Hello! Up until recently, there was only a soft limit on the amount of items that a character could attune to: 3, as per the RAW. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. This is all fine and well for those who play RAW.
However, for those of us who don't like the limit of 3 items, we were able to attune to more items by clicking on an item we weren't attuned to and simply clicking the attune button in the item description, allowing us to gain the attuned benefits of as many items as we want.
Given that that feature is no longer available, it is leading me to believe that this was not in fact a feature but a bug, however is was a very welcome bug and I was would love to see it added back into the game because currently the only alternative my campaign has is to recreate a home-brew item of each magic item we want and remove the attunement requirement. Impossible? No. Tedious? Yes.
Any help or insight that could be offered on the matter would be greatly appreciated, thanks!
There's now an attunement modifier on the homebrew section so you can overdose the number of slots via a feat or magic item for example .
That's limited to Set, and a range of 1-6. For some campaigns this might be enough, but others might want more than 6 without having to remake every item, removing its attunement requirement.
It just feels odd that the user desire was recognised enough to get its own feature, but seemingly given an arbitrary limit of 6.
The limit of 6 may be due to user interface constraints, I'm not sure. I know that there has been discussion around adding further toggle options for characters.
Don't forget that there's a feature request system here:
Hello! Up until recently, there was only a soft limit on the amount of items that a character could attune to: 3, as per the RAW. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. This is all fine and well for those who play RAW.
However, for those of us who don't like the limit of 3 items, we were able to attune to more items by clicking on an item we weren't attuned to and simply clicking the attune button in the item description, allowing us to gain the attuned benefits of as many items as we want.
Given that that feature is no longer available, it is leading me to believe that this was not in fact a feature but a bug, however is was a very welcome bug and I was would love to see it added back into the game because currently the only alternative my campaign has is to recreate a home-brew item of each magic item we want and remove the attunement requirement. Impossible? No. Tedious? Yes.
Any help or insight that could be offered on the matter would be greatly appreciated, thanks!
There's now an attunement modifier on the homebrew section so you can overdose the number of slots via a feat or magic item for example .
Find my D&D Beyond articles here
That's limited to Set, and a range of 1-6. For some campaigns this might be enough, but others might want more than 6 without having to remake every item, removing its attunement requirement.
It just feels odd that the user desire was recognised enough to get its own feature, but seemingly given an arbitrary limit of 6.
Probably because it's using the variable introduced with the artificer, which can go up to 6.
Find my D&D Beyond articles here
The limit of 6 may be due to user interface constraints, I'm not sure. I know that there has been discussion around adding further toggle options for characters.
Don't forget that there's a feature request system here:
http://dndbeyond.com/feature-requests
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