* Campaigns: Something set in Eberron, something set in al'Qadim
I pray for most of this to the Sovereign Host every night before bed!!!!
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Like, notice in the video, how Mr Mearls talks about how, in the Shadowfell, the players are the dynamic force changing things, while in the Feywild, they're just trying to stabilize things to survive? The former is the heart of any story - the protagonists of a story are generally supposed to be catalysts of change and growth. That's the point.
I think that's kinda reductionist. That's certainly not the point of Moby Dick; it's a story about obsession.
Its literary theory. But I'm not really going to belabor that part. You don't agree with it, then you don't agree with it.
Well, you could say that about any other plane, and stories where the environment acts upon the character are a valid kind of story. It's also not the only kind of story you can tell there. Someone you care about might've been kidnapped by a hag and taken to the Feywild. A fey lord might decide to expand his influence into the material plane. Or maybe orcs found a fey crossing and they've decided to invade the Feywild. You might be there to find a long-lost magic item. Someone could be manipulating the fey courts into going to war against each other. You might've stumbled through a fey crossing and now you're trying to get back home.
Some people just really dig anything related to fey or faeries, and the whole super magical, wonderful, colorful fairy tale land aesthetic. Magical realms with splendor beyond anything the real world can compete with are a classic trope. That's reason enough for the Feywild to exist.
This part, however, I am. The part where we can say stuff about any other plane? That's exactly my point. Even the Prime Material tells the same stories as the feywild. You don't need the hag to be from the Feywild - they operate just as well, arguably better, in the Material. A fey lord expanding influence could be an entity from the Outer Planes (eladrin and other archfey originally come from the CG planes, which you can go visit), could be an elf lord (high elves are related to the archfey, after all, making them rather interchangable), or even replace the fey lord with a djinn, who have thematic similarities to the fey. Orc invasion into another plane is kinda silly; orcs invade anywhere, there's nothing unique or special about attacking the feywild as opposed to an enchanted forest filled with elves and pixies and dryads. Fey courts are pretty much always at war - the whole extremes fighting thing; that's like saying that someone is trying to start up the Blood War. Which brings a second problem to the table - hags, pixies/sprites variants, and dryad/siren variations are the main types of creatures currently provided. Hags are very specifically not part of either court. The various sprites, and pixies and darlings and all the other tiny faerie types are generally only dangerous in swarms. You almost need to make everything from scratch for that kind of story.
The problem I have with the feywild isn't that people don't like faerie stuff, its that its redundant. We already have it. I feel that there needs to be more to make this distinct and a solid niche that no one else has. YMMV - after all, this is a thread about what people want to see, and that's what I want. If you don't, then you don't.
More settings then FR. I'm so sick for forgotten realms and "D&D lore" when so many things suddenly change in so many settings.
Go to Eberon and all the dark elves are pirates and suddenly your darkelf lore is meaningless. And dark sun is crazy different in so many ways.
If someone wanted to correct my homebrew information stuff with "D&D lore" I'd ask them to kindly never do that again because not every world is the same lore and that's what it really is.
You know guys that you are using this thread to cry a river to a site that has nothing to do with wotc. Also wotc are 3 years in front of us storywise and world wise. So yeah asking more worlds is useless here.
If you dont like a world... I suggest you create your own. I did because regardless of which world i played there was things i hated.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Considering this thread has gone off topic so much that it even got a moderator warning, it’s nice to see some on topic posts. :)
Now, back on topic, I’ve been thinking about what I’d like in UA recently rather than just in the books. I’d like to see more experimental stuff really pushing the boundaries mechanically. 5e was designed and sold to have optional “modules” and they have published things to duplicate mechanics and feel from past editions. But I’d like to see what they might come up that hasn’t come before. Some optional module(s) that could be a fun new addition, like 2e kits, 3e feats, and so on. Creating a new design space for character abilities sorta thing.
You know guys that you are using this thread to cry a river to a site that has nothing to do with wotc. Also wotc are 3 years in front of us storywise and world wise. So yeah asking more worlds is useless here.
If you dont like a world... I suggest you create your own. I did because regardless of which world i played there was things i hated.
Thread title : What would you like to see from 5e in 2018?
It does not mention WoTC. People are responding to the thread title. I expect there are people reading this thread who are regular contributors to the DMsGuild; they may well see a suggestion and think "Ah, I could do that." Suddenly some forum posters have just what they wanted, and somebody else has made a little money out of their hobby. Nobody is "crying a river."
"If you dont like a world... I suggest you create your own." - Except some people have jobs which intrude on their leisure time. I am happy to spend an hour or two's wages and let somebody else do the grunt work of world building or adventure design. I used to enjoy the solo creative side, now I would rather spend my time in company, exploring an environment that is fresh to me (or less so if FR :) )
I once had a haircut I didn't like; I could have tried to fix it myself..........
@KenMarable "Considering this thread has gone off topic so much......" Threads are like adventuring parties; they don't always stick to the path you expect. And sometimes the Fey cast illusions to lure even the steadfast away. "He's not the Mephista! He's a very naughty Fey"
Ever considered that all the time you spent reading and learning the said settings is practically the same time it takes to create adventures in a city or region developped by yourself ? There is litterally thousands of things to learn in a settings but having the ideas in your head at the time of creation is what saves you precious time. Sure you can pass 40 hours a month creating your world... But reading a setting you dont know will take you the same amount of time just trying to know it by heart.
As for adventures... Its the same thing. Creating an adventure in 4 hours or reading and learning your pre made. Will take you the same ammount.
Me, i preffer to not waste my time on things that are not mine. Its much easier to develop about things i already know about. If you already know the settings then cool. But asking others to develop it and then having to learn it seems a bit weird to me.
As for creation.... People think its hard to do... But as always the only thing making it hard is the person itself.
Had a dm once requiring me to read the setting we were playing in... Felt like an homework from school... For someone with tdah like me, that was nearly impossible. Creating adventures and worlds actually helped my tdah. Had a much better time with my head then trying to learn from those books.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Yeah, it does sometimes seem more effort reading the published stuff than doing my own. And I can take less pride in the adventures I run. But....reading background material takes less focus than the act of creation. I can read for half an hour before bed, during a tea break, in the bath, on the loo...basically in small chunks of time. Creation sometimes works best when you can put aside a longer chunk of time to really get "in the zone." Plus I really enjoy reading the source books and adventures. I would rather read than watch a film.
Each to his own.
A lot of the time, I think I buy source books etc because I want to buy something, not because of any real need. I have loads of role-playing books that I have never used except as inspiration. I use these forums the same way; to give my brain little kick starts. And that is why I value this thread, whichever direction it takes.
If you dont like a world... I suggest you create your own. I did because regardless of which world i played there was things i hated.
The thing about this comment is the 2 settings I referenced that are drasticlaly different in lore then a lot of the referenced things were Dark Sun and Eberron. Both of those were official D&D settings. So make your own just seemed like a silly response.
I do like homebrew worlds because it's easy to leave purposeful holes in it so that players can build their own things into the world, but you don't need to build your own world just to suddenly not have a use for the lore in a book you spent money on to have mechanics. FR is overbloated to the point to where even wotc to a bad job of tracking every detail.
If you dont like a world... I suggest you create your own. I did because regardless of which world i played there was things i hated.
The thing about this comment is the 2 settings I referenced that are drasticlaly different in lore then a lot of the referenced things were Dark Sun and Eberron. Both of those were official D&D settings. So make your own just seemed like a silly response.
I do like homebrew worlds because it's easy to leave purposeful holes in it so that players can build their own things into the world, but you don't need to build your own world just to suddenly not have a use for the lore in a book you spent money on to have mechanics. FR is overbloated to the point to where even wotc to a bad job of tracking every detail.
And to that ill say that i hate dark sun i think its the worse setting ever made. But thats my opinion like you have yours about it. My point wasnt what you describe at all but the fact its impossible to love an entire settings. There will always be stuff that one wont like and thus making your own even by changing a setting to something else is always good.
Also... After 20 years of dnd dming and having created 3 worlds... I can safely say that most of the time the setting itself is unnecessary. Look at faerun right away youll notice that everything happens in the sword coast. So whats the point in creating the rest if you are not gonna use it.
I preffer much smaller worlds where i can simply add as i go. Easier to travel them and easier for players to learn it.
As for bloated stuff...
Every settings are like that... It is normal not for their use in games but for their uses in books where settings are a necessity. Now each authors add their own stuff. Bloated settings is unavoidable unless you do it yourself and do not allow others to add stuff.
For my games... I literally let the players add to my world. All i ask them is they dont use the name of the other realm. Aka not take lolth but call her by another name instead.
@mephista
My problem with your saying is that the prime material plane include everything already. Volcanics highlands... There you go you have a fire plane. Cloud cities... There you go wind planes. Oceans water planes. Dead forest you got the shadowfel... Seems to me what you are saying is that you want them to remove the material plane. Without it you have no redundency. And honestly... Nothing stops you from just removing it from planes list and just literally starts your players in the feywild.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
...the fact its impossible to love an entire settings. There will always be stuff that one wont like...
That's not actually a fact. What is a fact, though, is that I have a handful of settings that I love and I wouldn't change a single thing about (Mystara, Eberron, Dark Sun, The Scarred Lands, and Kingdoms of Kalamar).
Look at faerun right away youll notice that everything happens in the sword coast.
That's not actually a fact either - even if just sticking to published adventure/campaign material over the years and not also including things like that time I ran a campaign set entirely in and around Thay because some book I happen to have gave me enough information with which to do that.
They are facts... You just deny the truth that those settings you love have parts you wouldnt play in because for some reasons they are not your style. But hey if you like them so much... Glad for you. They are not hard to use for 5e so i wonder why you still wish them to release books about them if you already know everything about them ? This is not rhetorical nor is it sarcasm i am literally curious about that one and do wish to get an answer to that one. Why want a setting book for something we already have in spades from older editions?
Yes there are other used place... But if you actually check all books and count the numbers... You realise quite fast that most of everything happens in the sword coast. reread my post, meant to use the word most, not everything... Which means i know some other zones were used. But most, at least 90% of adventures are designed near the sword coast.
The last thing ill say... Dont make the mistake to think you are the only ones with setting books... I literally have everybooks from 2e and 3e. And even to this day i pick things in them for my own games.
All that said... I am more into monsters and items and classes and races then into settings. Mostly because i already have every setting books i need and those setting books they would release would propably end up having the same info i already have. Mostly because setting books are not edition specific. Same with most adventures.
Thats my two cents on the matter.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
You just deny the truth that those settings you love have parts you wouldnt play in because for some reasons they are not your style
Because you'd know better than I do? No. And no, there are not parts of those settings that I would not play in.
Edit to add some attention to other things:
They are not hard to use for 5e so i wonder why you still wish them to release books about them if you already know everything about them ?
You are putting words in my mouth. My pointing out your alleged facts as being non-factual is not in any way me saying I personally want any revised or updated material for those campaign settings I love (again, every part of - no matter how hard you want to call me a liar about that, doesn't make it true).
... meant to use the word most, not everything.
1) You can go back an edit that, if it was genuinely a mistake. 2) Expecting people to know what you meant, rather than take what you actually typed and believe you meant that, is only going to result in people failing to understand you. So it's probably a good idea to make sure what you type is what you mean.
I was a mega fan of 3.5 saying it was perfect and even after playing everything else i still thought 3.5 was the best edition ever. Perfect and couldnt be bested. Yet at some point i finally saw it for what it was. A flawed too convoluted edition.
I never said you were lying... I said you are probably denying it because of your love for it. Nothing is perfect. There are always parts we wanna change around.
But as i said... You love them... Good for you. Have fun ! All that matters.
As for editing the post... I could... But i dont see the point considering most people only look at the last page and this thread grows really fast.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
@AaronofBarbaria : ".........I have a handful of settings that I love and I wouldn't change a single thing about (Mystara, Eberron, Dark Sun, The Scarred Lands, and Kingdoms of Kalamar)."
Wow! How big are your hands??? :)
@DnDPaladin : "You realise quite fast that most of everything happens in the sword coast."
Not when I DM. I mostly stuck to the Dales and Cormyr - 10 years ago (maybe more, time blurs as you get older) It seemed that Shadowdale was the centre of the FR Universe (Elminster, The Knights of Myth Drannor, Myth Dyth Drannor, Zhentil Keep just up the road...) It was a safe, mostly tranquil haven surrounded by danger...e.g. a perfect starting point for low level adventurers. Waterdeep, by contrast, seemed a teeming, filthy hive of scum and villainy where a simple trip to get bread and milk could see you stabbed for the few coppers you were carrying.
I also had a published adventure set on the Moonshae islands (Just had a quick look on google - make that ten years I mentioned more like twenty! 1987 ish!) I suppose technically the Moonshaes are Sword Coast, but they are really just Celtic Islands dropped into a convenient location. Doug Niles is such a great writer that I was going to get that adventure regardless of where it was set.
Now that I have returned to the fold, I am running OOTA (technically Sword Coast) but the characters got drownapped in the Thunder Peaks. After that, the Chult adventure looks like it is next on the agenda. (Zombie Dinosaurs!) The Forgotten Realms still have a lot to offer; not all of it is on the north-western coast.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
More settings then FR. I'm so sick for forgotten realms and "D&D lore" when so many things suddenly change in so many settings.
Go to Eberon and all the dark elves are pirates and suddenly your darkelf lore is meaningless. And dark sun is crazy different in so many ways.
If someone wanted to correct my homebrew information stuff with "D&D lore" I'd ask them to kindly never do that again because not every world is the same lore and that's what it really is.
You know guys that you are using this thread to cry a river to a site that has nothing to do with wotc. Also wotc are 3 years in front of us storywise and world wise. So yeah asking more worlds is useless here.
If you dont like a world... I suggest you create your own. I did because regardless of which world i played there was things i hated.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Considering this thread has gone off topic so much that it even got a moderator warning, it’s nice to see some on topic posts. :)
Now, back on topic, I’ve been thinking about what I’d like in UA recently rather than just in the books. I’d like to see more experimental stuff really pushing the boundaries mechanically. 5e was designed and sold to have optional “modules” and they have published things to duplicate mechanics and feel from past editions. But I’d like to see what they might come up that hasn’t come before. Some optional module(s) that could be a fun new addition, like 2e kits, 3e feats, and so on. Creating a new design space for character abilities sorta thing.
Nobody is "crying a river."
Threads are like adventuring parties; they don't always stick to the path you expect.
And sometimes the Fey cast illusions to lure even the steadfast away. "He's not the Mephista! He's a very naughty Fey"
Roleplaying since Runequest.
The_plundered_tomb:
Ever considered that all the time you spent reading and learning the said settings is practically the same time it takes to create adventures in a city or region developped by yourself ? There is litterally thousands of things to learn in a settings but having the ideas in your head at the time of creation is what saves you precious time. Sure you can pass 40 hours a month creating your world... But reading a setting you dont know will take you the same amount of time just trying to know it by heart.
As for adventures... Its the same thing. Creating an adventure in 4 hours or reading and learning your pre made. Will take you the same ammount.
Me, i preffer to not waste my time on things that are not mine. Its much easier to develop about things i already know about. If you already know the settings then cool. But asking others to develop it and then having to learn it seems a bit weird to me.
As for creation.... People think its hard to do... But as always the only thing making it hard is the person itself.
Had a dm once requiring me to read the setting we were playing in... Felt like an homework from school... For someone with tdah like me, that was nearly impossible. Creating adventures and worlds actually helped my tdah. Had a much better time with my head then trying to learn from those books.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
@DnDPaladin.
I can't disagree with any of that.
Yeah, it does sometimes seem more effort reading the published stuff than doing my own. And I can take less pride in the adventures I run.
But....reading background material takes less focus than the act of creation. I can read for half an hour before bed, during a tea break, in the bath, on the loo...basically in small chunks of time. Creation sometimes works best when you can put aside a longer chunk of time to really get "in the zone."
Plus I really enjoy reading the source books and adventures. I would rather read than watch a film.
Each to his own.
A lot of the time, I think I buy source books etc because I want to buy something, not because of any real need. I have loads of role-playing books that I have never used except as inspiration.
I use these forums the same way; to give my brain little kick starts.
And that is why I value this thread, whichever direction it takes.
Roleplaying since Runequest.
The Forum Infestation (TM)
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
That's not actually a fact. What is a fact, though, is that I have a handful of settings that I love and I wouldn't change a single thing about (Mystara, Eberron, Dark Sun, The Scarred Lands, and Kingdoms of Kalamar).
That's not actually a fact either - even if just sticking to published adventure/campaign material over the years and not also including things like that time I ran a campaign set entirely in and around Thay because some book I happen to have gave me enough information with which to do that.They are facts... You just deny the truth that those settings you love have parts you wouldnt play in because for some reasons they are not your style. But hey if you like them so much... Glad for you. They are not hard to use for 5e so i wonder why you still wish them to release books about them if you already know everything about them ? This is not rhetorical nor is it sarcasm i am literally curious about that one and do wish to get an answer to that one. Why want a setting book for something we already have in spades from older editions?
Yes there are other used place... But if you actually check all books and count the numbers... You realise quite fast that most of everything happens in the sword coast. reread my post, meant to use the word most, not everything... Which means i know some other zones were used. But most, at least 90% of adventures are designed near the sword coast.
The last thing ill say... Dont make the mistake to think you are the only ones with setting books... I literally have everybooks from 2e and 3e. And even to this day i pick things in them for my own games.
All that said... I am more into monsters and items and classes and races then into settings. Mostly because i already have every setting books i need and those setting books they would release would propably end up having the same info i already have. Mostly because setting books are not edition specific. Same with most adventures.
Thats my two cents on the matter.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Because you'd know better than I do? No. And no, there are not parts of those settings that I would not play in.
Edit to add some attention to other things:
You are putting words in my mouth. My pointing out your alleged facts as being non-factual is not in any way me saying I personally want any revised or updated material for those campaign settings I love (again, every part of - no matter how hard you want to call me a liar about that, doesn't make it true).Agree to disagree...
I was a mega fan of 3.5 saying it was perfect and even after playing everything else i still thought 3.5 was the best edition ever. Perfect and couldnt be bested. Yet at some point i finally saw it for what it was. A flawed too convoluted edition.
I never said you were lying... I said you are probably denying it because of your love for it. Nothing is perfect. There are always parts we wanna change around.
But as i said... You love them... Good for you. Have fun ! All that matters.
As for editing the post... I could... But i dont see the point considering most people only look at the last page and this thread grows really fast.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
@AaronofBarbaria : ".........I have a handful of settings that I love and I wouldn't change a single thing about (Mystara, Eberron, Dark Sun, The Scarred Lands, and Kingdoms of Kalamar)."
Wow! How big are your hands??? :)
@DnDPaladin : "You realise quite fast that most of everything happens in the sword coast."
Not when I DM. I mostly stuck to the Dales and Cormyr - 10 years ago (maybe more, time blurs as you get older) It seemed that Shadowdale was the centre of the FR Universe (Elminster, The Knights of Myth Drannor, Myth Dyth Drannor, Zhentil Keep just up the road...) It was a safe, mostly tranquil haven surrounded by danger...e.g. a perfect starting point for low level adventurers. Waterdeep, by contrast, seemed a teeming, filthy hive of scum and villainy where a simple trip to get bread and milk could see you stabbed for the few coppers you were carrying.
I also had a published adventure set on the Moonshae islands (Just had a quick look on google - make that ten years I mentioned more like twenty! 1987 ish!) I suppose technically the Moonshaes are Sword Coast, but they are really just Celtic Islands dropped into a convenient location. Doug Niles is such a great writer that I was going to get that adventure regardless of where it was set.
Now that I have returned to the fold, I am running OOTA (technically Sword Coast) but the characters got drownapped in the Thunder Peaks. After that, the Chult adventure looks like it is next on the agenda. (Zombie Dinosaurs!) The Forgotten Realms still have a lot to offer; not all of it is on the north-western coast.
Roleplaying since Runequest.
I'd like to see a lot of the content that has been released since the original 5E PHB, compiled in a PHB2 - making it all official.
Right? The sword coast may be the focus of 5e published adventures, but my games hardly even touch the place.
I spend much more time on the Dragon Coast and the eastern heartlands.
We do bones, motherf***ker!