One of the biggest disadvantaged i can think of is, if everything has the same rate of growth, then everyone has to get something at the same time. This would make the amount of powerful abilities very limited. The reason the wizards get their capstone at level 14 is because they don't get very many other things. Mostly spell slots and spell levels. Monks on the other hand get something new basically every level because the difference in power between having spells and not having spells is that massive. If they both were required to get something at every level the abilities that would be gotten in that sort of balance system would become either meaningless or insanely powerful to maintain balance (assuming you want to maintain any sort of balance within your system.)
Alternatively if you were to give everyone the same stuff when they level aside from very specific class and subclass things, then what is even the point of having separate classes in the first place. You might as well make a single class with subclasses that drastically change the way it is played instead.
You made some good points about power comparison differences. So what about for every X number of spell slots a wizard got per level, a monk got Y number of ki points and class features
That is more or less the way it already works. You also have to remember that Monks get their Ki back on a short rest and have very different uses then spell slots. A high level Open Palm Monk can kill someone instantly by spending 3 ki points. Similarly, the way of Mercy monk can revive a dead creature by spending 5 key points. Any given monk can also use a single key point to stun a target by spending a single ki as a part of an attack action. Stunning a creature is incredibly useful and the first spell that can stun a target is -- I believe-- Powerword Stun, which is an 8th level spell. Monks are also able to function without their Ki, while most wizards are almost worthless without their spell slots.
Honestly, spell slots, Ki, and Rage are not really comparable as resources. Maybe Ki and Rages are but all three function dramatically differently. If you are going to lump all of these together you might as well include channel divinity, Wild Shape, Bardic Inspiration, and artificer infusions in too and make it all draw from the same resource pool, but again at that point you are not playing dnd anymore. You are playing a game with a single class with different subclasses that functions something like a skill tree.
That is more or less the way it already works. You also have to remember that Monks get their Ki back on a short rest and have very different uses then spell slots. A high level Open Palm Monk can kill someone instantly by spending 3 ki points. Similarly, the way of Mercy monk can revive a dead creature by spending 5 key points. Any given monk can also use a single key point to stun a target by spending a single ki as a part of an attack action. Stunning a creature is incredibly useful and the first spell that can stun a target is -- I believe-- Powerword Stun, which is an 8th level spell. Monks are also able to function without their Ki, while most wizards are almost worthless without their spell slots.
Honestly, spell slots, Ki, and Rage are not really comparable as resources. Maybe Ki and Rages are but all three function dramatically differently. If you are going to lump all of these together you might as well include channel divinity, Wild Shape, Bardic Inspiration, and artificer infusions in too and make it all draw from the same resource pool, but again at that point you are not playing dnd anymore. You are playing a game with a single class with different subclasses that functions something like a skill tree.
I don't think I'm trying to lump them all together, I think I want to quantify them and their utilities and give each class something that makes them fun to play and equally powerful, regardless of level
Read this article, Vovuey. It explains why you're getting so much kickback on this, in detail. It's long and Angry's a thing, but it's also one of the single best pieces of homebrew advice I've ever seen in all the world.
What are you trying to do then? Because you posed an alternative leveling system for all classes with the game, then transitioned it to be for a homebrew class, which those features would be irrelevant for.
If you are trying to restructure all of the current DND classes to fit into your proposed system then you are no longer playing dnd 5e, because what you are attempting in that situation is impossible. You'd be making your own version of the game where nothing has any value tied to and you can make it work however you'd want. You wouldn't even need to be on a 20 level system.
I'm not trying to put words into your mouth but that really seems like what you are attempting to do right now, and I don't think anyone can help you build that because of how different and fundamentally incompatible with 5e that would be.
It's become evident that their is more to improve about my system. I'm gonna try something that might help. But I'm gonna need to start another thread to make it happen.
You made some good points about power comparison differences. So what about for every X number of spell slots a wizard got per level, a monk got Y number of ki points and class features
That is more or less the way it already works. You also have to remember that Monks get their Ki back on a short rest and have very different uses then spell slots. A high level Open Palm Monk can kill someone instantly by spending 3 ki points. Similarly, the way of Mercy monk can revive a dead creature by spending 5 key points. Any given monk can also use a single key point to stun a target by spending a single ki as a part of an attack action. Stunning a creature is incredibly useful and the first spell that can stun a target is -- I believe-- Powerword Stun, which is an 8th level spell. Monks are also able to function without their Ki, while most wizards are almost worthless without their spell slots.
Honestly, spell slots, Ki, and Rage are not really comparable as resources. Maybe Ki and Rages are but all three function dramatically differently. If you are going to lump all of these together you might as well include channel divinity, Wild Shape, Bardic Inspiration, and artificer infusions in too and make it all draw from the same resource pool, but again at that point you are not playing dnd anymore. You are playing a game with a single class with different subclasses that functions something like a skill tree.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I don't think I'm trying to lump them all together, I think I want to quantify them and their utilities and give each class something that makes them fun to play and equally powerful, regardless of level
It really doesn't, but I don't think repeating myself yet another time is going to help anyone.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Read this article, Vovuey. It explains why you're getting so much kickback on this, in detail. It's long and Angry's a thing, but it's also one of the single best pieces of homebrew advice I've ever seen in all the world.
Why Are You Doing This? Fighting Tyler Durden, Game Designer
Please do not contact or message me.
What are you trying to do then? Because you posed an alternative leveling system for all classes with the game, then transitioned it to be for a homebrew class, which those features would be irrelevant for.
If you are trying to restructure all of the current DND classes to fit into your proposed system then you are no longer playing dnd 5e, because what you are attempting in that situation is impossible. You'd be making your own version of the game where nothing has any value tied to and you can make it work however you'd want. You wouldn't even need to be on a 20 level system.
I'm not trying to put words into your mouth but that really seems like what you are attempting to do right now, and I don't think anyone can help you build that because of how different and fundamentally incompatible with 5e that would be.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I have no interest in restructuring the current classes of the game, they are their own works and mine is for something different.
Thank you for the link
It's become evident that their is more to improve about my system. I'm gonna try something that might help. But I'm gonna need to start another thread to make it happen.
It seems standardization isn't tracking, so I will try going the other way for a leveling model and see how more distinct patterns works
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