Anyone expecting a two-hour movie to adhere strictly and scrupulously to the RAW for a tabletop RPG is a loon. Creative license is going to happen. Accept it. Embrace it. Enjoy it for what it is. And for pete's sake, leave social media alone and don't encourage trashfires over it.
Frankly, this is great advice for tabletop D&D also.
Anyone expecting a two-hour movie to adhere strictly and scrupulously to the RAW for a tabletop RPG is a loon. Creative license is going to happen. Accept it. Embrace it. Enjoy it for what it is. And for pete's sake, leave social media alone and don't encourage trashfires over it.
But imagine if it did! We could get a look at what it might look like when a druid prepares spells, or know what the difference is experientially between a +1 and +2 sword! We could watch as a character struggles to get a hit in for 6 seconds, but then does land a hit, except it doesn't cause actual injury because the opponent has a lot of hit points and hit points aren't meat points!
Anyone expecting a two-hour movie to adhere strictly and scrupulously to the RAW for a tabletop RPG is a loon. Creative license is going to happen. Accept it. Embrace it. Enjoy it for what it is. And for pete's sake, leave social media alone and don't encourage trashfires over it.
But imagine if it did! We could get a look at what it might look like when a druid prepares spells, or know what the difference is experientially between a +1 and +2 sword! We could watch as a character struggles to get a hit in for 6 seconds, but then does land a hit, except it doesn't cause actual injury because the opponent has a lot of hit points and hit points aren't meat points!
That would be great. Watch on real time as the mage spends an hour memorizing spells while the fighter and rogue twiddle their thumbs.
Would you be disappointed or happy if during the credits there was a stinger with a group of players cheering the end of the campaign and possible start of another?
Anyone expecting a two-hour movie to adhere strictly and scrupulously to the RAW for a tabletop RPG is a loon. Creative license is going to happen. Accept it. Embrace it. Enjoy it for what it is. And for pete's sake, leave social media alone and don't encourage trashfires over it.
But imagine if it did! We could get a look at what it might look like when a druid prepares spells, or know what the difference is experientially between a +1 and +2 sword! We could watch as a character struggles to get a hit in for 6 seconds, but then does land a hit, except it doesn't cause actual injury because the opponent has a lot of hit points and hit points aren't meat points!
Or the party, near death, unable to move, an arm almost falling off from a sword hit go to sleep, and, the next morning are fully healed.
We could watch as a character struggles to get a hit in for 6 seconds, but then does land a hit, except it doesn't cause actual injury because the opponent has a lot of hit points and hit points aren't meat points!
You see this all the time in movies.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Would you be disappointed or happy if during the credits there was a stinger with a group of players cheering the end of the campaign and possible start of another?
I mean, it depends on the tone of the movie and how it manages to pull it off, context is king and all that, but it would probably be bad.
They shoukd probably just stick to the D&D inspired jokes (like, for example, Pine playing a lute which makes no sense in typical fantasy, but is a blatant homage to his D&D class as a Bard.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Would you be disappointed or happy if during the credits there was a stinger with a group of players cheering the end of the campaign and possible start of another?
I mean, it depends on the tone of the movie and how it manages to pull it off, context is king and all that, but it would probably be bad.
They shoukd probably just stick to the D&D inspired jokes (like, for example, Pine playing a lute which makes no sense in typical fantasy, but is a blatant homage to his D&D class as a Bard.
At least once we should see a character struggling to hit an enemy, ask the Bard if they are going to help, Bard say something inspirational and then the character gets through it's defences and kills it :).
If I was going to have one thing I want to see, it would be a short montage (no more than 40 seconds) of the characters looking at a door from multiple angles; clearly examining it for traps. Someone promptly declares, I think it is safe, goes to open it, and KABOOM.
There is nothing more suspicious to a party than a seemingly unlocked and unguarded door… sometimes for good reason.
I could swear 1e/2e dwarf women had beards, and them losing them was one of the things the people got upset about in 3e.
But then, 1/2 were more or less openly hostile to the idea of women characters in general, so I don’t remember anyone ever playing one.
Except if she was a barbarian in a chainmail bikini, or a scantily clad drow.
Outside of jokes, really in the art of basic D&D and AD&D 1/2nd edition women were very commonly represented.
Some random examples:
Well yes, there were pictures of females with tiny waists lots of cleavage. I don’t know if if that’s “represented” as much as it is “objectified in a way designed to appeal to nerds going through puberty.”
I could swear 1e/2e dwarf women had beards, and them losing them was one of the things the people got upset about in 3e.
But then, 1/2 were more or less openly hostile to the idea of women characters in general, so I don’t remember anyone ever playing one.
Except if she was a barbarian in a chainmail bikini, or a scantily clad drow.
Outside of jokes, really in the art of basic D&D and AD&D 1/2nd edition women were very commonly represented.
Some random examples:
Well yes, there were pictures of females with tiny waists lots of cleavage. I don’t know if if that’s “represented” as much as it is “objectified in a way designed to appeal to nerds going through puberty.”
It can be both. And maybe not in equal measure. But it's also just reflecting a style guide, you know? That's what fantasy looked like at the time. You want it to look like fantasy, that's how it needs to look.
It's amusing to compare today's color-coordinated, multiracial, expressive adventuring parties to the sweaty, half-naked human scavengers of days past. Somewhere along the way, people decided that more clothes = more ways to express your character, and that expressing your specific character was preferable to playing the role of characters you already know. I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
It can be both. And maybe not in equal measure. But it's also just reflecting a style guide, you know? That's what fantasy looked like at the time. You want it to look like fantasy, that's how it needs to look.
It's amusing to compare today's color-coordinated, multiracial, expressive adventuring parties to the sweaty, half-naked human scavengers of days past. Somewhere along the way, people decided that more clothes = more ways to express your character, and that expressing your specific character was preferable to playing the role of characters you already know. I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
Not sure how any of this is really valid to HAT. Had a whole big post written up using a character of mine to pick it apart, but honestly it's way too off topic for this thread. All I'll say is maybe consider for a moment that people like "color-coordinated multiracial expressive adventuring parties" for good reasons, rather than the vaguely gatekeepy old-man grumping on display here. And maybe some folks simply aren't a fan of titilation for its own sake. Sex may sell, but it doesn't necessarily make for a good game, and it's not just female players that might end up uncomfortable with women existing in game books specifically and solely to wear lurid, revealing outfits and wiggle in ways that make teenage neckbeards shove money over the game store counter while red-facedly trying to cross their legs standing up.
It can be both. And maybe not in equal measure. But it's also just reflecting a style guide, you know? That's what fantasy looked like at the time. You want it to look like fantasy, that's how it needs to look.
It's amusing to compare today's color-coordinated, multiracial, expressive adventuring parties to the sweaty, half-naked human scavengers of days past. Somewhere along the way, people decided that more clothes = more ways to express your character, and that expressing your specific character was preferable to playing the role of characters you already know. I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
Not sure how any of this is really valid to HAT. Had a whole big post written up using a character of mine to pick it apart, but honestly it's way too off topic for this thread.
True.
All I'll say is maybe consider for a moment that people like "color-coordinated multiracial expressive adventuring parties" for good reasons, rather than the vaguely gatekeepy old-man grumping on display here.
I wasn't trying to be grumpy, lol. I was trying to stay neutral to avoid setting anybody off. Mission failed in the opposite direction than what I expected. I think the superhero team-up model is a lot better for modern players, to be clear. My fondness for the old ways is sort of like my appreciation of pretty birds. I don't want them in my house because they tend to be accompanied by a lot of crap.
I'm happy to see the movie reflecting something closer to the designs I see from players today, than to the designs on those book covers. I'm not trying to disparage it at all, just talk about it.
It's amusing to compare today's color-coordinated, multiracial, expressive adventuring parties to the sweaty, half-naked human scavengers of days past. Somewhere along the way, people decided that more clothes = more ways to express your character, and that expressing your specific character was preferable to playing the role of characters you already know. I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
The old template is in the Conan/Frazetta/Heavy Metal vein
The new template might owe more to MTG card art, or Sandman and the OG Vertigo comics line, than anything else I can think of. "Fantasy" stopped meaning "derived predominantly from books and stories written in the 30s and 40s" sometime around then, I think
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
The old template is in the Conan/Frazetta/Heavy Metal vein
The new template might owe more to MTG card art, or Sandman and the OG Vertigo comics line, than anything else I can think of. "Fantasy" stopped meaning "derived predominantly from books and stories written in the 30s and 40s" sometime around then, I think
Sandman, huh? Not something I would've even associated with it.
On the topic of comics, I remember seeing the word "adventurer" used to describe superhero types in Watchmen. I think it was specifically Night Owl, but I'm not sure that's important.
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Frankly, this is great advice for tabletop D&D also.
But imagine if it did! We could get a look at what it might look like when a druid prepares spells, or know what the difference is experientially between a +1 and +2 sword! We could watch as a character struggles to get a hit in for 6 seconds, but then does land a hit, except it doesn't cause actual injury because the opponent has a lot of hit points and hit points aren't meat points!
That would be great. Watch on real time as the mage spends an hour memorizing spells while the fighter and rogue twiddle their thumbs.
Hang on a sec movie goers, I have to check my notes.
Looks good, will be looking at going with our DnD group when it comes out
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Would you be disappointed or happy if during the credits there was a stinger with a group of players cheering the end of the campaign and possible start of another?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Or the party, near death, unable to move, an arm almost falling off from a sword hit go to sleep, and, the next morning are fully healed.
https://www.youtube.com/watch?v=FmD0ZCDuozk
I mean NPC guys have a load of skits covering this :).
You see this all the time in movies.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I mean, it depends on the tone of the movie and how it manages to pull it off, context is king and all that, but it would probably be bad.
They shoukd probably just stick to the D&D inspired jokes (like, for example, Pine playing a lute which makes no sense in typical fantasy, but is a blatant homage to his D&D class as a Bard.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
At least once we should see a character struggling to hit an enemy, ask the Bard if they are going to help, Bard say something inspirational and then the character gets through it's defences and kills it :).
It looks like someone in the writing team has actually played D&D.
Both Directors have been playing DnD since they where children.
If I was going to have one thing I want to see, it would be a short montage (no more than 40 seconds) of the characters looking at a door from multiple angles; clearly examining it for traps. Someone promptly declares, I think it is safe, goes to open it, and KABOOM.
There is nothing more suspicious to a party than a seemingly unlocked and unguarded door… sometimes for good reason.
Except if she was a barbarian in a chainmail bikini, or a scantily clad drow.
Outside of jokes, really in the art of basic D&D and AD&D 1/2nd edition women were very commonly represented.
Some random examples:
Well yes, there were pictures of females with tiny waists lots of cleavage. I don’t know if if that’s “represented” as much as it is “objectified in a way designed to appeal to nerds going through puberty.”
It can be both. And maybe not in equal measure. But it's also just reflecting a style guide, you know? That's what fantasy looked like at the time. You want it to look like fantasy, that's how it needs to look.
It's amusing to compare today's color-coordinated, multiracial, expressive adventuring parties to the sweaty, half-naked human scavengers of days past. Somewhere along the way, people decided that more clothes = more ways to express your character, and that expressing your specific character was preferable to playing the role of characters you already know. I wonder if there's a specific point in time where that happened. I suspect the full-color, highly detailed and often peculiar character art of 3.5e might have had something to do with it. Or the proliferation of kids' cartoons that are also for adults? I can't place a finger on it but I feel, as an old man feels rain comin', the influence of Steven Universe.
Not sure how any of this is really valid to HAT. Had a whole big post written up using a character of mine to pick it apart, but honestly it's way too off topic for this thread. All I'll say is maybe consider for a moment that people like "color-coordinated multiracial expressive adventuring parties" for good reasons, rather than the vaguely gatekeepy old-man grumping on display here. And maybe some folks simply aren't a fan of titilation for its own sake. Sex may sell, but it doesn't necessarily make for a good game, and it's not just female players that might end up uncomfortable with women existing in game books specifically and solely to wear lurid, revealing outfits and wiggle in ways that make teenage neckbeards shove money over the game store counter while red-facedly trying to cross their legs standing up.
Please do not contact or message me.
True.
I wasn't trying to be grumpy, lol. I was trying to stay neutral to avoid setting anybody off. Mission failed in the opposite direction than what I expected. I think the superhero team-up model is a lot better for modern players, to be clear. My fondness for the old ways is sort of like my appreciation of pretty birds. I don't want them in my house because they tend to be accompanied by a lot of crap.
I'm happy to see the movie reflecting something closer to the designs I see from players today, than to the designs on those book covers. I'm not trying to disparage it at all, just talk about it.
The old template is in the Conan/Frazetta/Heavy Metal vein
The new template might owe more to MTG card art, or Sandman and the OG Vertigo comics line, than anything else I can think of. "Fantasy" stopped meaning "derived predominantly from books and stories written in the 30s and 40s" sometime around then, I think
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Sandman, huh? Not something I would've even associated with it.
On the topic of comics, I remember seeing the word "adventurer" used to describe superhero types in Watchmen. I think it was specifically Night Owl, but I'm not sure that's important.