Because, once it's published, people who don't know the creator could be using the homebrew, and they want to be using the version they decoded to play with, not the current working version that the creator is currently tinkering with. People want predictability, and giving some total stranger the ability to change their character without their knowledge is not that.
Not to mention that somebody could publish something people find useful, and then, once it's got a lot of people using it, stick a bunch of hidden penalties in, messing up players who don't know why their character suddenly got, say, -2 to all stats. (And there are totally people out there who would do it "for the lulz".)
If your homebrew isn't finalized, tested, and ready to go, don't publish it. (Frankly, even if your homebrew is finalized, tested, and ready to go, 99+% of the time, you shouldn't publish it.)
still don't see what the problem is if it's just the creator/owner that has access to edit them after publishing
Because the creator could edit a once suitable monster/spell/magic item/subclass into something that isn't appropriate for the people using it. If I give a player a magic item, I don't want it spontaneously changing on a whim because it's creator decided that it now needs a new feature. If a player picks a homebrew subclass on a list their DM okayed, they don't want that subclass suddenly losing features or gaining new ones because the creator just watched a new anime and decided to add what they saw to their creations.
The current version system avoids this—if I add version 1.2 of a magic item to my character sheet, that version will persist even if the creator releases version 1.3 or 1.4. I can look at these newer versions and decide if I want to update, or I can stick with 1.2.
You understand the purpose of publishing homebrew, right? It's for sharing it with the wider community, with people you don't know. If you want to share with just your party or your friends, that can be done through a campaign (content sharing isn't required for this, so it's free)
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
Because, once it's published, people who don't know the creator could be using the homebrew, and they want to be using the version they decoded to play with, not the current working version that the creator is currently tinkering with. People want predictability, and giving some total stranger the ability to change their character without their knowledge is not that.
Not to mention that somebody could publish something people find useful, and then, once it's got a lot of people using it, stick a bunch of hidden penalties in, messing up players who don't know why their character suddenly got, say, -2 to all stats. (And there are totally people out there who would do it "for the lulz".)
If your homebrew isn't finalized, tested, and ready to go, don't publish it. (Frankly, even if your homebrew is finalized, tested, and ready to go, 99+% of the time, you shouldn't publish it.)
so does everything that gets published to go straight to the app cuz if not my point still stands
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
The idea is that you do all of that before you publish it.
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
You're only supposed to publish finished homebrew, which includes fixing "an grammatical errors and whatnot".
so does everything that gets published to go straight to the app cuz if not my point still stands
Once you hit publish, it's made immediately available to the community.
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
The idea is that you do all of that before you publish it.
obv but i don't think asking for a 24 48 hour grace period is too much either
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
The idea is that you do all of that before you publish it.
obv but i don't think asking for a 24 48 hour grace period is too much either
Pretty sure the devs who have to code that up would disagree with you.
A lot of coding/etc just because somebody ignores a warning and publishes before checking.
You should be checking for typos and such before you publish. There is a warning that pops up to remind you when you click publish so you have a chance to stop and check before you do. Even after that, if you need to fix typos then just make a new version with corrections and publish new version. Problem solved. There is absolutely no reasonable justification for devs to code up "grace periods" and such. It's not needed if people just pay attention.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
still say there should be a 24 48 hour grace period but we're just going in circles now so a2d
No idea what a2d means, but you've yet to explain why a "grace period" would be worth any investment of dev time?
I think it means "agree to disagree".
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
i'm only talking about the creator/owner having power to edit their own homebrews
As was I
Find my D&D Beyond articles here
still don't see what the problem is if it's just the creator/owner that has access to edit them after publishing
Because, once it's published, people who don't know the creator could be using the homebrew, and they want to be using the version they decoded to play with, not the current working version that the creator is currently tinkering with. People want predictability, and giving some total stranger the ability to change their character without their knowledge is not that.
Not to mention that somebody could publish something people find useful, and then, once it's got a lot of people using it, stick a bunch of hidden penalties in, messing up players who don't know why their character suddenly got, say, -2 to all stats. (And there are totally people out there who would do it "for the lulz".)
If your homebrew isn't finalized, tested, and ready to go, don't publish it. (Frankly, even if your homebrew is finalized, tested, and ready to go, 99+% of the time, you shouldn't publish it.)
Because the creator could edit a once suitable monster/spell/magic item/subclass into something that isn't appropriate for the people using it. If I give a player a magic item, I don't want it spontaneously changing on a whim because it's creator decided that it now needs a new feature. If a player picks a homebrew subclass on a list their DM okayed, they don't want that subclass suddenly losing features or gaining new ones because the creator just watched a new anime and decided to add what they saw to their creations.
The current version system avoids this—if I add version 1.2 of a magic item to my character sheet, that version will persist even if the creator releases version 1.3 or 1.4. I can look at these newer versions and decide if I want to update, or I can stick with 1.2.
You understand the purpose of publishing homebrew, right? It's for sharing it with the wider community, with people you don't know. If you want to share with just your party or your friends, that can be done through a campaign (content sharing isn't required for this, so it's free)
Find my D&D Beyond articles here
there should at least be a 24 hour grace period or so just to fix an grammatical errors and whatnot which is mainly what i'm talking about not overhauling major things just tidying up smaller details and stuff
so does everything that gets published to go straight to the app cuz if not my point still stands
The idea is that you do all of that before you publish it.
pronouns: he/she/they
You're only supposed to publish finished homebrew, which includes fixing "an grammatical errors and whatnot".
Once you hit publish, it's made immediately available to the community.
Find my D&D Beyond articles here
still say there should be a 24 48 hour grace period but we're just going in circles now so a2d
obv but i don't think asking for a 24 48 hour grace period is too much either
Pretty sure the devs who have to code that up would disagree with you.
A lot of coding/etc just because somebody ignores a warning and publishes before checking.
You should be checking for typos and such before you publish. There is a warning that pops up to remind you when you click publish so you have a chance to stop and check before you do. Even after that, if you need to fix typos then just make a new version with corrections and publish new version. Problem solved. There is absolutely no reasonable justification for devs to code up "grace periods" and such. It's not needed if people just pay attention.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
a2d and let that be the end of it
No idea what a2d means, but you've yet to explain why a "grace period" would be worth any investment of dev time?
Find my D&D Beyond articles here
I think it means "agree to disagree".
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
and you'd be right