So I did some search and the chronological order of the campaigns are:
Out of the Abyss (1485 DR or later) Hoard of the Dragon Queen and Rise of Tiamat (1489 DR) Icewind Dale: Rime of the Frostmaiden (Winter, 1489 DR) Storm King’s Thunder (1490 or 1491 DR) Lost Mine of Phandelver (Starter Set) (1491 DR) Princes of the Apocalypse (1491 DR) Curse of Strahd (1491 DR) Tomb of Annihilation (1490 or 1491 DR) Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR) Dragons of Icespire Peak (Essentials Kit) (1492 DR) Candlekeep Mysteries (1492 DR) Descent Into Avernus (1494 DR) Acquisitions Incorporated (1496 DR)
what about "The wild beyond the witchlight"? I could not find anything online.
Most all of the adventure takes place in the Feywild which specifically is said to have a weird relationship to time on the material plane. Quote from the DMG : "While time seems to pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse.Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table." The Timewarp table indicates that a single day can become years. This relationship with the flow of time and the dependence on the DM messes with putting it on a timeline.
Spoiler for the Campaign below
One of the endings to the adventure literally deals with time travel anyway by sending the player characters back in time and de-aging them to be young children again.
These factors, plus the setting agnostic nature of the adventure, lends itself to be timeline agnostic as well. It can happen at any place at any time, and that is by design.
So I did some search and the chronological order of the campaigns are:
Out of the Abyss (1485 DR or later)
Hoard of the Dragon Queen and Rise of Tiamat (1489 DR)
Icewind Dale: Rime of the Frostmaiden (Winter, 1489 DR)
Storm King’s Thunder (1490 or 1491 DR)
Lost Mine of Phandelver (Starter Set) (1491 DR)
Princes of the Apocalypse (1491 DR)
Curse of Strahd (1491 DR)
Tomb of Annihilation (1490 or 1491 DR)
Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR)
Dragons of Icespire Peak (Essentials Kit) (1492 DR)
Candlekeep Mysteries (1492 DR)
Descent Into Avernus (1494 DR)
Acquisitions Incorporated (1496 DR)
what about "The wild beyond the witchlight"? I could not find anything online.
I have not found a date at all. Which would be like those Evil Fey.
No Gaming is Better than Bad Gaming.
It takes place before the D&D cartoon as one of the side villains is the BBEG of that show and I'm pretty sure he doesn't survive the cartoon.
Interesting, can you elaborate? Where can I find more information?
The adventure is setting agnostic so I’m not sure it necessarily takes place in a specific year.
this - I don't think the book even mentions the Forgotten Realms.
Guide to the Five Factions (PWYW)
Deck of Decks
Most all of the adventure takes place in the Feywild which specifically is said to have a weird relationship to time on the material plane. Quote from the DMG : "While time seems to pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse.Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table." The Timewarp table indicates that a single day can become years. This relationship with the flow of time and the dependence on the DM messes with putting it on a timeline.
Spoiler for the Campaign below
One of the endings to the adventure literally deals with time travel anyway by sending the player characters back in time and de-aging them to be young children again.
These factors, plus the setting agnostic nature of the adventure, lends itself to be timeline agnostic as well. It can happen at any place at any time, and that is by design.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
The rollercoaster in the Witchlight Carnival is the same rollercoaster that transports the children from the D&D cartoon into the realm.
The sorcerer Kelek, leader of the League of Malevolence in the adventure is the same Kelek who is the villain of the cartoon as well.