I am in a game where some of the players are very active and others are not as active. The less active players are beginning to feel left out as events and conversations happen which they miss due to being unavailable for comment because life happens.
This question istothose who have run successful play by post games. What can we do, DM and Players, to balance the game play for them to feel more included?
Should the active players back off and wait for the less actives? Should posts be limited to a set number per day? Should players start directing game play and RP towards the less actives?
What solutions have you all found which seems to work?
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
Key question are why are they "less active"? What does that mean? Like, how much less active? Why are they less active than others?
Until a bigger picture is developed, I'm not sure how much help we can be. Those questions need answers - how you'd deal with people who are only posting once a month because they can't be bothered to do more while everyone else is posting daily, is different to people who post daily, but need to work and so can't keep up with those who are posting 16 hours a day, every day. They're two fundamentally different problems.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Yeah, it is more the second case. Some players are able to post almost anytime during the day and the others have responsibilities that limit their posting to very short periods and only once or twice a day on good days.
Daily responsibilities outside of a game keep their focus throughout most of the day. When they do see game posts and are able to reply, often the most active players have moved conversations forward, and the points where less active players wanted to comment have passed, resulting in a no post because what would be the point.
It is kinda like a friend who is sending messages in a messenger group asking for help. You are driving and can't reply, but 2 other friends answer, and the conversation moves forward. By the time you are stopped and can safely respond they are talking about a whole different topic. Now it feels pointless to say anything. This is what has been happening in the game.
The more active players who can post almost anytime of the day, and multiple times per day are moving the game forward faster than the others can get involved, especially during significant moments.
Rollback Post to RevisionRollBack
You can lead a dwarf to water, but you can't make him get in the boat.
To post a comment, please login or register a new account.
I am in a game where some of the players are very active and others are not as active. The less active players are beginning to feel left out as events and conversations happen which they miss due to being unavailable for comment because life happens.
This question istothose who have run successful play by post games. What can we do, DM and Players, to balance the game play for them to feel more included?
Should the active players back off and wait for the less actives? Should posts be limited to a set number per day? Should players start directing game play and RP towards the less actives?
What solutions have you all found which seems to work?
You can lead a dwarf to water, but you can't make him get in the boat.
Key question are why are they "less active"? What does that mean? Like, how much less active? Why are they less active than others?
Until a bigger picture is developed, I'm not sure how much help we can be. Those questions need answers - how you'd deal with people who are only posting once a month because they can't be bothered to do more while everyone else is posting daily, is different to people who post daily, but need to work and so can't keep up with those who are posting 16 hours a day, every day. They're two fundamentally different problems.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Yeah, it is more the second case. Some players are able to post almost anytime during the day and the others have responsibilities that limit their posting to very short periods and only once or twice a day on good days.
Daily responsibilities outside of a game keep their focus throughout most of the day. When they do see game posts and are able to reply, often the most active players have moved conversations forward, and the points where less active players wanted to comment have passed, resulting in a no post because what would be the point.
It is kinda like a friend who is sending messages in a messenger group asking for help. You are driving and can't reply, but 2 other friends answer, and the conversation moves forward. By the time you are stopped and can safely respond they are talking about a whole different topic. Now it feels pointless to say anything. This is what has been happening in the game.
The more active players who can post almost anytime of the day, and multiple times per day are moving the game forward faster than the others can get involved, especially during significant moments.
You can lead a dwarf to water, but you can't make him get in the boat.