Finally, for the beta only content from the SRD, Basic rule and Elemental Evil Player's Companion (basically the free rules) is included. Full rules from the PHB will be available for purchase from 15th August.
Finally, for the beta only content from the SRD, Basic rule and Elemental Evil Player's Companion (basically the free rules) is included. Full rules from the PHB will be available for purchase from 15th August.
Good to see that unarmed strikes have been added and can be toggled off, however, I have noticed that the damage entry does not include the base damage, it is currently displaying the character's strength bonus.The exception to this is for Monk's where Martial Arts overrides this and displays correctly.
The character sheet doesn't change Bardic Inspiration to refresh on a Short Rest once a Bard acquires the Font of Inspiration feature.
The Rogue's Expertise feature only list thieves' tools and the proficient skills that are available on the Rogue's skill list when no such restriction exists in the rules. A Folk Hero Rogue cannot gain Expertise in Animal Handling despite being proficient in the skill as it does not appear as a Rogue skill. The Bard's Expertise feature works correctly by allowing the selection of any skill the character is proficient in.
The beta release notes thread states that in the limited use section
The Short Rest, Long Rest, and Dawn buttons at the top of the section can be used to reset all the relevant abilities at one time.
There is no Dawn button. Can this be added in order to reset abilities like Arcane Recovery and magic item charges in one go rather than having to do it piecemeal?
Finally, could you also add a death save tracker? The status area would seem to be the ideal location for a series of success and fail check boxes.
The Warlock character creation doesn't have full functionality. The only Patron option is the Fiend, and if you choose Pact of The Tome it doesn't allow you your extra cantrips. Great work with everything else though! Absolutely love the site.
The Warlock character creation doesn't have full functionality. The only Patron option is the Fiend, and if you choose Pact of The Tome it doesn't allow you your extra cantrips. Great work with everything else though! Absolutely love the site.
The pact of the fiend is the only pact available in the basic rules. Only freely available content until launch
In our campaign, our DM had us use the point buy system, but gave us 30 points to spend instead of the standard 27. Is there a way to do this in the point buy selection area? Or will I just have to use the manual ability generation?
My major complaint with the sheet as it stands is that game-impacting class and cangroubd features are hidden behind drop downs. For new players this makes it difficult for them to recall exactly what their character can do.
I also think new players do not distinguish between limited and non limited features. It's just 'stuff I can do'.
i would argue for combining these tabs, and somehow putting all the non-in-game stuff (max hit point calculation, race ages and size, etc) at the bottom.
Instead have one section called features with all the cool stuff your character can do, by title, without the level indicator below to increase te number visible.
Would it be possible to add free text notes to equipment, to indicate any special (usually story related) properties? This would help personalize items and hook them into the story.
Would it be possible to add free text notes to equipment, to indicate any special (usually story related) properties? This would help personalize items and hook them into the story.
This would be a cool feature.
Overall I am extremely excited about this! It's really easy to use, makes sense. Going to be great once the rest of the content is available!
Also on the character sheet there is a tiny green dot against proficient skills. Why not just have the skill in bold, or a different colour (or both).
The bold may work, but a different color may not work for those with colorblindness (THERE ARE LITERALLY DOZENS OF US!).
I think the dot is fine...but I do have one suggestion: put the dot in the margin -- ideally beside the modifier. This way the dot would be far easier to see at-a-glance as the user's eyes scan down the list. The dot's current placement makes it harder to see at-a-glance since the user's eyes have to shift back-and-forth to scan for the end of the word.
(I've been doing User Experience development professionally for the last 5 years at a Fortune 50 company...I'm not just making this stuff up.)
Also on the character sheet there is a tiny green dot against proficient skills. Why not just have the skill in bold, or a different colour (or both).
The bold may work, but a different color may not work for those with colorblindness (THERE ARE LITERALLY DOZENS OF US!).
I think the dot is fine...but I do have one suggestion: put the dot in the margin -- ideally beside the modifier. This way the dot would be far easier to see at-a-glance as the user's eyes scan down the list. The dot's current placement makes it harder to see at-a-glance since the user's eyes have to shift back-and-forth to scan for the end of the word.
(I've been doing User Experience development professionally for the last 5 years at a Fortune 50 company...I'm not just making this stuff up.)
I also suggest if you have an item equipped that gives you advantage or disadvantage on a skill check that a D or an A should appear next to the appropriate skill (for example heavy armour).
I also suggest if you have an item equipped that gives you advantage or disadvantage on a skill check that a D or an A should appear next to the appropriate skill (for example heavy armour).
Bracers of Defense don't seem to be working on a Barbarian with no armor equipped - the Armor Class entry shows the bonus from Unarmored Defense and from Dexterity mod, but the Bracers are not included there, despite being equipped (under "Gear") and attuned.
Bracers of Defense don't seem to be working on a Barbarian with no armor equipped - the Armor Class entry shows the bonus from Unarmored Defense and from Dexterity mod, but the Bracers are not included there, despite being equipped (under "Gear") and attuned.
They're working on it.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Good to see that unarmed strikes have been added and can be toggled off, however, I have noticed that the damage entry does not include the base damage, it is currently displaying the character's strength bonus.The exception to this is for Monk's where Martial Arts overrides this and displays correctly.
The character sheet doesn't change Bardic Inspiration to refresh on a Short Rest once a Bard acquires the Font of Inspiration feature.
The Rogue's Expertise feature only list thieves' tools and the proficient skills that are available on the Rogue's skill list when no such restriction exists in the rules. A Folk Hero Rogue cannot gain Expertise in Animal Handling despite being proficient in the skill as it does not appear as a Rogue skill. The Bard's Expertise feature works correctly by allowing the selection of any skill the character is proficient in.
The beta release notes thread states that in the limited use section
There is no Dawn button. Can this be added in order to reset abilities like Arcane Recovery and magic item charges in one go rather than having to do it piecemeal?
Finally, could you also add a death save tracker? The status area would seem to be the ideal location for a series of success and fail check boxes.
The Warlock character creation doesn't have full functionality. The only Patron option is the Fiend, and if you choose Pact of The Tome it doesn't allow you your extra cantrips. Great work with everything else though! Absolutely love the site.
The pact of the fiend is the only pact available in the basic rules. Only freely available content until launch
The equipment sheet section seems buggy. Wasn't allowing me to pull stuff up and now I can't access it at all.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Totally... just posting any issues I see just incase it helps.
Pretty excited about this.
In our campaign, our DM had us use the point buy system, but gave us 30 points to spend instead of the standard 27. Is there a way to do this in the point buy selection area? Or will I just have to use the manual ability generation?
My major complaint with the sheet as it stands is that game-impacting class and cangroubd features are hidden behind drop downs. For new players this makes it difficult for them to recall exactly what their character can do.
I also think new players do not distinguish between limited and non limited features. It's just 'stuff I can do'.
i would argue for combining these tabs, and somehow putting all the non-in-game stuff (max hit point calculation, race ages and size, etc) at the bottom.
Instead have one section called features with all the cool stuff your character can do, by title, without the level indicator below to increase te number visible.
Would it be possible to add free text notes to equipment, to indicate any special (usually story related) properties? This would help personalize items and hook them into the story.
Ah can't select a cleric domain for a ranger cleric I have created?
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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The bold may work, but a different color may not work for those with colorblindness (THERE ARE LITERALLY DOZENS OF US!).
I think the dot is fine...but I do have one suggestion: put the dot in the margin -- ideally beside the modifier. This way the dot would be far easier to see at-a-glance as the user's eyes scan down the list. The dot's current placement makes it harder to see at-a-glance since the user's eyes have to shift back-and-forth to scan for the end of the word.
(I've been doing User Experience development professionally for the last 5 years at a Fortune 50 company...I'm not just making this stuff up.)
Bracers of Defense don't seem to be working on a Barbarian with no armor equipped - the Armor Class entry shows the bonus from Unarmored Defense and from Dexterity mod, but the Bracers are not included there, despite being equipped (under "Gear") and attuned.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)