I play in several active campaigns with different DMs and run a couple myself. Across all of them, I’ve seen common house rules for ability score rolling that D&D Beyond currently can’t support. I’d like to request adding two optional, non‑default settings to help tables that use these rules.
1. Reroll 1s on individual dice
Many DMs—myself included—don’t like seeing a player’s stat roll tanked by a single 1 during manual-roll character creation. At most tables, if you roll physical dice and a die shows a 1, the DM simply says, “Reroll that one and keep the new result.”
Right now, D&D Beyond can’t reflect that. You either:
roll outside the platform and manually enter the final number, or
Abandon the entire roll block and start over.
A toggle that allows “reroll 1s” during ability score generation would let players use the built‑in roller without breaking the DM’s house rules. Ideally, this could be:
a player-side toggle for characters not linked to a campaign, and/or
a DM-controlled setting for characters created inside a campaign, so the DM can enforce the rule consistently.
This would preserve the fun of rolling while keeping things fair and transparent.
2. Reroll any total below a DM‑set threshold (commonly 10)
Another very common house rule is rerolling any total ability score that falls below a certain number—often 8, 9, or 10. This helps reduce the extreme swinginess of 4d6 drop‑lowest without abandoning rolled stats entirely.
As a player, I sometimes enjoy taking a low stat for roleplay reasons (e.g., a rogue with a 6 Wisdom who was effectively legally blind—great roleplay, but stressful for the DM). Because of cases like this, it would be helpful if:
The DM could set a minimum threshold, but
the player could optionally keep a low roll if they genuinely want it for character reasons.
This keeps the rule flexible and supports both playstyles.
Why these options matter
Right now, the only workaround is to roll manually, apply house rules yourself, do the math, and then type the final numbers into D&D Beyond. That breaks the flow and removes some of the excitement of rolling stats during character creation.
Adding these two toggles would:
support extremely common house rules
Reduce DM anxiety about unfair or unfun stat spreads
keep players inside the D&D Beyond ecosystem
Maintain transparency through the dice log
preserve the “mystique” and fun of rolling stats
These would be non-default, DM-controlled, and fully optional, so they wouldn’t affect tables that prefer RAW.
If anyone has concerns or alternative ideas, I’d love to talk through them. The goal is to find a solution that supports both DM oversight and player creativity while keeping the rolling experience fun and fair.
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I play in several active campaigns with different DMs and run a couple myself. Across all of them, I’ve seen common house rules for ability score rolling that D&D Beyond currently can’t support. I’d like to request adding two optional, non‑default settings to help tables that use these rules.
1. Reroll 1s on individual dice
Many DMs—myself included—don’t like seeing a player’s stat roll tanked by a single 1 during manual-roll character creation. At most tables, if you roll physical dice and a die shows a 1, the DM simply says, “Reroll that one and keep the new result.”
Right now, D&D Beyond can’t reflect that. You either:
roll outside the platform and manually enter the final number, or
Abandon the entire roll block and start over.
A toggle that allows “reroll 1s” during ability score generation would let players use the built‑in roller without breaking the DM’s house rules. Ideally, this could be:
a player-side toggle for characters not linked to a campaign, and/or
a DM-controlled setting for characters created inside a campaign, so the DM can enforce the rule consistently.
This would preserve the fun of rolling while keeping things fair and transparent.
2. Reroll any total below a DM‑set threshold (commonly 10)
Another very common house rule is rerolling any total ability score that falls below a certain number—often 8, 9, or 10. This helps reduce the extreme swinginess of 4d6 drop‑lowest without abandoning rolled stats entirely.
As a player, I sometimes enjoy taking a low stat for roleplay reasons (e.g., a rogue with a 6 Wisdom who was effectively legally blind—great roleplay, but stressful for the DM). Because of cases like this, it would be helpful if:
The DM could set a minimum threshold, but
the player could optionally keep a low roll if they genuinely want it for character reasons.
This keeps the rule flexible and supports both playstyles.
Why these options matter
Right now, the only workaround is to roll manually, apply house rules yourself, do the math, and then type the final numbers into D&D Beyond. That breaks the flow and removes some of the excitement of rolling stats during character creation.
Adding these two toggles would:
support extremely common house rules
Reduce DM anxiety about unfair or unfun stat spreads
keep players inside the D&D Beyond ecosystem
Maintain transparency through the dice log
preserve the “mystique” and fun of rolling stats
These would be non-default, DM-controlled, and fully optional, so they wouldn’t affect tables that prefer RAW.
If anyone has concerns or alternative ideas, I’d love to talk through them. The goal is to find a solution that supports both DM oversight and player creativity while keeping the rolling experience fun and fair.