I posted before I bought the starter set for my son because he wanted to try D&D. Well we did our first session, and it went great. It was about 45 minutes. Of gameplay. Even my wife got into it. I had to direct and guide them, but I think this will stick as a family activity.
My son loved it because of the detail i put in it. Plus the character was one he made, with a lot of help from me. My wife liked it because she got to yell crazy shit and do what ever she wanted, and I had to go with it. The reason for a short game, well i didn't want to start and them get bored, or worst, get frustrated.
Now, they get to Globin den. Should I try a longer game or keep it short?
I posted before I bought the starter set for my son because he wanted to try D&D. Well we did our first session, and it went great. It was about 45 minutes. Of gameplay. Even my wife got into it. I had to direct and guide them, but I think this will stick as a family activity.
My son loved it because of the detail i put in it. Plus the character was one he made, with a lot of help from me. My wife liked it because she got to yell crazy shit and do what ever she wanted, and I had to go with it. The reason for a short game, well i didn't want to start and them get bored, or worst, get frustrated.
Now, they get to Globin den. Should I try a longer game or keep it short?
Dadding: you are doing it right!
Well done NerdyDad, real happy your son and wife loved it :D I'd say you can just "go with the flow" for the next session. Get them into the den, see how they move and how long it takes them to complete one or two encounters there and then ask if they'd like to continue or leave it for another day. I can tell from experience that time seriously fly when playing RPGs, and you might find yourself going for a 2+ hour session without even realizing it. As a general advice, I like to end each session with a little cliffhanger, if possible, like they just entered a big room/cave with quite a few more enemies than they have faced at once thus far and/or a clearly more capable, mini-boss enemy, and maybe with someone to save they might or might have not been looking for (disclaimer: any similarity with possible Lost Mines real-game situation is totally intended).
Keep us updated on how the second session goes, and may your rolls always be fair!
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Yes you are doing it so right as already mentioned. Most important thing for me is that D&D is a social game and a social family like to spend time together. My son wasn't big into reading when I introduced him and my wife to D&D 2nd edition almost 18 years ago. I told my son if he needed to know anything about the game to ask me or if he wanted to look it up in my set of books to go ahead and ask or lookit up. His reading grades at school started to improve almost immediately. we got some other family members into playing as well and his confidence in social settings went up as well. Now my son is an adult and is confident in his life and happy, He doesn't play D&D anymore but he goes to a Magic the gathering sessions at the local FLGS every friday and meets up with his friends. There is no bad I can think of when introducing your child to D&D. So keep having fun with your family, it will make you all closer which is a very good thing.
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I posted before I bought the starter set for my son because he wanted to try D&D. Well we did our first session, and it went great. It was about 45 minutes. Of gameplay. Even my wife got into it. I had to direct and guide them, but I think this will stick as a family activity.
My son loved it because of the detail i put in it. Plus the character was one he made, with a lot of help from me. My wife liked it because she got to yell crazy shit and do what ever she wanted, and I had to go with it. The reason for a short game, well i didn't want to start and them get bored, or worst, get frustrated.
Now, they get to Globin den. Should I try a longer game or keep it short?
I'd say you can just "go with the flow" for the next session. Get them into the den, see how they move and how long it takes them to complete one or two encounters there and then ask if they'd like to continue or leave it for another day. I can tell from experience that time seriously fly when playing RPGs, and you might find yourself going for a 2+ hour session without even realizing it.
As a general advice, I like to end each session with a little cliffhanger, if possible, like they just entered a big room/cave with quite a few more enemies than they have faced at once thus far and/or a clearly more capable, mini-boss enemy, and maybe with someone to save they might or might have not been looking for (disclaimer: any similarity with possible Lost Mines real-game situation is totally intended).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Love it. Sounds like great fun. Also sounds like you need more kids to expand the party :D
Yes you are doing it so right as already mentioned. Most important thing for me is that D&D is a social game and a social family like to spend time together. My son wasn't big into reading when I introduced him and my wife to D&D 2nd edition almost 18 years ago. I told my son if he needed to know anything about the game to ask me or if he wanted to look it up in my set of books to go ahead and ask or lookit up. His reading grades at school started to improve almost immediately. we got some other family members into playing as well and his confidence in social settings went up as well. Now my son is an adult and is confident in his life and happy, He doesn't play D&D anymore but he goes to a Magic the gathering sessions at the local FLGS every friday and meets up with his friends. There is no bad I can think of when introducing your child to D&D. So keep having fun with your family, it will make you all closer which is a very good thing.