Matt Mercer land a longboat in Providence and lead the charge into Hasbro HQ wielding a home-brewed +5 Vorpal Holy Avenger like the best credit card commercials ever made (remember the ones with the Viking Hoards?) while Colville covers his flank with the minigun from Predator (though that scene belongs in the best fanfic ever written).
I know the D&D movie is probably already finished, but if they have time for re-shoots or something, I think we have a new finale.
I mean, I read Griffon sympathetically. His work has had an impact enriching many people's games. I believe it was actually said by staff or orange names that his work is among the most frequently inputted into DDBs homebrew. And he's worked a long time to get to that level. I'd feel threatened too if I had a growing business model (I believe GS Vol 2 is in the works) and suddenly the terms I do business under may be changing radically. I can sympathize, but simultaneous I can also wait and see what the 3rd party "players" so to speak are going to actual do when things become actual. Right now there are "rumors of war" and I think it's better to proverbially keep your powder dry than start taking shots at everything that seems to be challenging. There's a song in West Side Story about these situations. The snapping and the dancing is phenomenal.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
Matt Mercer land a longboat in Providence and lead the charge into Hasbro HQ wielding a home-brewed +5 Vorpal Holy Avenger like the best credit card commercials ever made (remember the ones with the Viking Hoards?) while Colville covers his flank with the minigun from Predator (though that scene belongs in the best fanfic ever written).
I know the D&D movie is probably already finished, but if they have time for re-shoots or something, I think we have a new finale.
I dunno,. The reshoots would get really meta. Colville will balk at Mercer's firearms rules, and Mercer really tries to just get the script doctor to rule of cool it. Besides, five hours after the first Thursday night screening, servers supporting Reddit, Twitter, and the entirety of DDB will literally melt down and sink into the center of the earth under the strain of "do guns belong in D&D debate" the scene launches.
But the Providence River is an underutilized setting for a maritime assault....
Now I want to see Mercer scream "What's in your wallet!?!"
I mean, I read Griffon sympathetically. His work has had an impact enriching many people's games. I believe it was actually said by staff or orange names that his work is among the most frequently inputted into DDBs homebrew. And he's worked a long time to get to that level. I'd feel threatened too if I had a growing business model (I believe GS Vol 2 is in the works) and suddenly the terms I do business under may be changing radically. I can sympathize, but simultaneous I can also wait and see what the 3rd party "players" so to speak are going to actual do when things become actual. Right now there are "rumors of war" and I think it's better to proverbially keep your powder dry than start taking shots at everything that seems to be challenging. There's a song in West Side Story about these situations. The snapping and the dancing is phenomenal.
lol
I just watched West Side Story again this past Friday.
Boy, boy, crazy boy Get cool, boy Got a rocket In your pocket Keep coolly cool, boy
The terms laid out the the OGL response post on this site were enough to cause a very strong sense of discontent. Serious creators from just that started to cause a stir. The offerings that are official were bad enough that it caused them to take a step back, let alone the unconfirmed document that very well could have been "leaked" by Hasbro itself. Did they? No one knows, nor can confirm, so that theory remains as cautious as the unconfirmed document. However you don't see smoke without fire, and the language of Chris Cocks as well as that post suggests that nothing good is coming in that OGL.
It is imperative that we cause a ruckus now to keep the OGL1.0a before we miss that window and what we lose is much more vast than just the ability to buy content from other enthused fans. If it ends up going the way of 4e, it could really damage 5e along with 6e being burned.
The new OGL is horrible system basically the 3rd party creators get completely screwed and because of that soooooo much hype of one dnd is going out the window because ik that me and most of my friends get there updates on one dnd from people like dndshorts, and xp to level 3 so if you give an OGL that Makes creators make content that you can then take for free with no repercussions then sell with still no money paid back and agin no repercussions then you can kick the 3rd party creators out of all creation on one dnd and not be blamed for it. Well the why in the nine hells of dnd would any creator stay and we all know as a well known fact that the only reason dnd 5e is as successful as it is is because of two things 1. Stranger things and 2. The 3rd party creators that make new content so dnd is always interesting and actively market for dnd for free so that they can keep there families feed
thank you if you got to the end I’m just saying that the new OGL is very abusive and I don’t think dnd will last very long if they don’t change it soon. but is still hold out hope that Wotc is not an absolute scum bag and will change the OGL at some point in the near future
I'm sure . . . Nintendo felt pretty secure atop the fortress of home console development circa 1990-2000, but we know how that ended.
You mean with the Switch selling some 114.3 million units, only a little behind the PlayStation 4's 117.2 million units (which released in 2013, while the Switch has only been around since 2017) and selling vastly more than the Xbox One's 58.5 million units (also released four years earlier than the Switch)?
And in the intervening period of the N64 and Gamecube Nintendo lost a massive share of the market, and Sega lost their peice of the home console market entirely. There was a time when, like D&D: Nintendo was synonymous with "video game". But then: I'm old enough to remember that.
Go back further in time than that, and witness a time when ‘Atari’ was synonymous with ‘video game’. (I’m old enough to remember that!)
There is constantly recurring human tendency to assume that things will stay the way that they are just because they’ve been that way for what seems to be a long time. (I know someone far smarter than me has delivered that with more eloquent words).
The thing that bothers me most with the blind fanboy-ism supporting ‘my D&D, right or wrong’ is that it fails to take into account that D&D almost uniquely in recent pop culture, is far more than the the formal IP held by whichever licence owner holds it at any given time… TSR, WotC, Hasbro, whomever. It is rather bigger than the sum of its parts, as it relies deeply on the participation and input and acceptance of the wider gaming community. That community is of course here on DDB, but it is also in the DM’s Guild, Drive Thru RPG, Patreon, GM Binder, YouTube, Kickstarter and more places than can be listed. (And, newsflash- some of them are still using pencil and paper!) It is also worth saying that all those Indy games that rely on the OGL 1.0 generate energy, imagination and ideas that fuel creativity and participation in all rpgs, and D&D remains the biggest beneficiary of this! That community of independents actually drives Hasbro shareholder value! (See below)
I expect a lot of us will feel increasingly squeamish about continuing to support the product of a company that seems (as it stands now) to lack any empathy, consideration and respect for so many formal and informal creators that drive demand for its product. A lot of these individual creators or small companies relying on the OGL over the last 20 + years (!) are regarding this as nothing short of a threat to their livelihoods. (Don’t ask me, ask them, many of them are on the record saying so, all over the internet/social media/ YouTube)…. The fact that WotC has done nothing to assuage these concerns beyond publishing a patently inaccurate and platitudinal article on 22 Dec, for me, is evidence enough that at best they are tone deaf and at worse they are heartless.
Any corporation has two— only two — high level obligations. 1) Abide by the law of the lands in which they operate. 2) take steps within the law to maximise shareholder value now and over time. That’s it. Any corporate behaviour needs to sit within one of these two buckets. At first glance, we could say lazily that WotC is just taking reasonable steps to support the second objective, even if in so doing it is ignoring the indirect uplift it receives from the work of all the independents using the OGL… But one also needs to factor in the cost that is borne in terms of brand reputation when the brand owner behaves in a distasteful way…. And In the case of D&D, the value creation is largely tied to market preference— it’s not like tech or automobiles or pharmaceuticals where efficacy and engineering are at play. If the rpg community decides it does not like the behaviour of WotC there are very low barriers to keep them onside, other than reliance on sunk costs of books and pdfs and online resources. These ‘barriers to exit’ are probably low enough to cause the Hasbro C-Suite to mix an extra large martini before bedtime to quell what must be growing nerves.
Sorry, this post ended up more longwinded than I intended. We shall see what happens in the coming days won’t we. Come on WotC, don’t be Lawful Evil.
Never felt a need to post much of anything anywhere before, but I just got an inbox full of third party content creators I've bought content from warning me about this bullshit. I've bought a great number of 5e source books and a large amount of 3rd party content and I mash it all together to create my homebrew campaign. This seems like the right thread on this forum to post my two cents worth of opinion.
So just some food for thought for the suits who are involved in this very bad decision:
The community of people who play D&D or tabletop RPG in general i.e. makers of collaborative storytelling are very intelligent, and more than capable of generating a coherent open source system for the better over the next couple years (thank you internet). You folks at WOTC / Hasbro don't seem to understand that this is a collaborative relationship between the rules provided in the OGL and the stories and content we make for ourselves. New rules can be made, new realms of reality devised, and new gods born, i.e. you can't copyright the act of storytelling. So it's a choice to continue to collaborate or be left in the dustbin. If you choose poorly, then it will be time for the community to spin up an open source git project for RPG storytelling where they will be involved in the decisions of how things should function together and they can be done with the corporate crap forever more. As an analogous example Linux exists for a reason and this community can more than definitely create something similar for RPG storytelling, it's just that no one will need your 'Windows' OS version of RPG storytelling afterwards. Your IP will be dead.
Griffon's Saddlebag has said the following on Twitter:
"If @Wizards_DnD says that what we've seen of 1.1 is a "draft", that's a lie. That document was sent around with contracts attached.
We aren't your enemies, Wizards. We lift you up for free. You've already got the golden goose!
Just don't mess with 1.0a. That's it!"
If GS is saying that the doc Gizmodo wrote the article about is exactly the same as the one they saw... they just outed themselves as the source of the leak
Do you think they are lying or do you think they broke the NDA?
No idea, and it might not be either. Hence the "if"
Edit: If they received the draft as part of negotiations, I would be inclined to believe that they would have also been under the same NDA as everyone else. So that leads me to believe either they are lying OR they have broke the NDA. If they have broken the NDA, they should go all the way and prove it.
According to Nerd Immersion, the NDA expired on the 4th of January.
Point of clarification: I thought the OGL applied to third party creators (which the new one comes with its own suite of issues with), why is a everyone talking about character creation and monthly fees for players? I've heard nothing about that, and to my knowledge, players aren't considered third party creators, so I'm not sure how the new ogl would bring about that kind of change.
Point of clarification: I thought the OGL applied to third party creators (which the new one comes with its own suite of issues with), why is a everyone talking about character creation and monthly fees for players? I've heard nothing about that, and to my knowledge, players aren't considered third party creators, so I'm not sure how the new ogl would bring about that kind of change.
That's a parallel issue that came up when the new CEO of WotC mentioned in a shareholder meeting that they wanted players to start spending money on an ongoing basis. People have made some conjectures that they will start doing things like microtransactions and fees to use the virtual services once they shut down all competition with the new OGL. That's all speculation at this point (whereas the 1.1 OGL issues seem to have some actual sources and evidence).
Griffon's Saddlebag has said the following on Twitter:
"If @Wizards_DnD says that what we've seen of 1.1 is a "draft", that's a lie. That document was sent around with contracts attached.
We aren't your enemies, Wizards. We lift you up for free. You've already got the golden goose!
Just don't mess with 1.0a. That's it!"
If GS is saying that the doc Gizmodo wrote the article about is exactly the same as the one they saw... they just outed themselves as the source of the leak
Do you think they are lying or do you think they broke the NDA?
No idea, and it might not be either. Hence the "if"
Edit: If they received the draft as part of negotiations, I would be inclined to believe that they would have also been under the same NDA as everyone else. So that leads me to believe either they are lying OR they have broke the NDA. If they have broken the NDA, they should go all the way and prove it.
According to Nerd Immersion, the NDA expired on the 4th of January.
According to Nerd Immersion WotC was going to release the OGL to the public on the 4th too. Also, if there were no current NDA we would surely heard from some of the big publishers that are/were involved in talks with WotC as well.
Griffon's Saddlebag has said the following on Twitter:
"If @Wizards_DnD says that what we've seen of 1.1 is a "draft", that's a lie. That document was sent around with contracts attached.
We aren't your enemies, Wizards. We lift you up for free. You've already got the golden goose!
Just don't mess with 1.0a. That's it!"
If GS is saying that the doc Gizmodo wrote the article about is exactly the same as the one they saw... they just outed themselves as the source of the leak
Do you think they are lying or do you think they broke the NDA?
No idea, and it might not be either. Hence the "if"
Edit: If they received the draft as part of negotiations, I would be inclined to believe that they would have also been under the same NDA as everyone else. So that leads me to believe either they are lying OR they have broke the NDA. If they have broken the NDA, they should go all the way and prove it.
According to Nerd Immersion, the NDA expired on the 4th of January.
According to Nerd Immersion WotC was going to release the OGL to the public on the 4th too. Also, if there were no current NDA we would surely heard from some of the big publishers that are/were involved in talks with WotC as well.
If talks are still ongoing, they won’t say anything, NDA or not. At least not publicly. I could imagine paizo on a conference call with colville and kobold to see who’s getting what kind of deal, but telling us in the cheap seats doesn’t help them.
The old saying goes: Those who know don’t talk, and those who talk don’t know.
Point of clarification: I thought the OGL applied to third party creators (which the new one comes with its own suite of issues with), why is a everyone talking about character creation and monthly fees for players? I've heard nothing about that, and to my knowledge, players aren't considered third party creators, so I'm not sure how the new ogl would bring about that kind of change.
I think it's a concern for how exactly Hasbro wants to monetize 6e with their new VTT service. It's unknown, so that's my guess. The trouble is mostly that this OGL will choke off a lot of really good content from being made, effectively giving Hasbro the bulk of revenue. So, instead of creating new, compelling content that more people want to buy/help turn more players into DMs, they want to tap into the hard work of other creators who add to a game that's all about community and collaboration. It might have been built on the frame of their system, but make no mistake that the hard work is put in by the 3rd party creators. I've been working on a set of 12 evolving legacy weapons to copmpile into a 5e book to try on kickstarter (artwork isn't free or cheap), but I would rather eat my own dice than sign onto anything that gives Hasbro ownership of the content I created and paid for. They are not going to just steal my hard work and then not credit or give me a share of it.
I think the other end of this that frustrates me is that this change doesn't seem to be in furtherance of anything to benefit us the consumers; Like if you had really creepy and wierd products becoming more and more common (IE Erotic role play guide or *fights urge to vomit* FATAL) in third party space I could see this as being a move to protect the brand and make some money in the long run, or if there were plans to expand their production/licensing with the new funds then sure, it would make sense.
But as it is the proposed OGL revision just seems petulant and greedy and gives those of us who have shelled out hundreds ~possibly even more then a thousand~ dollars to the company over the years nothing.
Has no one else realize that “OneDnD” has nothing to do with content - it means one source for DnD - they are trying to make it a walled garden where they and only they can provide content. It’s all about micro transactions in their planned VTT here on DnDBeyond.
As a GM, I won’t let my table use this site (now and going forward). They can’t trap us in their walls unless we let them.
Has no one else realize that “OneDnD” has nothing to do with content - it means one source for DnD - they are trying to make it a walled garden where they and only they can provide content. It’s all about micro transactions in their planned VTT here on DnDBeyond.
As a GM, I won’t let my table use this site (now and going forward). They can’t trap us in their walls unless we let them.
Yep, as I said earlier; the "walled garden" model wehre everyone pays only them is the greedy corporate executive's ideal vision of the future. And several companies over the years have tried to make it work for various things. Software companies more often than not.
OneD&D also seems to be importing the "forever-game" model from modern live-service video games. IE: a game that is never "finished' but rather; periodically changes and updates, whether you want it or not; packed to the gills with micro-transactions and "Fear of missing out" deals, for that all-important "Recurrent user spending"... And of course your benevolent corporate overlord can take away from you at any time for any reason.
I began playing with 1e in the 80s and moved onto 2e after that. I stopped gaming shortly after college as life took over and I got back into it in 2011. When 5e first came out I had little interest in it but after skimming the Midgard book at my local store I began purchasing my 5e material. WotC doesn’t need third party publishers anymore. They’re big enough, but this puts blinders on regarding what has gotten them to where they are. WotC can’t put out the material 3rd party creators can. Not that they don’t have the skill and talent, there are just so many minds out there coming up with some great ideas and they can take the risks with their idea. The 3rd party material is what’s helping drive this bus, cut it and those profit margins will decrease. This isn’t the death of D&D, but we have seen the peak of quality in the brand.
I began playing with 1e in the 80s and moved onto 2e after that. I stopped gaming shortly after college as life took over and I got back into it in 2011. When 5e first came out I had little interest in it but after skimming the Midgard book at my local store I began purchasing my 5e material. WotC doesn’t need third party publishers anymore. They’re big enough, but this puts blinders on regarding what has gotten them to where they are. WotC can’t put out the material 3rd party creators can. Not that they don’t have the skill and talent, there are just so many minds out there coming up with some great ideas and they can take the risks with their idea. The 3rd party material is what’s helping drive this bus, cut it and those profit margins will decrease. This isn’t the death of D&D, but we have seen the peak of quality in the brand.
Part of the issue here is that 1st party materials have been... of varying quality and while this could have been more tolerable in older materials (IE stuff released in say... 2016), the simple fact is that we're getting materials which are infuriatingly worse; Spelljammer was massively marked up for a product that was at about the level of quality that you would have expected to find on an angelfire web page Circa '94, Multiverse watered down races so that they were far more bland and generic then they had previously been and products like Strixhaven brought serious problems in terms of balancing.
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I know the D&D movie is probably already finished, but if they have time for re-shoots or something, I think we have a new finale.
I mean, I read Griffon sympathetically. His work has had an impact enriching many people's games. I believe it was actually said by staff or orange names that his work is among the most frequently inputted into DDBs homebrew. And he's worked a long time to get to that level. I'd feel threatened too if I had a growing business model (I believe GS Vol 2 is in the works) and suddenly the terms I do business under may be changing radically. I can sympathize, but simultaneous I can also wait and see what the 3rd party "players" so to speak are going to actual do when things become actual. Right now there are "rumors of war" and I think it's better to proverbially keep your powder dry than start taking shots at everything that seems to be challenging. There's a song in West Side Story about these situations. The snapping and the dancing is phenomenal.
Jander Sunstar is the thinking person's Drizzt, fight me.
I dunno,. The reshoots would get really meta. Colville will balk at Mercer's firearms rules, and Mercer really tries to just get the script doctor to rule of cool it. Besides, five hours after the first Thursday night screening, servers supporting Reddit, Twitter, and the entirety of DDB will literally melt down and sink into the center of the earth under the strain of "do guns belong in D&D debate" the scene launches.
But the Providence River is an underutilized setting for a maritime assault....
Now I want to see Mercer scream "What's in your wallet!?!"
Jander Sunstar is the thinking person's Drizzt, fight me.
lol
I just watched West Side Story again this past Friday.
Boy, boy, crazy boy
Get cool, boy
Got a rocket
In your pocket
Keep coolly cool, boy
She/Her Player and Dungeon Master
The terms laid out the the OGL response post on this site were enough to cause a very strong sense of discontent. Serious creators from just that started to cause a stir. The offerings that are official were bad enough that it caused them to take a step back, let alone the unconfirmed document that very well could have been "leaked" by Hasbro itself. Did they? No one knows, nor can confirm, so that theory remains as cautious as the unconfirmed document. However you don't see smoke without fire, and the language of Chris Cocks as well as that post suggests that nothing good is coming in that OGL.
It is imperative that we cause a ruckus now to keep the OGL1.0a before we miss that window and what we lose is much more vast than just the ability to buy content from other enthused fans. If it ends up going the way of 4e, it could really damage 5e along with 6e being burned.
The new OGL is horrible system basically the 3rd party creators get completely screwed and because of that soooooo much hype of one dnd is going out the window because ik that me and most of my friends get there updates on one dnd from people like dndshorts, and xp to level 3 so if you give an OGL that Makes creators make content that you can then take for free with no repercussions then sell with still no money paid back and agin no repercussions then you can kick the 3rd party creators out of all creation on one dnd and not be blamed for it. Well the why in the nine hells of dnd would any creator stay and we all know as a well known fact that the only reason dnd 5e is as successful as it is is because of two things 1. Stranger things and 2. The 3rd party creators that make new content so dnd is always interesting and actively market for dnd for free so that they can keep there families feed
thank you if you got to the end I’m just saying that the new OGL is very abusive and I don’t think dnd will last very long if they don’t change it soon. but is still hold out hope that Wotc is not an absolute scum bag and will change the OGL at some point in the near future
Go back further in time than that, and witness a time when ‘Atari’ was synonymous with ‘video game’. (I’m old enough to remember that!)
There is constantly recurring human tendency to assume that things will stay the way that they are just because they’ve been that way for what seems to be a long time. (I know someone far smarter than me has delivered that with more eloquent words).
The thing that bothers me most with the blind fanboy-ism supporting ‘my D&D, right or wrong’ is that it fails to take into account that D&D almost uniquely in recent pop culture, is far more than the the formal IP held by whichever licence owner holds it at any given time… TSR, WotC, Hasbro, whomever. It is rather bigger than the sum of its parts, as it relies deeply on the participation and input and acceptance of the wider gaming community. That community is of course here on DDB, but it is also in the DM’s Guild, Drive Thru RPG, Patreon, GM Binder, YouTube, Kickstarter and more places than can be listed. (And, newsflash- some of them are still using pencil and paper!) It is also worth saying that all those Indy games that rely on the OGL 1.0 generate energy, imagination and ideas that fuel creativity and participation in all rpgs, and D&D remains the biggest beneficiary of this! That community of independents actually drives Hasbro shareholder value! (See below)
I expect a lot of us will feel increasingly squeamish about continuing to support the product of a company that seems (as it stands now) to lack any empathy, consideration and respect for so many formal and informal creators that drive demand for its product. A lot of these individual creators or small companies relying on the OGL over the last 20 + years (!) are regarding this as nothing short of a threat to their livelihoods. (Don’t ask me, ask them, many of them are on the record saying so, all over the internet/social media/ YouTube)…. The fact that WotC has done nothing to assuage these concerns beyond publishing a patently inaccurate and platitudinal article on 22 Dec, for me, is evidence enough that at best they are tone deaf and at worse they are heartless.
Any corporation has two— only two — high level obligations. 1) Abide by the law of the lands in which they operate. 2) take steps within the law to maximise shareholder value now and over time. That’s it. Any corporate behaviour needs to sit within one of these two buckets. At first glance, we could say lazily that WotC is just taking reasonable steps to support the second objective, even if in so doing it is ignoring the indirect uplift it receives from the work of all the independents using the OGL… But one also needs to factor in the cost that is borne in terms of brand reputation when the brand owner behaves in a distasteful way…. And In the case of D&D, the value creation is largely tied to market preference— it’s not like tech or automobiles or pharmaceuticals where efficacy and engineering are at play. If the rpg community decides it does not like the behaviour of WotC there are very low barriers to keep them onside, other than reliance on sunk costs of books and pdfs and online resources. These ‘barriers to exit’ are probably low enough to cause the Hasbro C-Suite to mix an extra large martini before bedtime to quell what must be growing nerves.
Sorry, this post ended up more longwinded than I intended. We shall see what happens in the coming days won’t we. Come on WotC, don’t be Lawful Evil.
#opendnd #dnd #ogl #opengaming
---
Don't be Lawful Evil
I get the feeling with the timing of all that is rumored and Wotc's digital entertainment releases,
the title of this thread will be an understatement.
Regardless of whatever happens when Wotc releases OGL 1.1, I hope the community holds firm and we take a moment to remember the last 18 years.
May the dice gods have mercy on our souls.
Never felt a need to post much of anything anywhere before, but I just got an inbox full of third party content creators I've bought content from warning me about this bullshit. I've bought a great number of 5e source books and a large amount of 3rd party content and I mash it all together to create my homebrew campaign. This seems like the right thread on this forum to post my two cents worth of opinion.
So just some food for thought for the suits who are involved in this very bad decision:
The community of people who play D&D or tabletop RPG in general i.e. makers of collaborative storytelling are very intelligent, and more than capable of generating a coherent open source system for the better over the next couple years (thank you internet). You folks at WOTC / Hasbro don't seem to understand that this is a collaborative relationship between the rules provided in the OGL and the stories and content we make for ourselves. New rules can be made, new realms of reality devised, and new gods born, i.e. you can't copyright the act of storytelling. So it's a choice to continue to collaborate or be left in the dustbin. If you choose poorly, then it will be time for the community to spin up an open source git project for RPG storytelling where they will be involved in the decisions of how things should function together and they can be done with the corporate crap forever more. As an analogous example Linux exists for a reason and this community can more than definitely create something similar for RPG storytelling, it's just that no one will need your 'Windows' OS version of RPG storytelling afterwards. Your IP will be dead.
Hope you choose wisely.
According to Nerd Immersion, the NDA expired on the 4th of January.
Point of clarification: I thought the OGL applied to third party creators (which the new one comes with its own suite of issues with), why is a everyone talking about character creation and monthly fees for players? I've heard nothing about that, and to my knowledge, players aren't considered third party creators, so I'm not sure how the new ogl would bring about that kind of change.
That's a parallel issue that came up when the new CEO of WotC mentioned in a shareholder meeting that they wanted players to start spending money on an ongoing basis. People have made some conjectures that they will start doing things like microtransactions and fees to use the virtual services once they shut down all competition with the new OGL. That's all speculation at this point (whereas the 1.1 OGL issues seem to have some actual sources and evidence).
According to Nerd Immersion WotC was going to release the OGL to the public on the 4th too. Also, if there were no current NDA we would surely heard from some of the big publishers that are/were involved in talks with WotC as well.
She/Her Player and Dungeon Master
If talks are still ongoing, they won’t say anything, NDA or not. At least not publicly. I could imagine paizo on a conference call with colville and kobold to see who’s getting what kind of deal, but telling us in the cheap seats doesn’t help them.
The old saying goes: Those who know don’t talk, and those who talk don’t know.
I think it's a concern for how exactly Hasbro wants to monetize 6e with their new VTT service. It's unknown, so that's my guess. The trouble is mostly that this OGL will choke off a lot of really good content from being made, effectively giving Hasbro the bulk of revenue. So, instead of creating new, compelling content that more people want to buy/help turn more players into DMs, they want to tap into the hard work of other creators who add to a game that's all about community and collaboration. It might have been built on the frame of their system, but make no mistake that the hard work is put in by the 3rd party creators. I've been working on a set of 12 evolving legacy weapons to copmpile into a 5e book to try on kickstarter (artwork isn't free or cheap), but I would rather eat my own dice than sign onto anything that gives Hasbro ownership of the content I created and paid for. They are not going to just steal my hard work and then not credit or give me a share of it.
I think the other end of this that frustrates me is that this change doesn't seem to be in furtherance of anything to benefit us the consumers; Like if you had really creepy and wierd products becoming more and more common (IE Erotic role play guide or *fights urge to vomit* FATAL) in third party space I could see this as being a move to protect the brand and make some money in the long run, or if there were plans to expand their production/licensing with the new funds then sure, it would make sense.
But as it is the proposed OGL revision just seems petulant and greedy and gives those of us who have shelled out hundreds ~possibly even more then a thousand~ dollars to the company over the years nothing.
Has no one else realize that “OneDnD” has nothing to do with content - it means one source for DnD - they are trying to make it a walled garden where they and only they can provide content. It’s all about micro transactions in their planned VTT here on DnDBeyond.
As a GM, I won’t let my table use this site (now and going forward). They can’t trap us in their walls unless we let them.
Yep, as I said earlier; the "walled garden" model wehre everyone pays only them is the greedy corporate executive's ideal vision of the future. And several companies over the years have tried to make it work for various things. Software companies more often than not.
OneD&D also seems to be importing the "forever-game" model from modern live-service video games. IE: a game that is never "finished' but rather; periodically changes and updates, whether you want it or not; packed to the gills with micro-transactions and "Fear of missing out" deals, for that all-important "Recurrent user spending"... And of course your benevolent corporate overlord can take away from you at any time for any reason.
I began playing with 1e in the 80s and moved onto 2e after that. I stopped gaming shortly after college as life took over and I got back into it in 2011. When 5e first came out I had little interest in it but after skimming the Midgard book at my local store I began purchasing my 5e material. WotC doesn’t need third party publishers anymore. They’re big enough, but this puts blinders on regarding what has gotten them to where they are. WotC can’t put out the material 3rd party creators can. Not that they don’t have the skill and talent, there are just so many minds out there coming up with some great ideas and they can take the risks with their idea. The 3rd party material is what’s helping drive this bus, cut it and those profit margins will decrease. This isn’t the death of D&D, but we have seen the peak of quality in the brand.
Part of the issue here is that 1st party materials have been... of varying quality and while this could have been more tolerable in older materials (IE stuff released in say... 2016), the simple fact is that we're getting materials which are infuriatingly worse; Spelljammer was massively marked up for a product that was at about the level of quality that you would have expected to find on an angelfire web page Circa '94, Multiverse watered down races so that they were far more bland and generic then they had previously been and products like Strixhaven brought serious problems in terms of balancing.