...every class has at least four subclasses on D&D Beyond
I meant wizard and cleric.
Also, subraces.
While I agree it's a little disappointing they didn't update more of the subclasses for the 2024 update, it is true that all of the old subclasses are still there. Nothing's been taken away.
...every class has at least four subclasses on D&D Beyond
I meant wizard and cleric.
Also, subraces.
While I agree it's a little disappointing they didn't update more of the subclasses for the 2024 update, it is true that all of the old subclasses are still there. Nothing's been taken away.
What about Tempest domain? Or what about School of Conjuration?
...every class has at least four subclasses on D&D Beyond
I meant wizard and cleric.
Also, subraces.
While I agree it's a little disappointing they didn't update more of the subclasses for the 2024 update, it is true that all of the old subclasses are still there. Nothing's been taken away.
What about Tempest domain? Or what about School of Conjuration?
Both of those subclasses are still available in D&D Beyond and can be used with either the 2014 or 2024 versions of their respective classes.
What I want from dndbeyond is a toggle to completely switch off 2024 stuff. I can't have 2014 Monsters with 2014 abilities and hit-points, going up against Clerics that do double the healing than they used to.
"Just homebrew it" isn't a professional answer from a professional outfit. dndbeyond should just "homebrew a toggle", like Paizo did.
Can we get tow different fields for "Name" and "Full Name" in the Character Builder? Given that Maps pulls form the Name field for tokens and I have players who have a habit of having extremely long names that including not just their given and surname, but also titles and honorifics, it a real pain to rename the tokens every times to truncate their long names.
Can I please get a filter in the Game Rules sub lists that lets me filter based on books I own without me having to figure out the specific books I own.
I would like to request 5 features for D&D Beyond and Maps:
1. Basic asset stickers for Maps - Things like trees, folliage, columns, doors, scaffoldings, platforms, tables, and such would be nice to easily customize basic maps.
2. X Card in Character Sheets (Viewable on Game Log for intended campaign members, i.e. the DM) - Since safety rules have been integrated into the new system, why not make these safety rules easily accessible to the players to send out to the DM if they are only playing on one window/screen. It would also be good if the players can send other players a personal X card (which is also visible to the DM) so they can subtly tell other players that they are easily uncomfortable with the direction of someone's roleplay without destroying the game's momentum or raising awkward conversations.
3. Re-assignable DM roles in Campaigns - For campaigns that have rotating DMs, I wish the DM Role is separate from the Campaign Creator role so the DM role can rotate around the table for group flexibility.
4. Allow DMs to easily add items to their players' inventories. - A short way with this flow "search an item" -> "add to..." -> "select player character"
4-a. Allow DMs to add "unappraised"/"unidentfied" items to players' inventories
Seriously, half the time it doesn't even find things like BOOK TITLES and headings. The level of technical skills dedicated to basic site functionality has been so low for so long I don't think the company even notices anymore.
One thing I am sorely lacking at this point is custom invocations and/or the ability to use 2014 invocations with 2024 Warlock Subclasses. I would very much like to use one of the new invocations that came from the Humblewood Tales book but it isn't an option with my 2024 Fey Pact warlock.
I want Encounters to be able to display 2024 monster statblocks and encounter calculations. A toggle would be nice. Encounters is more useful for in person games than maps.
Yeah, that does seem like an oversight. Though it is possible to work around it for the most part by creating a magical item and using the effects to replace things until it does only what you want or just creating a custom item in the player's inventory depending on what kind of item you are talking about.
It would be better if you could just create a new basic item though. Especially for things like campaign specific nonmagical armor or weapons that are not a straight copy-paste of an existing one reflavored.
Integration between the encounter builder and maps. Someone else stated that the encounter builder is better for in person games, and I agree completely with that. As a DM of a home group, I typically run games using my iPad which is not able to run the DM portion of maps. With limited space at the table, I can't always have my laptop out when running a game. I will say that maps are an awesome feature and will be wonderful if I ever run any games online, but until them my table is better suited to using the encounter builder. If no integration between the two is possible, an update to the encounter builder to use the 2024 rules would be most welcome. Even if I have to toggle a switch every time I go into the builder, it would be a helpful update.
A place to add conditions to my monsters would be helpful as well. Many times, my players hit me with negative conditions and a place to track them in the encounters would be a great addition.
Similarly, a way to edit creatures in the encounter builder the way we can in maps would great. If I'm running multiple of the same creature, it would be more efficient if I could change the name in the encounter builder to match the mini that I have on the table for easier combat tracking.
This. Updates to the standalone Encounters tool. I will never use Maps but I use Encounters extensively. It needs TLC and some extra features such as dynamically adding and removing monsters etc.
I just noticed how hard it is to look up 2014 version of spells. Its super frustrating when other online sources are more trust worthy than the damn catalog I pay for.
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I meant wizard and cleric.
Also, subraces.
While I agree it's a little disappointing they didn't update more of the subclasses for the 2024 update, it is true that all of the old subclasses are still there. Nothing's been taken away.
A search bar that actually works.
What about Tempest domain? Or what about School of Conjuration?
Both of those subclasses are still available in D&D Beyond and can be used with either the 2014 or 2024 versions of their respective classes.
What I want from dndbeyond is a toggle to completely switch off 2024 stuff. I can't have 2014 Monsters with 2014 abilities and hit-points, going up against Clerics that do double the healing than they used to.
"Just homebrew it" isn't a professional answer from a professional outfit. dndbeyond should just "homebrew a toggle", like Paizo did.
I want a setting for epic levels
ie just allow me to exceed the level cap of 20 through multiclassing or allow me to add more epic feats at the end of the 20 levels.
Can we get tow different fields for "Name" and "Full Name" in the Character Builder? Given that Maps pulls form the Name field for tokens and I have players who have a habit of having extremely long names that including not just their given and surname, but also titles and honorifics, it a real pain to rename the tokens every times to truncate their long names.
Can I please get a filter in the Game Rules sub lists that lets me filter based on books I own without me having to figure out the specific books I own.
Also, bring back Prestige Classes. That was some great flavor and cool abilities.
Bring back a la carte purchase option. I'm so disappointed in DnDBeyond for punishing their own customers with a pay wall. It's a real shame.
I would like to request 5 features for D&D Beyond and Maps:
1. Basic asset stickers for Maps - Things like trees, folliage, columns, doors, scaffoldings, platforms, tables, and such would be nice to easily customize basic maps.
2. X Card in Character Sheets (Viewable on Game Log for intended campaign members, i.e. the DM) - Since safety rules have been integrated into the new system, why not make these safety rules easily accessible to the players to send out to the DM if they are only playing on one window/screen. It would also be good if the players can send other players a personal X card (which is also visible to the DM) so they can subtly tell other players that they are easily uncomfortable with the direction of someone's roleplay without destroying the game's momentum or raising awkward conversations.
3. Re-assignable DM roles in Campaigns - For campaigns that have rotating DMs, I wish the DM Role is separate from the Campaign Creator role so the DM role can rotate around the table for group flexibility.
4. Allow DMs to easily add items to their players' inventories. - A short way with this flow "search an item" -> "add to..." -> "select player character"
4-a. Allow DMs to add "unappraised"/"unidentfied" items to players' inventories
Can I upvote this twice?
Seriously, half the time it doesn't even find things like BOOK TITLES and headings. The level of technical skills dedicated to basic site functionality has been so low for so long I don't think the company even notices anymore.
One thing I am sorely lacking at this point is custom invocations and/or the ability to use 2014 invocations with 2024 Warlock Subclasses. I would very much like to use one of the new invocations that came from the Humblewood Tales book but it isn't an option with my 2024 Fey Pact warlock.
I want Encounters to be able to display 2024 monster statblocks and encounter calculations. A toggle would be nice. Encounters is more useful for in person games than maps.
I will continue to request this constantly:
Homebrew Non-Magic Items.
I can't believe this doesn't exist considering the functionality is already there.
Yeah, that does seem like an oversight. Though it is possible to work around it for the most part by creating a magical item and using the effects to replace things until it does only what you want or just creating a custom item in the player's inventory depending on what kind of item you are talking about.
It would be better if you could just create a new basic item though. Especially for things like campaign specific nonmagical armor or weapons that are not a straight copy-paste of an existing one reflavored.
Integration between the encounter builder and maps. Someone else stated that the encounter builder is better for in person games, and I agree completely with that. As a DM of a home group, I typically run games using my iPad which is not able to run the DM portion of maps. With limited space at the table, I can't always have my laptop out when running a game. I will say that maps are an awesome feature and will be wonderful if I ever run any games online, but until them my table is better suited to using the encounter builder. If no integration between the two is possible, an update to the encounter builder to use the 2024 rules would be most welcome. Even if I have to toggle a switch every time I go into the builder, it would be a helpful update.
A place to add conditions to my monsters would be helpful as well. Many times, my players hit me with negative conditions and a place to track them in the encounters would be a great addition.
Similarly, a way to edit creatures in the encounter builder the way we can in maps would great. If I'm running multiple of the same creature, it would be more efficient if I could change the name in the encounter builder to match the mini that I have on the table for easier combat tracking.
This. Updates to the standalone Encounters tool. I will never use Maps but I use Encounters extensively. It needs TLC and some extra features such as dynamically adding and removing monsters etc.
I just noticed how hard it is to look up 2014 version of spells. Its super frustrating when other online sources are more trust worthy than the damn catalog I pay for.