Our group has just completed the death house (some new players) and we are starting CoS soon.
Currently running it with the ol' pen and paper but I'm very interested in upgrading to D&D Beyond because frankly it looks awesome.
After a little bit of research I figured what I needed was this:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Curse Of Strahd
I am a bit confused about the subscription part though. We have 5 players and the DM (me) and I'm pretty sure I can just get the master tier and share that way.
Am I correct in this assumption or does every player need a hero tier to subscribe to my 'DM account with all the rulebooks'?
In addition to purchasing the books you will need to pay master tier subscription each month in order to share with everyone. It absolutely is not worth the cost. If you are able to play in person then you are much better off using books.
If one person in a campaign has a master subscription, then the books owned by all the players in the campaign are shared. (You can turn it off for Curse, so the players can't read it, but still have access to the character options.) This means that, if you wanted, you could split the costs among the group. (You buy the subscription and Curse, and then other players buy the other books.) Except for the subscription, it's a lot like sharing the group's physical books around the table.
There are some other books you might want for extra player options (Xanathar's, Tasha's), but you can play without them.
As for whether you need DDB if you're playing in person? The tools are handy; they make a lot of the bookkeeping easier. They make it easier to transition to virtual if circumstances change. You probably don't need them, but you may like them, and that's really you and your players' call.
All adventures unlock the monsters required. Unless you're doing homebrew adventures or you want the lore included in the MM, it's a waste of money to buy it. If you want the lore, you can get the compendium content. At that point, it may be worth getting the whole book - it's up to you.
To share content, only one person needs the subscription, and anyone in the campaign can use any content that anyone else owns in the same campaign.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Also note that some character features don't fully work, even for items that appear in the PHB. And no temporary effects, like bonuses due to rage or having Bless or Haste cast on you. Some you can make with homebrew items and equipping them, but in some ways it's not as easy as simply writing a note on your paper sheet.
If you have some of these books in paper form, see how much you can get away with not buying them a second time, and play around with just the free Basic Rules options here before paying for anything.
I'm not sure why Beardsinger says the Master Tier isn't worth the cost. As you expand and grow your collection of books, having those options available to the Players via the Character Creator is absolutely worth it, as is the Campaigns curation. Master vs Hero is also just a $2 per month difference. So long as the Player's are also using PC's, Laptops, Tablets, or whatever, making that digital access a shared thing is absolutely worth it IMO. (small thing, but if you try out DDB and like it with a month's testing, you can go annual for a savings, if you want).
Edit: The only caveat I have is probably a paranoid one on my part, and that's just the concern that with the advent of "D&Done" my books licensing or whatever will expire, or that the Character Creator and other Tools may be retired for 5e, things like that. I can't make my recommendation without that, as it's not like DDB Staff has truly addressed the concern of how DDB will treat 5d going forward with the release of the next edition.
I wouldn’t necessarily purchase the entire PHB if you don’t need to, as you can purchase individual player options (races, subclasses, backgrounds, feats) á la carte and probably get away with spending less money total if you only purchase what you need for your players. You could also skip the DMG and only purchase the magic items from it, and skip the MM as the adventure will automatically unlock the monsters in that adventure. CoS will probably take you about a year (or more) to complete, so I would recommend getting your subscription as an annual purchase as it will save you money over 12 monthly subs.
I'm not sure why Beardsinger says the Master Tier isn't worth the cost.
I didn’t say the Master subscription wasn’t worth it. I said buying anything on dndbeyond wasn’t worth it. Not only are you paying premium prices for content that you are only borrowing, will not ever own, and cannot use other than on the dndbeyond website, you then have to pay extra for the pleasure of showing your friends. It’s quite simple, if you are playing in person then buy the physical books from your local game store. Support your local businesses, share with friends for free and actually own the product you have paid for instead of renting it for the same price. It isn’t rocket science.
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Our group has just completed the death house (some new players) and we are starting CoS soon.
Currently running it with the ol' pen and paper but I'm very interested in upgrading to D&D Beyond because frankly it looks awesome.
After a little bit of research I figured what I needed was this:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Curse Of Strahd
I am a bit confused about the subscription part though. We have 5 players and the DM (me) and I'm pretty sure I can just get the master tier and share that way.
Am I correct in this assumption or does every player need a hero tier to subscribe to my 'DM account with all the rulebooks'?
In addition to purchasing the books you will need to pay master tier subscription each month in order to share with everyone. It absolutely is not worth the cost. If you are able to play in person then you are much better off using books.
If one person in a campaign has a master subscription, then the books owned by all the players in the campaign are shared. (You can turn it off for Curse, so the players can't read it, but still have access to the character options.) This means that, if you wanted, you could split the costs among the group. (You buy the subscription and Curse, and then other players buy the other books.) Except for the subscription, it's a lot like sharing the group's physical books around the table.
There are some other books you might want for extra player options (Xanathar's, Tasha's), but you can play without them.
Nobody else needs to buy a subscription.
There's a FAQ on on of the other groups with advice on what you want to buy for various possible scenarios: https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/13989-a-buyers-guide-for-d-d-beyond
As for whether you need DDB if you're playing in person? The tools are handy; they make a lot of the bookkeeping easier. They make it easier to transition to virtual if circumstances change. You probably don't need them, but you may like them, and that's really you and your players' call.
DO NOT GET THE MM.
All adventures unlock the monsters required. Unless you're doing homebrew adventures or you want the lore included in the MM, it's a waste of money to buy it. If you want the lore, you can get the compendium content. At that point, it may be worth getting the whole book - it's up to you.
To share content, only one person needs the subscription, and anyone in the campaign can use any content that anyone else owns in the same campaign.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Also note that some character features don't fully work, even for items that appear in the PHB. And no temporary effects, like bonuses due to rage or having Bless or Haste cast on you. Some you can make with homebrew items and equipping them, but in some ways it's not as easy as simply writing a note on your paper sheet.
If you have some of these books in paper form, see how much you can get away with not buying them a second time, and play around with just the free Basic Rules options here before paying for anything.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I'm not sure why Beardsinger says the Master Tier isn't worth the cost. As you expand and grow your collection of books, having those options available to the Players via the Character Creator is absolutely worth it, as is the Campaigns curation. Master vs Hero is also just a $2 per month difference. So long as the Player's are also using PC's, Laptops, Tablets, or whatever, making that digital access a shared thing is absolutely worth it IMO. (small thing, but if you try out DDB and like it with a month's testing, you can go annual for a savings, if you want).
Edit: The only caveat I have is probably a paranoid one on my part, and that's just the concern that with the advent of "D&Done" my books licensing or whatever will expire, or that the Character Creator and other Tools may be retired for 5e, things like that. I can't make my recommendation without that, as it's not like DDB Staff has truly addressed the concern of how DDB will treat 5d going forward with the release of the next edition.
I wouldn’t necessarily purchase the entire PHB if you don’t need to, as you can purchase individual player options (races, subclasses, backgrounds, feats) á la carte and probably get away with spending less money total if you only purchase what you need for your players. You could also skip the DMG and only purchase the magic items from it, and skip the MM as the adventure will automatically unlock the monsters in that adventure. CoS will probably take you about a year (or more) to complete, so I would recommend getting your subscription as an annual purchase as it will save you money over 12 monthly subs.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I didn’t say the Master subscription wasn’t worth it. I said buying anything on dndbeyond wasn’t worth it. Not only are you paying premium prices for content that you are only borrowing, will not ever own, and cannot use other than on the dndbeyond website, you then have to pay extra for the pleasure of showing your friends. It’s quite simple, if you are playing in person then buy the physical books from your local game store. Support your local businesses, share with friends for free and actually own the product you have paid for instead of renting it for the same price. It isn’t rocket science.