Hello!! Multiple people at my school have shown an interest of a dnd group (technically club, but still), I would love to since no one else wants to, but besides finding a sponsor, time to start, how to start, ect., I really don't know what I can do on the actual game side, I have no money to purchase a monster manual, DM guide, module, ect. I am the only one who has a player's handbook as well. I also don't know how else to set up supplies. Any help on what I can do?
Unfortunately I think that at some point it's going to cost money, unless a kind soul donates something to your cause.
D&D Beyond might have some good solutions for you, though, since Compendium content costs less than physical books. If you do buy physical books, while it might be more expensive that Amazon I implore you to find and support your local game store. Your friendly local game store might be able to help you grow the group in some way, if not in offering resources at least in offering you a comfortable and safe place to meet and play.
As for Beyond, if you created one account to purchase Compendium content and then got everyone to contribute a bit to pay for a Master subscription, you could share content with other club members who join your Beyond campaigns. Also, if you watch the first episode of the new Critical Role campaign you might find a coupon code to save some money on purchasing the Beyond content.
There's also a fair amount of free content for D&D. A free account on D&D Beyond gives you access to all of it—it might not be as extensive as you'd like, but it's certainly a great starting point, including a fair few monsters to save you purchasing the Monster Manual. If you're willing to go almost entirely digital you can also use an online dice roller for everyone, otherwise dice sets can be fairly cheap.
I'd start by looking at what content you can access here on D&D Beyond, look at the compendiums at the top and see—it might be enough to get you going and see if people do enjoy it before you commit to anything that might cost you a bit of money in the future. You may have to make up your own stories (called homebrewing) or perhaps see if a few legitimate, free ones can be found online. I know a couple were included in issues of Dragon+, an online D&D magazine you can find here.
Hello!! Multiple people at my school have shown an interest of a dnd group (technically club, but still), I would love to since no one else wants to, but besides finding a sponsor, time to start, how to start, ect., I really don't know what I can do on the actual game side, I have no money to purchase a monster manual, DM guide, module, ect. I am the only one who has a player's handbook as well. I also don't know how else to set up supplies. Any help on what I can do?
First of all, welcome to the hobby!!
As you guys are starting you don't need to buy anything. Of course there are more options buying stuff, but you will be ok with just the basic rules. Also all the tools from this site (character creation and all the list and detail pages) can be used for free for the content you have. That includes the "basic rules" and "Elemental Evil Player's Companion" that are totally free.
Unfortunately there is no free adventures here but I am sure you will be able to find free adventures from other people for free on google or even create one.
If you never played D&D and have no idea how it works I would recommend also to take a look at some videos on D&D youtube channel, specially on playlists there are a bunch of shows.
Best of luck for you guys and may the dice threat you well!
There is also this free official adventure: Great Upheaval. At the DMsGuild.com site, there are plenty of other free or “pay what you want” resources. However, since they are unofficial and written by anyone, the quality will vary s lot and of course they don’t work with DnDBeyond.
The cheapest option would probably be seeing if you can fund raise or get club funding from tthe school for about $145. That would get you the core rulebooks and Master Tier so that everyone in the club would have access. So that can be a chunk of change to raise, but you can try justifying it as getting all 3 books for every single person. :)
But as others have mentioned, the Basic Rules are free and can get you pretty far.
Good advice above, so I won't repeat it. In terms of dice, if you want physical dice (as opposed to using dice rolling apps), getting "a pound of dice" is a very economical way to get a lot of sets at once. I'd advise you to start with the free resources, and maybe some physical dice before investing a lot in more books. If you can gather the funds, it might be worth getting the Starter Set, as it is a good adventure and designed for new players and new DMs. But if you don't have the budget for that, the Great Upheaval mentioned above is a solid starting point for an adventure. Let folks get a taste, and decide if it's for them before paying out too much. My guess is they will love it and it will grow. Good luck!
oh, as an aside, I run a group at the public library in my town. The friends of the library group has paid for (downloadable or print) adventures and printing for us. If I'd asked, they probably would have paid for the dice, too, but I chose to purchase those myself. So if there is no club funding at school, you might explore options at the library or elsewhere.
Hello!! Multiple people at my school have shown an interest of a dnd group (technically club, but still), I would love to since no one else wants to, but besides finding a sponsor, time to start, how to start, ect., I really don't know what I can do on the actual game side, I have no money to purchase a monster manual, DM guide, module, ect. I am the only one who has a player's handbook as well. I also don't know how else to set up supplies. Any help on what I can do?
If you are starting a club at school, maybe you could have a fundraiser of some kind... or maybe create a gofundme and try to get friends, family, neighbors, etc to donate to it. Create a flyer with a link to the gofundme and post it in local coffee shops or other places that have public bulletin boards.
Hello!! Multiple people at my school have shown an interest of a dnd group (technically club, but still), I would love to since no one else wants to, but besides finding a sponsor, time to start, how to start, ect., I really don't know what I can do on the actual game side, I have no money to purchase a monster manual, DM guide, module, ect. I am the only one who has a player's handbook as well. I also don't know how else to set up supplies. Any help on what I can do?
Unfortunately I think that at some point it's going to cost money, unless a kind soul donates something to your cause.
D&D Beyond might have some good solutions for you, though, since Compendium content costs less than physical books. If you do buy physical books, while it might be more expensive that Amazon I implore you to find and support your local game store. Your friendly local game store might be able to help you grow the group in some way, if not in offering resources at least in offering you a comfortable and safe place to meet and play.
As for Beyond, if you created one account to purchase Compendium content and then got everyone to contribute a bit to pay for a Master subscription, you could share content with other club members who join your Beyond campaigns. Also, if you watch the first episode of the new Critical Role campaign you might find a coupon code to save some money on purchasing the Beyond content.
There's also a fair amount of free content for D&D. A free account on D&D Beyond gives you access to all of it—it might not be as extensive as you'd like, but it's certainly a great starting point, including a fair few monsters to save you purchasing the Monster Manual. If you're willing to go almost entirely digital you can also use an online dice roller for everyone, otherwise dice sets can be fairly cheap.
I'd start by looking at what content you can access here on D&D Beyond, look at the compendiums at the top and see—it might be enough to get you going and see if people do enjoy it before you commit to anything that might cost you a bit of money in the future. You may have to make up your own stories (called homebrewing) or perhaps see if a few legitimate, free ones can be found online. I know a couple were included in issues of Dragon+, an online D&D magazine you can find here.
Hope this helps!
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And I cast Heroism on the community.
There is also this free official adventure: Great Upheaval. At the DMsGuild.com site, there are plenty of other free or “pay what you want” resources. However, since they are unofficial and written by anyone, the quality will vary s lot and of course they don’t work with DnDBeyond.
The cheapest option would probably be seeing if you can fund raise or get club funding from tthe school for about $145. That would get you the core rulebooks and Master Tier so that everyone in the club would have access. So that can be a chunk of change to raise, but you can try justifying it as getting all 3 books for every single person. :)
But as others have mentioned, the Basic Rules are free and can get you pretty far.
Good advice above, so I won't repeat it. In terms of dice, if you want physical dice (as opposed to using dice rolling apps), getting "a pound of dice" is a very economical way to get a lot of sets at once. I'd advise you to start with the free resources, and maybe some physical dice before investing a lot in more books. If you can gather the funds, it might be worth getting the Starter Set, as it is a good adventure and designed for new players and new DMs. But if you don't have the budget for that, the Great Upheaval mentioned above is a solid starting point for an adventure. Let folks get a taste, and decide if it's for them before paying out too much. My guess is they will love it and it will grow. Good luck!
oh, as an aside, I run a group at the public library in my town. The friends of the library group has paid for (downloadable or print) adventures and printing for us. If I'd asked, they probably would have paid for the dice, too, but I chose to purchase those myself. So if there is no club funding at school, you might explore options at the library or elsewhere.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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If you looking for adventures you can gead over to DriveThruRPG.
There you can find free/pay what you want modules
As an example: http://www.drivethrurpg.com/product/209909/Fast-Encounters-The-Imp-Lair?src=newest&filters=45326_2200_100_44499_0
I'm not stupid. I'm just unlucky when I'm thinking.
hey! i sent u a private message! im willing to help fund you and your friends :)