I am considering buying Spelljammer: Adventures in Space on dndbeyond since I'm a subscriber. However I have a few questions and hopefully someone can help.
If I buy on dndbeyond do I get both the physical hardcover books, DM Screen and double-sided Bral map delivered to my address as well as the digital versions on dndbeyond?
Is 4 panel DM screen part of the dndbeyond offering? Though the Amazon site mentions and shows a DM Screen, I do not see one mentioned specifically on the dndbeyond site https://9apps.ooo/ (though it does say the set provides everything a DM needs)
Finally, I was just wondering, does the dndbeyond offerings come in a box or a slipcase?
Thanks in advance for any help and information with these questions.
I am considering buying Spelljammer: Adventures in Space on dndbeyond since I'm a subscriber. However I have a few questions and hopefully someone can help.
If I buy on dndbeyond do I get both the physical hardcover books, DM Screen and double-sided Bral map delivered to my address as well as the digital versions on dndbeyond?
No, you will only get the digital version of the three books; Astral Adventurer's Guide, Boo's Astral Menagerie, and Light of Xaryxis. No physical copy is provided
Is 4 panel DM screen part of the dndbeyond offering? Though the Amazon site mentions and shows a DM Screen, I do not see one mentioned specifically on the dndbeyond site (though it does say the set provides everything a DM needs)
No, D&D Beyond does not offer digital versions of DM screens, be they individual purchases or bundles with books.
Finally, I was just wondering, does the dndbeyond offerings come in a box or a slipcase?
The D&D Beyond version of Spelljammer: Adventures in Space is a digital only product and as such, there would be no physical trappings such as a box or slipcase
Thanks in advance for any help and information with these questions.
It should be noted that the only product that can be bundled with both physical and digital products at this time is the new Dragonlance book. However, it is quite expensive. Depending on where you are, it may well be cheaper to just buy them separately once you account for postage. For me, it is.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Amazon is physical only, and DnDB is on the site only. The only way to get both at once, and it's starting with Dragonlance is to buy from WotC directly.
My suggestion to anyone looking to purchase this would be to wait for some kind of sale and then consider it because holy hell is it not worth the current price.
Apologies for adding this to an older/existing thread but it seemed the most appropriate...
Does the dndbeyond digital version of Spelljammer come as three separate digital books or are all three combined as a single digital book? Would want to share the Astral Adventurer's Guide with my players but not the DM centric books (Boo's Astral Menagerie & Light of Xaryxis).
Worth pointing out that your players can still use the character options from the Astral Adventurer's Guide even if you don't share the book with them.
For exactly the reason Brendon asked, it would allow you to share the player facing stuff whil not sharing the DM facing stuff. That's also why the physical came like that
@CunningSmile Thanks - a little disappointing but hey. Chances are if I do opt to run Spelljammer/Xaryxis for my group, I'll probably wind up with both physical and digital. Digital for the convenience, ease of reference and running the adventure itself, and physical just for the sheer love of the art (as per all the 5e sets I've bought so far).
I'm going to repeat what I said in the past: if you can just get the monster manual for this and just make up the rest of it. I can pretty much guarantee you will put more thought and effort into it then WotC did since:
1. The module is a checklist of bad design decisions.
2. The player race options are interesting but not particularly compelling... unless you want to bully your GM into allowing guns into your campaign.
3. There is a near total lack of rules relating to owning and operating a magical boat that flies through space and what does exist is kind of insane for somethings (Spelljammers accelerating from a speed of 40 to "a million miles per day if there are no objects within 1 mile" and how wildspace/the astral plane creates all kinds of weird rules incoherence (this isn't even getting into how the prime material plane isn't contiguous and exists as a series of islands in the astral plane apparently).
4. There is no actual suggestions or sources of information for who exactly in this setting beyond incredibly broad strokes monster entries that do almost nothing to establish their histories or relationships outside of Githyanki and Illithid.
Honestly it's the first time I bought a D&D product in the past 20 years and was legitimately angry after the fact.
I bought the alt cover still wrapped super cheap, it is still wrapped after reading through it via content sharing here. I have read GotSM has better rules for ships and is recommended to run Spelljammer. There are a few people that I have talked with that really like the free adventure DDB had available for a while. A buddy has it in content sharing but I haven't read it yet.
Appreciate everyone's thoughts - I went ahead and bought the digital Spelljammer book (singular) anyway. Would have obviously preferred it to be three separate digital books to reflect the physical set, but it being in the Beyond marketplace Spring Sale, I kind of had to. Bought Candlekeep Mysteries as well for good measure,
Candle Keep is great, one of the best anthology book of one shots they’ve released
What did you like about it?
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It had some really great and imaginative one shots that with a little work can fit in almost anywhere and a really nice variety. I particularly enjoyed Shemshine’s Bedtime Rhyme
I've only played The Canopic Being as a DM so far, that was pretty fun. It was the first adventure I'd played where the players really get knocked around - it's really influenced my style of DMing.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm going to repeat what I said in the past: if you can just get the monster manual for this and just make up the rest of it. I can pretty much guarantee you will put more thought and effort into it then WotC did since:
1. The module is a checklist of bad design decisions.
2. The player race options are interesting but not particularly compelling... unless you want to bully your GM into allowing guns into your campaign.
3. There is a near total lack of rules relating to owning and operating a magical boat that flies through space and what does exist is kind of insane for somethings (Spelljammers accelerating from a speed of 40 to "a million miles per day if there are no objects within 1 mile" and how wildspace/the astral plane creates all kinds of weird rules incoherence (this isn't even getting into how the prime material plane isn't contiguous and exists as a series of islands in the astral plane apparently).
4. There is no actual suggestions or sources of information for who exactly in this setting beyond incredibly broad strokes monster entries that do almost nothing to establish their histories or relationships outside of Githyanki and Illithid.
Honestly it's the first time I bought a D&D product in the past 20 years and was legitimately angry after the fact.
Firearms during the 1860's produced a lot of relatively thick, acidic smoke that turned many battlefields into oxygen drained, acidic fog banks that hampered vision. Shooting off firearms in the enclosed space of a spell jamming ship ought to suffocate every living being on board such a vessel. Modern day firearm propellant powder does not produce as much acrid, foggy residue BUT do your players know how to make firearm propellant powder? If your world does not know how to make saltpeter or any other components of firearm propellant powder, then guns will probably be impossible on your world.
Rollback Post to RevisionRollBack
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I am considering buying Spelljammer: Adventures in Space on dndbeyond since I'm a subscriber. However I have a few questions and hopefully someone can help.
If I buy on dndbeyond do I get both the physical hardcover books, DM Screen and double-sided Bral map delivered to my address as well as the digital versions on dndbeyond?
Is 4 panel DM screen part of the dndbeyond offering? Though the Amazon site mentions and shows a DM Screen, I do not see one mentioned specifically on the dndbeyond site https://9apps.ooo/ (though it does say the set provides everything a DM needs)
Finally, I was just wondering, does the dndbeyond offerings come in a box or a slipcase?
Thanks in advance for any help and information with these questions.
No, you will only get the digital version of the three books; Astral Adventurer's Guide, Boo's Astral Menagerie, and Light of Xaryxis. No physical copy is provided
No, D&D Beyond does not offer digital versions of DM screens, be they individual purchases or bundles with books.
The D&D Beyond version of Spelljammer: Adventures in Space is a digital only product and as such, there would be no physical trappings such as a box or slipcase
Find my D&D Beyond articles here
It should be noted that the only product that can be bundled with both physical and digital products at this time is the new Dragonlance book. However, it is quite expensive. Depending on where you are, it may well be cheaper to just buy them separately once you account for postage. For me, it is.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Amazon is physical only, and DnDB is on the site only. The only way to get both at once, and it's starting with Dragonlance is to buy from WotC directly.
My suggestion to anyone looking to purchase this would be to wait for some kind of sale and then consider it because holy hell is it not worth the current price.
Apologies for adding this to an older/existing thread but it seemed the most appropriate...
Does the dndbeyond digital version of Spelljammer come as three separate digital books or are all three combined as a single digital book? Would want to share the Astral Adventurer's Guide with my players but not the DM centric books (Boo's Astral Menagerie & Light of Xaryxis).
Despite coming in physical as three separate books the digital version is all lumped together. Bit annoying I know but unfortunately there you go
Worth pointing out that your players can still use the character options from the Astral Adventurer's Guide even if you don't share the book with them.
pronouns: he/she/they
Just out of curiosity, why would that be a bummer? Sounds like an excellent feature of tbe digital purchase.
For exactly the reason Brendon asked, it would allow you to share the player facing stuff whil not sharing the DM facing stuff. That's also why the physical came like that
@CunningSmile Thanks - a little disappointing but hey. Chances are if I do opt to run Spelljammer/Xaryxis for my group, I'll probably wind up with both physical and digital. Digital for the convenience, ease of reference and running the adventure itself, and physical just for the sheer love of the art (as per all the 5e sets I've bought so far).
I'm going to repeat what I said in the past: if you can just get the monster manual for this and just make up the rest of it. I can pretty much guarantee you will put more thought and effort into it then WotC did since:
1. The module is a checklist of bad design decisions.
2. The player race options are interesting but not particularly compelling... unless you want to bully your GM into allowing guns into your campaign.
3. There is a near total lack of rules relating to owning and operating a magical boat that flies through space and what does exist is kind of insane for somethings (Spelljammers accelerating from a speed of 40 to "a million miles per day if there are no objects within 1 mile" and how wildspace/the astral plane creates all kinds of weird rules incoherence (this isn't even getting into how the prime material plane isn't contiguous and exists as a series of islands in the astral plane apparently).
4. There is no actual suggestions or sources of information for who exactly in this setting beyond incredibly broad strokes monster entries that do almost nothing to establish their histories or relationships outside of Githyanki and Illithid.
Honestly it's the first time I bought a D&D product in the past 20 years and was legitimately angry after the fact.
I bought the alt cover still wrapped super cheap, it is still wrapped after reading through it via content sharing here. I have read GotSM has better rules for ships and is recommended to run Spelljammer. There are a few people that I have talked with that really like the free adventure DDB had available for a while. A buddy has it in content sharing but I haven't read it yet.
Appreciate everyone's thoughts - I went ahead and bought the digital Spelljammer book (singular) anyway. Would have obviously preferred it to be three separate digital books to reflect the physical set, but it being in the Beyond marketplace Spring Sale, I kind of had to. Bought Candlekeep Mysteries as well for good measure,
Candle Keep is great, one of the best anthology book of one shots they’ve released
What did you like about it?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
It had some really great and imaginative one shots that with a little work can fit in almost anywhere and a really nice variety. I particularly enjoyed Shemshine’s Bedtime Rhyme
I've only played The Canopic Being as a DM so far, that was pretty fun. It was the first adventure I'd played where the players really get knocked around - it's really influenced my style of DMing.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
That’s one of the ones I’ve not tried yet so thanks for the tip, I’ll give it a look
Firearms during the 1860's produced a lot of relatively thick, acidic smoke that turned many battlefields into oxygen drained, acidic fog banks that hampered vision. Shooting off firearms in the enclosed space of a spell jamming ship ought to suffocate every living being on board such a vessel. Modern day firearm propellant powder does not produce as much acrid, foggy residue BUT do your players know how to make firearm propellant powder? If your world does not know how to make saltpeter or any other components of firearm propellant powder, then guns will probably be impossible on your world.