Honestly it could be either. It is assumed that Curse would have to work out said options with WotC, as it would be impossible to get what is wanted out of the deal otherwise.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Why would they need to talk to wotc for selling a product they own to begin with ? D&D Beyond do not belong to WOTC, the liscense does, once the liscense is given, they can do whatever they want with it. so again, stop thinking this belongs to WOTC, it doesn't !
this is something amazon could easily do and again, the moderators here have already told us that it is possible for amazon to do this. now is it worth it, counting because i dont live in the US like most of you do, i can safely say no, its not worth it cause there wouldn'T be any discount at all. and it feels to me like all those people crying about it, just want further discounts. i dont think those people would be satisfyed until this whole product line is free of charge. now i understand what they ant, but are those people in the knw of how the business world works ? you know you have to pay for everything right ? taxes, post offices, travel from one place to another. delivery to your house by a third company. you name it, pretty much everything can literally put the price on that hard copy way higher then what you paid for initially. their goal to these people is to try for you "the company" to pay for it instead of them, thats not gonna work, the company is not gonna pay for a product they sell.
again, might i remember you guys that here in canada ours books do not sell for 50$ but almost 90$ so to get it from amazon with beyond codes, i'd still pay twice the price i normally would, not everyone have that kind of money. maybe it would cost less in the us, but we're talking internationnal here, prices varies entirely by region you send it in.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
...once the liscense is given, they can do whatever they want with it.
Not exactly. The can do whatever they want within the terms and conditions of their licensing agreement.
It is entirely speculation to say what can or cannot be done, since we don't have knowledge of the specifics laid out in the licensing agreement between WotC and Curse. Maybe they have free reign to decide how to bundle and/or discount things. Maybe they have to have each and every bundle, discount, or temporary special pricing approved by a particular person at WotC. Maybe its somewhere between those two. We will likely never be in the know about it.
It has been said multiple times on these boards by devs and admins that WotC sets all pricing. Curse can negotiate with WotC, but WotC makes the final call.
Myself I am very happy with DDB, I live in Alberta Canada and a physical book at the LGS is to pricey for me. I wish I could support them but I cannot, now the Price on Amazon.ca for Xanathars guide is 38.00 CDN with free shipping. But buying the digital book here for 30.00 USD ends up being less then Amazon.ca not by much but every little bit helps. Now when the app comes out and I can have every book on my phone and tablet to read whenever I want is a good bonus. I had a bad stroke in April 2017 and I cannot work anymore, nor can I carry all my books to a game, but taking my phone and iPad, and my dice to a game is yes to me whoopee. :)
In my observations of DDB's evolution and community response, very often the criticisms begin from not fully understanding the relationship between Curse and WotC. Moving beyond that, there's lack of knowledge about what DDB's price structures and model is, and next what and how the service works and what it offers.
Very often, I've observed apprehension turn to acceptance once people explore the DDB environment, starting with the free services and then moving further on, unlocking some content, using the service for their games, interacting with the community here and finally becoming fans and frequent users of DDB.
I do think it is valuable to the D&D community as a whole and the DDB team to share thoughts, feelings and criticisms though. They seem very responsive and considerate of all the feedback they get (and they seem to really go out of their way to find it here and everywhere else on the internet too). Individuals might not always and forever align with their responsiveness to those criticisms or feedback, but I feel like they earnestly take it to heart.
Growth is happening, things are adjusting and fluid. Never as quickly as everyone might like but it is a great service to begin with and will only continue to improve based on usage and feedback.
Very often, I've observed apprehension turn to acceptance once people explore the DDB environment, starting with the free services and then moving further on, unlocking some content, using the service for their games, interacting with the community here and finally becoming fans and frequent users of DDB.
Whenever I tell someone about DDB, the very first thing I mention is that they should create a free account and use the free SRD content to create up to six free characters using the free character builder and then to toy around with creating as much homebrew monsters, spells, feats, backgrounds and soon, races and sub-classes for their own personal use, for free.
And then to try out making as many campaigns as they want, joining as many other campaigns as they want, inviting up to 12 people per campaign, and enjoying content sharing if they're lucky enough to be in a group with someone that has turned it on and has all the content.
All. For. Free.
And then I point out that if they want more, they have to buy it, but that there's a very reasonable price structure and benefits to purchasing content piecemeal until it makes more sense to buy an entire source, or if they want more character slots and the ability to use other people's homebrew, or share their own purchased content, to buy a subscription.
Pointing out how much they get for free right from the get go, seems to go a long way towards making people stop and think before they start demanding more, for free.
Did the same with my wednesday group... They were hooked ! Of course they are in my campaign so free books for them.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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Honestly it could be either. It is assumed that Curse would have to work out said options with WotC, as it would be impossible to get what is wanted out of the deal otherwise.
Why would they need to talk to wotc for selling a product they own to begin with ?
D&D Beyond do not belong to WOTC, the liscense does, once the liscense is given, they can do whatever they want with it.
so again, stop thinking this belongs to WOTC, it doesn't !
this is something amazon could easily do and again, the moderators here have already told us that it is possible for amazon to do this.
now is it worth it, counting because i dont live in the US like most of you do, i can safely say no, its not worth it cause there wouldn'T be any discount at all. and it feels to me like all those people crying about it, just want further discounts. i dont think those people would be satisfyed until this whole product line is free of charge. now i understand what they ant, but are those people in the knw of how the business world works ? you know you have to pay for everything right ? taxes, post offices, travel from one place to another. delivery to your house by a third company. you name it, pretty much everything can literally put the price on that hard copy way higher then what you paid for initially. their goal to these people is to try for you "the company" to pay for it instead of them, thats not gonna work, the company is not gonna pay for a product they sell.
again, might i remember you guys that here in canada ours books do not sell for 50$ but almost 90$
so to get it from amazon with beyond codes, i'd still pay twice the price i normally would, not everyone have that kind of money. maybe it would cost less in the us, but we're talking internationnal here, prices varies entirely by region you send it in.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Not exactly. The can do whatever they want within the terms and conditions of their licensing agreement.
It is entirely speculation to say what can or cannot be done, since we don't have knowledge of the specifics laid out in the licensing agreement between WotC and Curse. Maybe they have free reign to decide how to bundle and/or discount things. Maybe they have to have each and every bundle, discount, or temporary special pricing approved by a particular person at WotC. Maybe its somewhere between those two. We will likely never be in the know about it.
It has been said multiple times on these boards by devs and admins that WotC sets all pricing. Curse can negotiate with WotC, but WotC makes the final call.
Myself I am very happy with DDB, I live in Alberta Canada and a physical book at the LGS is to pricey for me. I wish I could support them but I cannot, now the Price on Amazon.ca for Xanathars guide is 38.00 CDN with free shipping. But buying the digital book here for 30.00 USD ends up being less then Amazon.ca not by much but every little bit helps. Now when the app comes out and I can have every book on my phone and tablet to read whenever I want is a good bonus. I had a bad stroke in April 2017 and I cannot work anymore, nor can I carry all my books to a game, but taking my phone and iPad, and my dice to a game is yes to me whoopee. :)
In my observations of DDB's evolution and community response, very often the criticisms begin from not fully understanding the relationship between Curse and WotC. Moving beyond that, there's lack of knowledge about what DDB's price structures and model is, and next what and how the service works and what it offers.
Very often, I've observed apprehension turn to acceptance once people explore the DDB environment, starting with the free services and then moving further on, unlocking some content, using the service for their games, interacting with the community here and finally becoming fans and frequent users of DDB.
I do think it is valuable to the D&D community as a whole and the DDB team to share thoughts, feelings and criticisms though. They seem very responsive and considerate of all the feedback they get (and they seem to really go out of their way to find it here and everywhere else on the internet too). Individuals might not always and forever align with their responsiveness to those criticisms or feedback, but I feel like they earnestly take it to heart.
Growth is happening, things are adjusting and fluid. Never as quickly as everyone might like but it is a great service to begin with and will only continue to improve based on usage and feedback.
Content director for Nerdarchy.com
Lifelong gamer and writer
Whenever I tell someone about DDB, the very first thing I mention is that they should create a free account and use the free SRD content to create up to six free characters using the free character builder and then to toy around with creating as much homebrew monsters, spells, feats, backgrounds and soon, races and sub-classes for their own personal use, for free.
And then to try out making as many campaigns as they want, joining as many other campaigns as they want, inviting up to 12 people per campaign, and enjoying content sharing if they're lucky enough to be in a group with someone that has turned it on and has all the content.
All. For. Free.
And then I point out that if they want more, they have to buy it, but that there's a very reasonable price structure and benefits to purchasing content piecemeal until it makes more sense to buy an entire source, or if they want more character slots and the ability to use other people's homebrew, or share their own purchased content, to buy a subscription.
Pointing out how much they get for free right from the get go, seems to go a long way towards making people stop and think before they start demanding more, for free.
Did the same with my wednesday group... They were hooked ! Of course they are in my campaign so free books for them.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)