Hey guis please ad the option to alter spells and monster or if thats not possible at least to ad notes to the Spells and Monsters.
i belive this is a very important function to even use your platform. Lets say i want to ad a matirial component to something or i want to ad something to a monster. I dont want to do a Variant for evry single one and and then confuse evrything by having evrything twice. I Feel like thats a basic funktion and shoud be aded.
They do support homebrew, you can do those things by making a homebrew copy/variant.
Just because you dont want to do the work of making homebrew does not mean that being able to make changes to official content without having it marked as a separate homebrew is the most basic "funktion."
that is true but then i would have 2 variants of evrything and that would be anoying to manage. It still would be way esier to add the option to a add notes. if i need to copy evry monster myself then there is no point in the program. i could also do this evrywere else. Also i do not want it beeing markt as offical. i just want to add notes. we allreday have the ability to make comments. why cant we just make notes for ourselfs without having to copy evry single one.
But you wouldn't have 2 variants of everything; your altered version would only appear in your creations and collection, with the original appearing in the listings. Unless you made multiple variants, you'd never see two of the same thing.
So i count even see my version unless i vould specificly search in my colection? mayby iam the only one that wants that feature i just feal like it is a preaty simple feature that would help quite a lot of peaple but mayby iam wrong. i Wanna give an example. I personaly would like to have identifiy inwolve a role. Now i dont wnat to verson of identify i just want to be able that when i look up identify that i can see. oh the original verson does not involve a role but there is a note that says it involfes a role when i dm. Now i could do a variant but then i would always have to surch in my crations and it would be way more work than nececery.
I totally agree with this post, it would be nice to be able to equip magic items to some of the core content monsters to be able to level them with your party. I may be running my lvl 10 party through Waterdeep Dragon Heist at one point and it would be nice to be able to use some of the core content but just beef it up a little with an edit function. Instead of having to rebuild each of these monsters from scratch, though currently that is what I'll be doing.
I totally agree with this post, it would be nice to be able to equip magic items to some of the core content monsters to be able to level them with your party. I may be running my lvl 10 party through Waterdeep Dragon Heist at one point and it would be nice to be able to use some of the core content but just beef it up a little with an edit function. Instead of having to rebuild each of these monsters from scratch, though currently that is what I'll be doing.
I'm confused. Why would you build the monster from scratch every time when you can just copy and/or edit it?
@DxJxC currently I'm running my campaigns digitally using Roll20 and one of the best things about DnDBeyond is that you can install the Beyond 20 plugin to have dndbeyond synch up with your roll 20 game. So instead of having to individually build macros for roll 20, or having to manually enter all your dice rolls, you can just click the relevant hotlink and have it auto roll in game.
So I.E. If I want to take Skeemo WeirdBottle from the Dragonheist campaign and increase his intelligence to 19 with a head bank of intellect. I want to give him a cloak of displacement, and I want to arm him with some grenades and other projectiles. I need to create a homebrew version of him from scratch and do all of the data entry, instead of just being able to click edit and then tweak a few things to create a level appropriate version of the amazing content that Wizards of the Coast has prepared and have be setup for digital play.
So yes, I am copying it, but you can't edit it, you have to do every single piece of data entry over again. Which fair enough life has labour sometimes but it would be really lovely if dndbeyond created a function that allowed you to edit monsters and save them to your homebrew content.
@DxJxC currently I'm running my campaigns digitally using Roll20...
So I.E. If I want to take Skeemo WeirdBottle from the Dragonheist campaign and increase his intelligence to 19 with a head bank of intellect. I want to give him a cloak of displacement, and I want to arm him with some grenades and other projectiles. I need to create a homebrew version of him from scratch and do all of the data entry, instead of just being able to click edit and then tweak a few things to create a level appropriate version of the amazing content that Wizards of the Coast has prepared and have be setup for digital play.
So yes, I am copying it, but you can't edit it, you have to do every single piece of data entry over again. Which fair enough life has labour sometimes but it would be really lovely if dndbeyond created a function that allowed you to edit monsters and save them to your homebrew content.
Is the problem that you only own WD:DH on Roll20 and that is why you can't make a copy to edit and save on DDB? Because I was able to do just that in under 5 minutes.
DDB does exactly what you are asking. It is what the homebrew tool is.
4 years ago you suggested an obvious and easy to implement quality of life feature. And here I am, in the same thread, because "CREATE EVERYTHING FROM SCRATCH EVERY TIME!" is still the go-to expectation.
Look guys (at dndbeyond): I'm being given some hangers on, and I chose to give them armor because I thought purchasing the book would have made this a viable option. These "monsters" already exists in a campaign setting I paid for. This should be a breeze - I pull them up from the book and the stat blocks are right there. Now, let me copy that to my personal homebrew and edit it from there - It's not rocket science.
But no - No copy. We have to build out everything from scratch every time... The spys, the lizards, the veterans, the scouts, the guards, all of it, just do it all by hand guys! Jfc. Times like this I wonder what I'm actually paying for.
But no - No copy. We have to build out everything from scratch every time... The spys, the lizards, the veterans, the scouts, the guards, all of it, just do it all by hand guys! Jfc. Times like this I wonder what I'm actually paying for.
The ability to copy monsters into the homebrew tools in order to make small (or not so small) edits has existed in D&D for years, at least since June 2020 as you can see by my own comment here explaining how to copy an existing monster only two comments above your own.
You can copy any monster you own into homebrew tools, the only monsters you can't copy are those being shared with you, or someone else's homebrew you've added to your collection
Hey guis please ad the option to alter spells and monster or if thats not possible at least to ad notes to the Spells and Monsters.
i belive this is a very important function to even use your platform. Lets say i want to ad a matirial component to something or i want to ad something to a monster. I dont want to do a Variant for evry single one and and then confuse evrything by having evrything twice. I Feel like thats a basic funktion and shoud be aded.
They do support homebrew, you can do those things by making a homebrew copy/variant.
Just because you dont want to do the work of making homebrew does not mean that being able to make changes to official content without having it marked as a separate homebrew is the most basic "funktion."
that is true but then i would have 2 variants of evrything and that would be anoying to manage. It still would be way esier to add the option to a add notes. if i need to copy evry monster myself then there is no point in the program. i could also do this evrywere else. Also i do not want it beeing markt as offical. i just want to add notes. we allreday have the ability to make comments. why cant we just make notes for ourselfs without having to copy evry single one.
But you wouldn't have 2 variants of everything; your altered version would only appear in your creations and collection, with the original appearing in the listings. Unless you made multiple variants, you'd never see two of the same thing.
Find my D&D Beyond articles here
So i count even see my version unless i vould specificly search in my colection? mayby iam the only one that wants that feature i just feal like it is a preaty simple feature that would help quite a lot of peaple but mayby iam wrong. i Wanna give an example. I personaly would like to have identifiy inwolve a role. Now i dont wnat to verson of identify i just want to be able that when i look up identify that i can see. oh the original verson does not involve a role but there is a note that says it involfes a role when i dm. Now i could do a variant but then i would always have to surch in my crations and it would be way more work than nececery.
I totally agree with this post, it would be nice to be able to equip magic items to some of the core content monsters to be able to level them with your party. I may be running my lvl 10 party through Waterdeep Dragon Heist at one point and it would be nice to be able to use some of the core content but just beef it up a little with an edit function. Instead of having to rebuild each of these monsters from scratch, though currently that is what I'll be doing.
I'm confused. Why would you build the monster from scratch every time when you can just copy and/or edit it?
@DxJxC currently I'm running my campaigns digitally using Roll20 and one of the best things about DnDBeyond is that you can install the Beyond 20 plugin to have dndbeyond synch up with your roll 20 game. So instead of having to individually build macros for roll 20, or having to manually enter all your dice rolls, you can just click the relevant hotlink and have it auto roll in game.
So I.E. If I want to take Skeemo WeirdBottle from the Dragonheist campaign and increase his intelligence to 19 with a head bank of intellect. I want to give him a cloak of displacement, and I want to arm him with some grenades and other projectiles. I need to create a homebrew version of him from scratch and do all of the data entry, instead of just being able to click edit and then tweak a few things to create a level appropriate version of the amazing content that Wizards of the Coast has prepared and have be setup for digital play.
So yes, I am copying it, but you can't edit it, you have to do every single piece of data entry over again. Which fair enough life has labour sometimes but it would be really lovely if dndbeyond created a function that allowed you to edit monsters and save them to your homebrew content.
Is the problem that you only own WD:DH on Roll20 and that is why you can't make a copy to edit and save on DDB? Because I was able to do just that in under 5 minutes.
DDB does exactly what you are asking. It is what the homebrew tool is.
This is the options Dx is referring to by the way
You can copy any existing monster you already have access to and make changes to it. No need to copy everything out by hand.
Find my D&D Beyond articles here
You guys are total legends, thanks for sharing that tool. I didn't realize you could copy and paste in that way.
Though adding magic items still seems a little wonky to me. I'm going to play around with it and see what I can figure out for myselfs.
A million thank yous.
4 years ago you suggested an obvious and easy to implement quality of life feature. And here I am, in the same thread, because "CREATE EVERYTHING FROM SCRATCH EVERY TIME!" is still the go-to expectation.
Look guys (at dndbeyond): I'm being given some hangers on, and I chose to give them armor because I thought purchasing the book would have made this a viable option. These "monsters" already exists in a campaign setting I paid for. This should be a breeze - I pull them up from the book and the stat blocks are right there. Now, let me copy that to my personal homebrew and edit it from there - It's not rocket science.
But no - No copy. We have to build out everything from scratch every time... The spys, the lizards, the veterans, the scouts, the guards, all of it, just do it all by hand guys! Jfc. Times like this I wonder what I'm actually paying for.
The ability to copy monsters into the homebrew tools in order to make small (or not so small) edits has existed in D&D for years, at least since June 2020 as you can see by my own comment here explaining how to copy an existing monster only two comments above your own.
You can copy any monster you own into homebrew tools, the only monsters you can't copy are those being shared with you, or someone else's homebrew you've added to your collection
Find my D&D Beyond articles here
Can confirm copy of an existing monster works and can be edited