Personally,I'd either not take the risk, or wish for something simple, like "I wish to always have the required energy (spell slots) and materials to cast whatever spell I want". In theory. You should be able to cast any spell you want, No matter the level (or spell list?) and always have the required items to cast it.
Does the adventure end after you acquire the chalice? Or is it meant to continue?
If you ask me, there's no reason not to grant a crazy wish if the story is ending anyway. But if the heroes are expected to keep adventuring -- if there's another quest -- then obviously you can't be a god, or a dragon, or really anything that would overly disrupt the power balance of either the world or, at bare minimum, the party. Like, I could manage if everyone wished to be dragons, right? It would be crazy, but I'm sure there's something I could do to give them a challenge. But if one person wished for infinite in-game power, one wished for a whole lot of in-game power, and two wished for things other than power... Somebody's getting screwed over, or the next part of the adventure can't function.
So maybe check in on whether this is the end, and if not, collaborate with the other players so your wishes are roughly equivalent in terms of how powerful you'll each become.
Yes I realized that I wasn't clear about that. The chalice is the end goal for the campaign. I just wanted to have it end on a high note.
I have spent a quite frankly stupid amount of time thinking about what I would wish for in real life. I mean really, I could have learned French in that amount of time.
My conclusion is that the very best thing to wish for is KNOWLEDGE of how to do something. I.e. how to build an FTL starship is worth more than owning an FTL. Consider learning how to do something.
I have spent a quite frankly stupid amount of time thinking about what I would wish for in real life. I mean really, I could have learned French in that amount of time.
My conclusion is that the very best thing to wish for is KNOWLEDGE of how to do something. I.e. how to build an FTL starship is worth more than owning an FTL. Consider learning how to do something.
Knowledge alone is not useful unless you specify feasibility and possibility. It would be pretty easy for the wish-granter to provide knowledge that cannot be accomplished ("travel back to the beginning of time and manipulate these exact atoms, changing the rules by which certain areas of physics operate"; "use these materials that cannot and will not ever exist"; "the knowledge itself drives you mad as you learn things the mortal mind is not complex enough to comprehend"), etc.
It isn't bad to wish for knowledge per se, but one should always be careful in specifying the type of knowledge they are seeking.
If each member of your party has their own ability to wish on the chalice, you could coordinate with the entire party to achieve a mutually beneficial outcome.
The first member of your party could wish for something along the lines of "I wish for every wish cast upon this chalice, including, but not limited to, this wish I am presently making and the wishes of [party names], be interpreted and implemented in accordance with the intent of the individual making said wish, to include, but not be limited to, any aspects of that individual's intent that are not explicitly voiced in the wish and the implementation of any implied or necessary additions, even if not verbalized, articulated, thought of, contemplated, or considered, as would be necessary for the implementation of the wish as intended by the individual making the wish, and that no harmful or negative consequences--as defined by the individual making the wish--shall occur as a result of the wording, intent, phrasing, interaction with other wishes, interdiction by any third-party, actions of the individual making the wish, interaction with any natural, supernatural, or other phenomenon, regardless of whether the individual making the wish knows or should know of any interactions, results, or implications with or of the aforestated."
The middle members of the party should then be free to wish as they see fit--I would still be careful in your wording on those wishes, since it is possible your dungeon master might try to ignore the constraints of the first wish--but you should have sufficient grounds to point out to your DM that your intent is the defining factor, not your DMs. Be sure to have the middle party members make wishes that benefit the first and last person to wish.
The last person making the wish should wish for the chalice be rendered unable to grant future wishes, while making it clear that such an inability to grant future wishes will not effect any wishes already made upon the chalice and shall not effect the wish to render it inert. Such an object is too dangerous to just leave around.
Now that is some super specific legalese! I may get one of our party to use that! Thank you!
As a GM, my advice to you is to use as few words as possible.
If a plyer comes up to me with a wish that is half a page long with conditional clauses and prerequisites and so on, my inclination is to just say no. I don't enjoy reading legalese, and if you are resorting to legalese I am suspicious that you are trying to get one over on me. I have a suspicious mind, I know.
So, keep it simple. For example, "I wish I was as powerful as a god."
If you don't try devious and tricky wording then your GM almost certainly won't try devious and tricky twisting of the wish.
It's like, is this a contest of cleverness between you and your DM? Because if it is, then you're cheating by asking the internet, aren't you? And if it's not, then you don't have anything to worry about.
Does the adventure end after you acquire the chalice? Or is it meant to continue?
If you ask me, there's no reason not to grant a crazy wish if the story is ending anyway. But if the heroes are expected to keep adventuring -- if there's another quest -- then obviously you can't be a god, or a dragon, or really anything that would overly disrupt the power balance of either the world or, at bare minimum, the party. Like, I could manage if everyone wished to be dragons, right? It would be crazy, but I'm sure there's something I could do to give them a challenge. But if one person wished for infinite in-game power, one wished for a whole lot of in-game power, and two wished for things other than power... Somebody's getting screwed over, or the next part of the adventure can't function.
So maybe check in on whether this is the end, and if not, collaborate with the other players so your wishes are roughly equivalent in terms of how powerful you'll each become.
Yes I realized that I wasn't clear about that. The chalice is the end goal for the campaign. I just wanted to have it end on a high note.
If it’s the end of the campaign then just say what you want without all the legalese. It would be kind of a dick move on the DM’s part to offer a wish for the final reward of the campaign then screw you over.
Personally,I'd either not take the risk, or wish for something simple, like "I wish to always have the required energy (spell slots) and materials to cast whatever spell I want". In theory. You should be able to cast any spell you want, No matter the level (or spell list?) and always have the required items to cast it.
Yes I realized that I wasn't clear about that. The chalice is the end goal for the campaign. I just wanted to have it end on a high note.
I have spent a quite frankly stupid amount of time thinking about what I would wish for in real life. I mean really, I could have learned French in that amount of time.
My conclusion is that the very best thing to wish for is KNOWLEDGE of how to do something. I.e. how to build an FTL starship is worth more than owning an FTL. Consider learning how to do something.
Knowledge alone is not useful unless you specify feasibility and possibility. It would be pretty easy for the wish-granter to provide knowledge that cannot be accomplished ("travel back to the beginning of time and manipulate these exact atoms, changing the rules by which certain areas of physics operate"; "use these materials that cannot and will not ever exist"; "the knowledge itself drives you mad as you learn things the mortal mind is not complex enough to comprehend"), etc.
It isn't bad to wish for knowledge per se, but one should always be careful in specifying the type of knowledge they are seeking.
Yep I'd go for this.
“I wish for some mutton chops” and see what the DM does. Either you end the campaign with a delicious meal or awesome sideburns.
Win, win
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
As a GM, my advice to you is to use as few words as possible.
If a plyer comes up to me with a wish that is half a page long with conditional clauses and prerequisites and so on, my inclination is to just say no. I don't enjoy reading legalese, and if you are resorting to legalese I am suspicious that you are trying to get one over on me. I have a suspicious mind, I know.
So, keep it simple. For example, "I wish I was as powerful as a god."
If you don't try devious and tricky wording then your GM almost certainly won't try devious and tricky twisting of the wish.
It's like, is this a contest of cleverness between you and your DM? Because if it is, then you're cheating by asking the internet, aren't you? And if it's not, then you don't have anything to worry about.
If it’s the end of the campaign then just say what you want without all the legalese. It would be kind of a dick move on the DM’s part to offer a wish for the final reward of the campaign then screw you over.
Good luck.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?