Hello, I was interested in finding adventures (or a linked set of adventures) that carry characters from lvl 1 to the lvl 20 cap. I know there is the waterdeep halastar adventure, but I was wondering if there were other published adventures that work. It looks like there aren't any official adventures that go to that level, so I was wondering if I could get recommendations on third party content, or if Wizards is planning on releasing a new lvl 20 adventure in 2023.
Waterdeep: Dungeon of the Mad Mage goes from L5-20.
Tales from the Yawning Portal goes from L1-high, whatever that means. Perhaps it'll go to L20? I've only gotten to L4 so far, so I can't really help.
Beyond that, there are none that go to L20. Candlekeep Mysteries goes to L16, you could homebrew an add on for the last four levels. Going semiofficial, Don't Say Vecna (a DDB adventure) is a L20 oneshot. Beyond those, there's DMsguild which is obviously not official but might supply you with some.
I'm dubious that there will be any more until at least after 1D&D releases. High level adventures take more work and they've got the B team tiding us over it seems, so my belief is that we'll only get lower level adventures until they've finished dealing with that. I wouldn't hold your breath for that either though - in the 8 years of 5e, they only released one adventure that goes to L20, and it was just a dungeon crawl. We may not ever see one again, it's not like the writers care about it that much.
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Tales from the Yawning Portal goes from L1-high, whatever that means. Perhaps it'll go to L20? I've only gotten to L4 so far, so I can't really help.
Tales is a series of adventures. Characters start at level one and should advance to around level 14 at the end of the penultimate adventure. The last adventure is the Tomb of Horrors which does not have a specific level range and can be run on a group of any high-level adventurers.
There aren't any adventures that can take characters all the way up to level 20 aside from Dungeon of the Mad Mage. And to be honest, that adventure is a mess. However, there are a decent amount of adventurers that can get characters up their in the level range, and you could also use some unofficial adventures to get them to level 20 if you didn't want to run DotMM. Here is a good guide to all the official modules in 5e.
Odyssey of the Dragonlords main campaign goes to 15 with optional quests that take players to 20. I'm only at lvl 5 in the campaign but the world is interesting and it seems pretty good so far, its supposed to be pretty highly rated.
Tales from the Yawning Portal goes from L1-high, whatever that means. Perhaps it'll go to L20? I've only gotten to L4 so far, so I can't really help.
Dungeon of the Mad Mage. And to be honest, that adventure is a mess.
I beg to differ
I played through DotMM for a while, and I agree with BoringBard. It could’ve been the DM, but the adventure was just… boring. The lower floors had some cool arcs, but the first few were really basic, run-of-the mill dungeon crawls. The module wouldn’t let you advance until you had achieved enough XP, which meant exploring the entire floor and killing everything you found. Eventually all the interesting side quests were done, and the characters were just searching for another gelatinous cube to kill so they could go down the stairs. The players lost interest, and the game just kinda collapsed. I imagine individual levels would make fun insert adventures to home games, but the whole thing?
Tales from the Yawning Portal goes from L1-high, whatever that means. Perhaps it'll go to L20? I've only gotten to L4 so far, so I can't really help.
Dungeon of the Mad Mage. And to be honest, that adventure is a mess.
I beg to differ
I played through DotMM for a while, and I agree with BoringBard. It could’ve been the DM, but the adventure was just… boring. The lower floors had some cool arcs, but the first few were really basic, run-of-the mill dungeon crawls. The module wouldn’t let you advance until you had achieved enough XP, which meant exploring the entire floor and killing everything you found. Eventually all the interesting side quests were done, and the characters were just searching for another gelatinous cube to kill so they could go down the stairs. The players lost interest, and the game just kinda collapsed. I imagine individual levels would make fun insert adventures to home games, but the whole thing?
Pass.
I'm running it, and it's super fun so far for me and the players. I have heard it becomes a bit of a slog but hey, if the players don't finish it, that's just a whole lot of free content for me to recycle in my next campaign 👌
I'm running it, and it's super fun so far for me and the players. I have heard it becomes a bit of a slog but hey, if the players don't finish it, that's just a whole lot of free content for me to recycle in my next campaign 👌
DotMM is a massive dungeon crawl, and if you like it, then that's good for you. However, 23 layers of combat becomes boring after a while for most types of players, and while I recognize that there are some people who enjoy that style of play, they are by far in the minority. It is hard to differentiate every dungeon level if they are all just a massive amount of (mostly) combat encounters.
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I'm running it, and it's super fun so far for me and the players. I have heard it becomes a bit of a slog but hey, if the players don't finish it, that's just a whole lot of free content for me to recycle in my next campaign 👌
DotMM is a massive dungeon crawl, and if you like it, then that's good for you. However, 23 layers of combat becomes boring after a while for most types of players, and while I recognize that there are some people who enjoy that style of play, they are by far in the minority. It is hard to differentiate every dungeon level if they are all just a massive amount of (mostly) combat encounters.
There's a lot of combat, but the adventure isn't solely combat encounters. There's actually a decent amount of roleplay. Not every encounter needs to end up with someone dead. And if you want less combat and more friendly NPCs, the adventure is so story-light that it's super easy to add or change anything about Undermountain without messing anything up. It's kinda like an OSR adventure.
Hello, I was interested in finding adventures (or a linked set of adventures) that carry characters from lvl 1 to the lvl 20 cap. I know there is the waterdeep halastar adventure, but I was wondering if there were other published adventures that work. It looks like there aren't any official adventures that go to that level, so I was wondering if I could get recommendations on third party content, or if Wizards is planning on releasing a new lvl 20 adventure in 2023.
Thanks in advance.
Waterdeep: Dungeon of the Mad Mage goes from L5-20.
Tales from the Yawning Portal goes from L1-high, whatever that means. Perhaps it'll go to L20? I've only gotten to L4 so far, so I can't really help.
Beyond that, there are none that go to L20. Candlekeep Mysteries goes to L16, you could homebrew an add on for the last four levels. Going semiofficial, Don't Say Vecna (a DDB adventure) is a L20 oneshot. Beyond those, there's DMsguild which is obviously not official but might supply you with some.
I'm dubious that there will be any more until at least after 1D&D releases. High level adventures take more work and they've got the B team tiding us over it seems, so my belief is that we'll only get lower level adventures until they've finished dealing with that. I wouldn't hold your breath for that either though - in the 8 years of 5e, they only released one adventure that goes to L20, and it was just a dungeon crawl. We may not ever see one again, it's not like the writers care about it that much.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Tales is a series of adventures. Characters start at level one and should advance to around level 14 at the end of the penultimate adventure. The last adventure is the Tomb of Horrors which does not have a specific level range and can be run on a group of any high-level adventurers.
There aren't any adventures that can take characters all the way up to level 20 aside from Dungeon of the Mad Mage. And to be honest, that adventure is a mess. However, there are a decent amount of adventurers that can get characters up their in the level range, and you could also use some unofficial adventures to get them to level 20 if you didn't want to run DotMM. Here is a good guide to all the official modules in 5e.
Edit: Fixed spelling error.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Odyssey of the Dragonlords main campaign goes to 15 with optional quests that take players to 20. I'm only at lvl 5 in the campaign but the world is interesting and it seems pretty good so far, its supposed to be pretty highly rated.
@Amunsol Thanks, I'll look into that.
I can't speak to any of these, but a couple of links that might be of interest to you on the subject.
https://startplaying.games/blog/posts/best-high-level-dnd-adventures-dms-guild
https://www.reddit.com/r/dndnext/comments/paszmk/high_level_tier_3_and_4_campaigns_and_adventures/
Hopefully increased support for tier 3 and tier 4 adventures will be part of the 2024 game update.
I beg to differ
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I played through DotMM for a while, and I agree with BoringBard. It could’ve been the DM, but the adventure was just… boring. The lower floors had some cool arcs, but the first few were really basic, run-of-the mill dungeon crawls. The module wouldn’t let you advance until you had achieved enough XP, which meant exploring the entire floor and killing everything you found. Eventually all the interesting side quests were done, and the characters were just searching for another gelatinous cube to kill so they could go down the stairs. The players lost interest, and the game just kinda collapsed. I imagine individual levels would make fun insert adventures to home games, but the whole thing?
Pass.
I'm running it, and it's super fun so far for me and the players. I have heard it becomes a bit of a slog but hey, if the players don't finish it, that's just a whole lot of free content for me to recycle in my next campaign 👌
[REDACTED]
DotMM is a massive dungeon crawl, and if you like it, then that's good for you. However, 23 layers of combat becomes boring after a while for most types of players, and while I recognize that there are some people who enjoy that style of play, they are by far in the minority. It is hard to differentiate every dungeon level if they are all just a massive amount of (mostly) combat encounters.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.I think Tyranny of Dragons goes up to level 15.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
There's a lot of combat, but the adventure isn't solely combat encounters. There's actually a decent amount of roleplay. Not every encounter needs to end up with someone dead. And if you want less combat and more friendly NPCs, the adventure is so story-light that it's super easy to add or change anything about Undermountain without messing anything up. It's kinda like an OSR adventure.
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@Allurian219
Thanks for the lists!
@Linklite
I suspect you're right. However, I'm hoping they'll create a 1-20 adventure (or linked set of adventures) as a "sendoff" before they launch 1D&D.
A certain world-building Bob has a video on the topic.
https://www.youtube.com/watch?v=aksxP2t4fMY
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