I thought I was able to control which sources other players can see when I share content in a campaign. I'm sharing my content in another person's campaign and they're getting ALL my content instead of me being able to choose. Am I doing something wrong?
I believe that while anyone in a campaign can enable content sharing (if they have a Master tier subscription, obviously) only the DM/campaign owner can manage which content is shared.
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If a player shares content it's all or nothing, which is stupid! Nobody can manage the content shared by a player in a campaign, not even the DM - it's either all on or nothing is shared. You can't control or hide adventures you may be DMing with the same group - sort this out DNDBeyond, this is poor! As a DM I can share and turn individual content on and off - please just port this to the player version.
If a player shares content it's all or nothing, which is stupid! Nobody can manage the content shared by a player in a campaign, not even the DM - it's either all on or nothing is shared. You can't control or hide adventures you may be DMing with the same group - sort this out DNDBeyond, this is poor! As a DM I can share and turn individual content on and off - please just port this to the player version.
This is incorrect. The DM has a content management button in the campaign and can block individual sources. There are some limitations - homebrew can't be blocked and only entire sources can be blocked, not individual components within a source - but it's definitely not all or nothing.
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None of this matters. The point is that as a player, I have to share ALL my books, not pick and choose. If I'm intending to act as DM in another campaign with the same group of people I have to ask and trust that the DM of the campaign I'm playing will block the adventure I'm doing with them (and not look himself).
I am sorta ironically amused that the default content management for players is "uncontrolled overshare." But thanks for pointing this out, I wasn't aware of it. Folks in my campaigns share my books and don't have any of their own I'm aware of. I'm in another campaign that's given me access to a few books I don't have and I just assumed the DM was default to share everything, now I'm wondering if its actually a reflection of player resources.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Players who want to cheat by reading an adventure module are going to do that whether it's through content being shared with them or via some other means. I trust my players not to, and that will have to do.
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Players who want to cheat by reading an adventure module are going to do that whether it's through content being shared with them or via some other means. I trust my players not to, and that will have to do.
I agree and would add that players who do this only cheat themselves out of part of the experience. I appreciate this post because it conveys the idea that it really isn't worth worrying about because those who are motivated cannot be stopped. Some (hopefully few) are going to peek, but if everyone is having fun does it matter too much?
Players who want to cheat by reading an adventure module are going to do that whether it's through content being shared with them or via some other means. I trust my players not to, and that will have to do.
I agree and would add that players who do this only cheat themselves out of part of the experience. I appreciate this post because it conveys the idea that it really isn't worth worrying about because those who are motivated cannot be stopped. Some (hopefully few) are going to peek, but if everyone is having fun does it matter too much?
I'd say a player who reads the adventure actually does more harm to the entire table than just their own experience. But Pang's right, if someone really wants to "read ahead" there are many ways to do that besides content sharing. I mean they could watch the whole thing played out on YouTube/Twitch if they wanted to in most cases.
That said, I do believe shared content does inform a player's search results on the site, so there could be accidental revelations if a player is casually browsing. But that's not why I'm an advocate for more granular content control. While overall I'm a very accommodating DM, do that within established parameters to include "allowed" player options. As a DM I'd appreciate a more streamlined DM review of character sheets, knowing they were supposed to have been build in the campaign they were invited into and thereby subject to those parameters. If I'm running a free for all, cool, come with whatever you got and we'll make it work. But if I'm running Humblewood, or Exandria, I'll want player options limited to races and player options I home-brewed from those respective 3rd or semi-autonomous party texts as well as some limitations on the player options so they make sense for the game world. It's not a great source of frustration in any way, it'd just be nice to have.
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Jander Sunstar is the thinking person's Drizzt, fight me.
A lock keeps an honest man honest. It's not about not sharing to people who WILL cheat, but rather, removing the ease and temptation for those who normally wouldn't if it wasn't being dangled in front of their face.
Also - As the person who purchased said material, I should be the one who controls access to my stuff, not someone else. Sometimes I don't want to be the forever DM, but that doesn't mean I have to give access to all my materials and secrets and planned adventures to someone who is stepping in for a half dozen meetings.
Hi,
I thought I was able to control which sources other players can see when I share content in a campaign. I'm sharing my content in another person's campaign and they're getting ALL my content instead of me being able to choose. Am I doing something wrong?
Ken
I believe that while anyone in a campaign can enable content sharing (if they have a Master tier subscription, obviously) only the DM/campaign owner can manage which content is shared.
Want to start playing but don't have anyone to play with? You can try these options: [link].
If a player shares content it's all or nothing, which is stupid! Nobody can manage the content shared by a player in a campaign, not even the DM - it's either all on or nothing is shared. You can't control or hide adventures you may be DMing with the same group - sort this out DNDBeyond, this is poor! As a DM I can share and turn individual content on and off - please just port this to the player version.
This is incorrect. The DM has a content management button in the campaign and can block individual sources. There are some limitations - homebrew can't be blocked and only entire sources can be blocked, not individual components within a source - but it's definitely not all or nothing.
Want to start playing but don't have anyone to play with? You can try these options: [link].
None of this matters. The point is that as a player, I have to share ALL my books, not pick and choose. If I'm intending to act as DM in another campaign with the same group of people I have to ask and trust that the DM of the campaign I'm playing will block the adventure I'm doing with them (and not look himself).
I am sorta ironically amused that the default content management for players is "uncontrolled overshare." But thanks for pointing this out, I wasn't aware of it. Folks in my campaigns share my books and don't have any of their own I'm aware of. I'm in another campaign that's given me access to a few books I don't have and I just assumed the DM was default to share everything, now I'm wondering if its actually a reflection of player resources.
Jander Sunstar is the thinking person's Drizzt, fight me.
Players who want to cheat by reading an adventure module are going to do that whether it's through content being shared with them or via some other means. I trust my players not to, and that will have to do.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I agree and would add that players who do this only cheat themselves out of part of the experience. I appreciate this post because it conveys the idea that it really isn't worth worrying about because those who are motivated cannot be stopped. Some (hopefully few) are going to peek, but if everyone is having fun does it matter too much?
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I'd say a player who reads the adventure actually does more harm to the entire table than just their own experience. But Pang's right, if someone really wants to "read ahead" there are many ways to do that besides content sharing. I mean they could watch the whole thing played out on YouTube/Twitch if they wanted to in most cases.
That said, I do believe shared content does inform a player's search results on the site, so there could be accidental revelations if a player is casually browsing. But that's not why I'm an advocate for more granular content control. While overall I'm a very accommodating DM, do that within established parameters to include "allowed" player options. As a DM I'd appreciate a more streamlined DM review of character sheets, knowing they were supposed to have been build in the campaign they were invited into and thereby subject to those parameters. If I'm running a free for all, cool, come with whatever you got and we'll make it work. But if I'm running Humblewood, or Exandria, I'll want player options limited to races and player options I home-brewed from those respective 3rd or semi-autonomous party texts as well as some limitations on the player options so they make sense for the game world. It's not a great source of frustration in any way, it'd just be nice to have.
Jander Sunstar is the thinking person's Drizzt, fight me.
A lock keeps an honest man honest. It's not about not sharing to people who WILL cheat, but rather, removing the ease and temptation for those who normally wouldn't if it wasn't being dangled in front of their face.
Also - As the person who purchased said material, I should be the one who controls access to my stuff, not someone else. Sometimes I don't want to be the forever DM, but that doesn't mean I have to give access to all my materials and secrets and planned adventures to someone who is stepping in for a half dozen meetings.