No race would annoy me as a DM. Even a flying race. I’d do what I do now, prepare scenarios and give the scenarios to the players and enjoy what they do with them.
If you're trying to be "annoying" by overexploiting specific racial abilities/mechanics in munchkin manner, the early response about everybody having the same advantages meaning it's actually simple for the DM to balance out those few things across the board is exactly right. High mobility? Fast enemies, ranged attacks, mobility limiting spells, and NPCs with Sentinel. Magic resistance? Enemies that don't rely so much on magic. You sound like you want to munchkinize your entire party but want to do it by sacrificing part of the versatility of a varied party.
If you're talking about roleplaying in a corny/cheesy way, I say it would hard to beat a gaggle of gnomes. Have them be obvious stand-ins for a group of Santa's elves who are either on vacation from whatever toy factory, tinkering shop, or shoemaking sweatshop they all work at or maybe they all quit in protest of working conditions and are radical anarcho-socialists. That all speak in nasal, squeaky voices. Or militant garden gnomes turned murder hobos. And total potheads. Crank up all the cute little magical folk tropes to eleven, like a bad acid trip fueled nightmare version of a children's cartoon. Pointy shoes, rosy cheeks, glitter, gemstones, mushrooms, and sparkles as you cheerfully sing while you systematically dismantle, steal, sabotage, rig to explode, or otherwise destroy everything they come across.
A party consisting entirely of characters of any one race/species/ancestry can work just fine. I have run games in which all the characters were human and in which all the characters were dwarves with no issues. As a DM I wouldn't mind what the players wanted to be as long as it made sense for the setting.
I dunno what I would say the most annoying specifically is but once partook in a party of only goblins... role-playing as goblins. I was a war cleric and the wisest one in the group... being around goblins is not the wisest choice. The RP side was pure chaos and it wasn't even an evil campaign.
A lot depends on the group and the DM. The third DM in our group has had us all roll up our halflings for his all halfling campaign, now we are waiting to play it. With my table it should be riot - for everyone, including the DM.
I sure hope that campaign you had in mind doesn't involve too much overland travel or spending too much time in big cities or dry dungeons.
A party of all centaurs could get frustrating for similar reasons. The logistics of an entire party with horse butts can greatly complicate otherwise simple scenes.
The "nightmare" part of having an all Kender party is that they would likely have high stealth as a group, and be trying to steal stuff everywhere, all the time, from NPCs. Could work in the right campaign, but probably a headache for most DMs.
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No race would annoy me as a DM. Even a flying race. I’d do what I do now, prepare scenarios and give the scenarios to the players and enjoy what they do with them.
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If you're trying to be "annoying" by overexploiting specific racial abilities/mechanics in munchkin manner, the early response about everybody having the same advantages meaning it's actually simple for the DM to balance out those few things across the board is exactly right. High mobility? Fast enemies, ranged attacks, mobility limiting spells, and NPCs with Sentinel. Magic resistance? Enemies that don't rely so much on magic. You sound like you want to munchkinize your entire party but want to do it by sacrificing part of the versatility of a varied party.
If you're talking about roleplaying in a corny/cheesy way, I say it would hard to beat a gaggle of gnomes. Have them be obvious stand-ins for a group of Santa's elves who are either on vacation from whatever toy factory, tinkering shop, or shoemaking sweatshop they all work at or maybe they all quit in protest of working conditions and are radical anarcho-socialists. That all speak in nasal, squeaky voices. Or militant garden gnomes turned murder hobos. And total potheads. Crank up all the cute little magical folk tropes to eleven, like a bad acid trip fueled nightmare version of a children's cartoon. Pointy shoes, rosy cheeks, glitter, gemstones, mushrooms, and sparkles as you cheerfully sing while you systematically dismantle, steal, sabotage, rig to explode, or otherwise destroy everything they come across.
Don’t remember what it’s called, but the one that can ONLY repeat what other people say. Not an original thought outside of metagame
A party consisting entirely of characters of any one race/species/ancestry can work just fine. I have run games in which all the characters were human and in which all the characters were dwarves with no issues. As a DM I wouldn't mind what the players wanted to be as long as it made sense for the setting.
I dunno what I would say the most annoying specifically is but once partook in a party of only goblins... role-playing as goblins. I was a war cleric and the wisest one in the group... being around goblins is not the wisest choice. The RP side was pure chaos and it wasn't even an evil campaign.
A lot depends on the group and the DM. The third DM in our group has had us all roll up our halflings for his all halfling campaign, now we are waiting to play it. With my table it should be riot - for everyone, including the DM.
Wisea$$ DM and Player since 1979.
A party made up entirely of kender wild mages.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Locathah.
I sure hope that campaign you had in mind doesn't involve too much overland travel or spending too much time in big cities or dry dungeons.
A party of all centaurs could get frustrating for similar reasons. The logistics of an entire party with horse butts can greatly complicate otherwise simple scenes.
If played to canon? Kender. Nothing else comes close.
The "nightmare" part of having an all Kender party is that they would likely have high stealth as a group, and be trying to steal stuff everywhere, all the time, from NPCs. Could work in the right campaign, but probably a headache for most DMs.