systematic replacement. You are raising false conspiracy theories.
This is making a mountain out of a mole hill. It is frustrating that Beyond is no longer as convenient as it once was, but it is not right to make false claims and spread panic over extremely minor cosmetic changes that have little to no practical impact on game play.
I do not support creating new 2024 items out of old 2014 items if there are little to no changes. How Beyond handled most items is fine. I think a good idea would be to include citation of multiple sources in case people want to look it up manually in BR rather than FR.
This is an example of a replacement that would actually impact gameplay, and I think this issue should be addressed.
I agree Beyond should implement a toggle so people have an easier time excluding 2024 content.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
In addition the lance the trident also had its damage die changed from d6 to d8.
My current workarounds were to create magic items of the "battleaxe" and "spear" where I could adjust the properties to reflect the OG 5.0 rules. (Though not an ideal solution.)
IIRC monks also have an issue with the 5.5 martial arts die progression being applied to 5.0 monks.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
There are workarounds yes, but no official way to do so. For the pedants, it's pretty disingenuous to go from "there's no examples" to "it doesn't matter anyway".
It's perfectly reasonable to request it's fixed and a solution implemented. Dev 101 is protecting functionality. People shouldn't have to make homebrew versions of every trident, lance, and 5e monk has been broken for far too long.
2024It seems like part of the issue here is that you're jumping to conclusions 'Upon immediate glance'. You should do more than an immediate glance. The example you gave doesn't mean the longbow is now 'slow' to fire. It means that if you are proficient with it, you can cause a Slow effect on your target, making them lose 10 feet of movement.
It seems like another part of the issue is you just hate change. But change can be good - why assume its bad before learning about it first? If you thought about that above change and learned the why of it, you might realize that it makes sense and adds a kind of extra realism to a game that could definitely use it in some ways.
Sticking with the longbow example (also called a Welsh bow, historically). According to eyewitness accounts from primary documents of the 12th century this is what it was capable of:
"[I]n the war against the Welsh, one of the men of arms was struck by an arrow shot at him by a Welshman. It went right through his thigh, high up, where it was protected inside and outside the leg by his iron chausses, and then through the skirt of his leather tunic; next it penetrated that part of the saddle which is called the alva or seat; and finally it lodged in his horse, driving so deep that it killed the animal." (Itinerarium Cambriae, (1191))
When I think about getting hit by an arrow fired from a bow that not only went through multiple layers of metal and leather armor, an entire leg, a saddle, and still had enough energy left to lodge into the horse beneath that saddle so deeply that it killed it outright, I think to myself... "Yeah, -10 ft for the round seems reasonable."
Things have changed so much about D&D since I learned it that it'd be almost unrecognizable to someone that just came here straight from Gary Gygax's circle of friends in the 70s off a time machine. But were all the changes bad? HELL no. I loved 3.5. But going back to 3.5 and remembering the silly things like 'sorry you can't cast a wizard spell if you wear armor.. without a ridiculously high chance of it failing.' What? Why not? "because you have to move your hands a lot..." So you can dual wield a rapier and a short sword in full plate, no problem, but making a few arcane symbols in the air is too much?? Odd. Then going back a little more to 2e (and I really loved 2e at the time): "sorry, evil clerics can't use swords because they draw blood and uhm, holy people don't ... draw... blood.... even... evil ones. But you can cave their skulls in, because... brain tissue doesn't have... blood... in it...." What???? Then going back to Gary Gygax's original ideas: sorry, you can't be an elf and anything other than a fighter/mage because ALL elves are fighter/mages. Oh, and there's only Lawful, Neutral, and Chaotic. WTF???? So yeah - not all change is bad. It was still a revolutionary idea, but it required changes in order to see all the ways that it was weird and kind of dumb. If you just stick with the one way you know something and refuse to adapt, you can't ever see the potential it might have to be even better.
Your entire argument/complaint seems centered on the idea that the 2014 rule system is absolutely PERFECT in every way and thus should never change in anyway. But I think it still has all kinds of untapped potential we just can't see yet, and we can't find out unless we are open minded to changes. If we are, then future generations might just look back and think of 5e the way we look back on the original.
I'm with you that it's shitty that each time there's been enough little changes, they can justify adding a point or half a point to the edition number and make everyone fork out another 200 bucks in source material - 100% agree that's frustrating as hell. But I can't get behind you on the whole 'we don't want any change, ever' thing.
That all said, filters are good. I'm really tired of seeing double of everything all the time. It's a little crazy making.
You're wrong about the stats.
Go to the link. The old trident was indeed d6 one-handed and d8 two-handed.
The 5.5 trident is d8 one-handed and d10 two-handed.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
you have to look for the items or such that has the word Legacy next to it
This is accurate; in addition to this all links, mouseovers force 2024 content even when starting explicitly from the 2014 rule book. This is either intentional, or the worse QA job of all time.
With all of the 2014 digital content that has been purchased, they are making it less effective to be used and therefore forcing people into a choice to go off-system or convert to 2024 to have a functional game system.
This is gonna get ugly.
The mouse over has been forced to 2024 for awhile. There are browser extensions that can supposedly override that.
Doesn't help. Multiple items have been replaced and don't have the Legacy tag.
example?
All common weapons, Ring of Free Action, and Crystal Ball have been mentioned in this thread.
https://www.dndbeyond.com/equipment?filter-search=spear&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=&filter-source=1
what online books have you purchased? seeing if that is the issue
Nearly all of them. I definitely have the 2014 PHB.
I think you should take it up with the Bug & Support section of the Forum
I think the main point here, is the fact that this whole thing would have been very simple to avoid. A simple tag could have been added as a variable to all of the new content and a minimal amount of coding effort could have been put into a selection box. The fact that there are workarounds or that the changes are minor isn't in question. What's concerning, is that someone in development decided that the user experience wasn't worth the small effort needed to just make everyone happy. You can already filter out plenty of content to make sure that your players aren't confused with Minecraft or Rick & Morty content. Why was a simple toggle for 2024 content not added? There is no universe where it makes more sense, from a user's perspective, not to add that toggle. It comes down to one of 3 things really. 1. Incompetence - They simply didn't listen to the concerns of the user base and were just too oblivious to realize that it was the smart thing to do. 2. Neglect - They decided that a useful tool that would be very simple to integrate would be best, but instead decided it wasn't worth investing a few man hours into. Or worst of all, 3. Selfishness - They decided that it would be in their own best interests to make it difficult to use the 2014 version, thereby pushing people to upgrade to the 2024 version. In any case, it calls into question the integrity of the company and rightfully invokes the wrath of those that were promised that their 2014 campaigns wouldn't be affected by the new system. Since DDB was taken over by WotC, the direction of the service has been steadily progressing into a pay for convenience model and I suspect that this may just be another page from that playbook.
its pretty clear they want to kill off 2014 and make everyone buy the new system. which of course if we are on beyond we are.